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  #51  
Old 12-29-2016, 03:32 PM
fastboy21 fastboy21 is offline
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Originally Posted by Ikon [You must be logged in to view images. Log in or Register.]
I've already provided you with time relevant links from both Gordon Wrinn and time relevant links from multiple forums, multiple servers and multiple posters (I believe in excess of 64 individuals) that prove what your saying is bullshit.

As Gordon posted, the system was not perfect however it was implemented because guilds were permacamping spawns and in some cases entire zones and it did to a large extent solve the issue, forcing guilds to enter into rotations rather than individuals being banned or guild disbanded for breaching the classic PnP.

Nice try at misinforming the community here..
Ikon,

I've tried at least three times in the last week to dialogue with in several threads. Each and every time you've resorted to personal attacks instead. I'll try again.

Attempting to solve the problem on live and actually solving it are not the same thing. I recall all the hardships of EQ persisting on my live server (Xev--split from Povar---, which was relatively calm compared to others that my friends played on) all the way until instancing entered the game. We fought each other at each every turn for Emp kills in Luclin. For fought each other for God bottlenecks in PoP. The bitter and hostel play styles survived all attempts at player agreements and GM involvement until they actually changed the mechanics of the game (primarily adding instancing).
  #52  
Old 12-29-2016, 03:37 PM
fastboy21 fastboy21 is offline
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Originally Posted by Ravager [You must be logged in to view images. Log in or Register.]
Nah, they never agreed to it. There was some convoluted player made plan that every guild but TMO was trying to put in place, but TMO never came to negotiate in good faith. What Rogean came up with was nothing like any of the player made arrangements. I remember, because there was a great deal of aggravation for wasted time trying to hammer out a deal.

Then, Zeelot threw a big hissyfit and disbanded the guild.
By "agree" I guess what I mean is that they continued to play here after they were told they could either adhere to it or not play here. GM enforcement following that "agreement" was strong and direct.

My whole point back to my first post is that the server staff, for some reason, decided to disengage in that level of enforced game play. I've never really heard a great explanation for why Rogean didn't just revert to pulling the plug on bosses again when the rotation gave out.

The situation now IMO is at least as bad as it was before Rogean pulled the plug the first time. Why not again?
  #53  
Old 12-29-2016, 04:31 PM
Ravager Ravager is offline
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Quote:
Originally Posted by fastboy21 [You must be logged in to view images. Log in or Register.]
By "agree" I guess what I mean is that they continued to play here after they were told they could either adhere to it or not play here. GM enforcement following that "agreement" was strong and direct.

My whole point back to my first post is that the server staff, for some reason, decided to disengage in that level of enforced game play. I've never really heard a great explanation for why Rogean didn't just revert to pulling the plug on bosses again when the rotation gave out.

The situation now IMO is at least as bad as it was before Rogean pulled the plug the first time. Why not again?
The rotation didn't give out. The player made rotation of the R mobs had nothing to do with the C/R/FFA rotation and was a separate thing. When the R rotation collapsed C/R/FFA rotation was still a thing and enforced. The staff decided to remove C/R/FFA for the Velious launch, presumably because there'd be enough mobs for everyone. But that is clearly not the case.

I agree that it's a great time to reinstate C/R/FFA or some form of it before P99 makes the news for game related suicides/accidental deaths.
  #54  
Old 12-29-2016, 04:36 PM
Ravager Ravager is offline
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They're better off.
  #55  
Old 12-29-2016, 04:47 PM
fastboy21 fastboy21 is offline
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Quote:
Originally Posted by skarlorn [You must be logged in to view images. Log in or Register.]
This is a pretty good beginners guide. Just keep it up boys and we shouldn't have any new folks trying to raid
I wouldn't "hard core" raid here again unless there was some (en)forced server system in place. It doesn't even have anything to do with getting pixels or fairness...current raiding just isn't fun for me in its current state.

I have more fun by far on this server doing non-raid content than raiding. Maybe that is the lesson of classic EQ, maybe its just a p99 lesson.

New folks should play how they want, and should experience p99 for themselves before they take anyone's word for anything on the forums. I imagine that there are at least SOME folks that enjoy raiding on p99...
  #56  
Old 12-29-2016, 05:04 PM
fugazi fugazi is offline
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Another problem of the p99 raid scene is the zerg mentality. Even top guilds bring in well over 60 people to places like Fear, ToV and whatever you have. 70 to 90 man raids seem to be the norm .. which just instantly makes me want to alt tab to something more fun.

I can see why guilds do it. DKP enforces this crap. Losing a mob because stuff is way overcontested. Gearflation, with anyone past 50 being able to rock epics, dragon haste and a full set of thurg armor or better. The fact lvl60 has been the cap for ages and Chardok/aoe leveling was nerfed way too late.

Getting together 50 or more lvl60s on live during Kunark and Velious was a monumental task that usually only the uber guilds, with their magical allure and pull, could manage.
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  #57  
Old 12-29-2016, 05:16 PM
Ravager Ravager is offline
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The zerg comes from a glut of level 60's with nothing else to do to advance. The server is way too top heavy and will need some kind of non-classic intervention to fix it.

It'd be neat if when you got to max level 60 you'd get the option to ding Level 1 and get something you couldn't get otherwise, like AA or no drop versions of legacy items or out of era items. Maybe each time you get to max 60 it gets you a point and you spend the points on the stuff. I bet there's more than a few people who would re-level to max 60 from level 1 five times for a guise. Hell, some might even do it as an alternative path to getting an Epic.
  #58  
Old 12-29-2016, 05:19 PM
fugazi fugazi is offline
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Did you play the c-rpg mod for mount and blade? Because they used a heirloom points system to encourage people to reset to lvl1 after maxing out.
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  #59  
Old 12-29-2016, 06:03 PM
Maciver Maciver is offline
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Quote:
Originally Posted by fugazi [You must be logged in to view images. Log in or Register.]
Did you play the c-rpg mod for mount and blade? Because they used a heirloom points system to encourage people to reset to lvl1 after maxing out.
I played the shit out of that, that would be neat if implemented right.
  #60  
Old 12-29-2016, 06:23 PM
fadetree fadetree is offline
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At this point I'd be ok with instancing 2 or 3 copies of a lot of the top end raid zones. I know it's horrible and did a ton of damage to the live game, but this is a different situation. I don't know how easy or hard it would be for the devs here to do.
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