#31
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Bandage in combat trick goes a long way. Dunno if possible with a rogue though. I guess you just gotta form a crew before you come over. | |||
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#32
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__________________
Muteki - 57 Bard
Alva - 53 Monk Kallon - 58 Shaman | |||
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#33
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Again, that's just what I heard. | |||
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#34
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The class system was hard-coded into the server, the only 'official' rotation was between class C and class R guilds. If you were class C you could only kill class C mobs and FFA mobs. Class R guilds could only kill Class R mobs and ffa mobs, or they would become class C. Class R guilds had lockouts. If they killed an R mob, they could not kill another R mob for 2 more R cycles, which was effectively 9 weeks later. Class C had no such lockouts. If a mob was left up for 6 hours in either class, it would go FFA. The player agreement was with splitting up those R mobs between multiple guilds. You could guess that having a dozen guilds rotating every 3rd spawn made things contentious about who should be allowed into the rotation and the conditions they needed to meet to stay in the rotation (very important because of the 6 hour rule and so few mobs to rotate in the first place -- if a guild in the rotation couldn't kill their mob, it would go ffa and quite likely to a C guild). Despite what Swish would have you believe, BDA was not the only guild unhappy with the player made rotation, it was just that BDA was the guild leading the negotiations for change. That's the short of it. I won't get into the politics of it since there's years of RnF you can read up on to get everyone's side of it, just put Swish on ignore if you want to see the facts from both sides of the argument. Edit: The C/R/F coding was removed with the launch of Velious, presumably because more mobs meant more guilds would have more chances without the need to rotate anything. We can see how that's working out... | |||
Last edited by Ravager; 12-28-2016 at 06:26 PM..
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#35
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you cant truly appreciate how far the server has come from the IB/TMO/VD days unless you were there. We were in the Dark Ages. We've moved on and are now in the Enlightenment. I don't expect the raid scene to progress past where are are currently until the population is back down around 500 at peak and there is only enough people who want to raid to satisfy the needs of 1 guild.
All that said. Raiding on P99 Blue sucks. It's a huge time investment compared to most games, and most iterations of this game. Now that there isnt enough of a population on red for pvp, raiding red might be the most authentic version of PvE EQ you will find. I'm just not willing to start over.
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Nuggie / Celelilly / Zackattacker - not guilded <TAKP> RETIRED Nuggiemag - <Sodden Seakings> formerly Ironborn Nuggie - Undead Mage on Old Blanchy (Classic WoW) RETIRED - Nuggie / Celelilly / Conavar - <Omni> formerly <Vesica Dei> P99 Duggie/Wuggie <Mythic Legends> EQ1-Lanys On to the Future in Pantheon | ||
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#36
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For those saying the current raid scene doesn't replicate classic -- when this has been brought up in the past the returned argument is that this raid scene *does* emulate classic. It's just it emulates the servers that had the "best" raiding guilds who were always the first to complete content.
For example on Tunare EC tunnel was a wasteland -- we did all our trading in Greater Faydark (GFay). There also was, to my recollection, a rotation for raid targets amongst the top guilds. But that wasn't true for all servers and some of them were reported to be very cutthroat. P99 is emulating that cutthroat server because the effort to make it "nicer" would be fairly immense.
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Muteki - 57 Bard
Alva - 53 Monk Kallon - 58 Shaman | ||
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#37
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Incidentally, http://www.project1999.com/forums/sh...d.php?t=261345 is one of BDA's plots too. | |||
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#38
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The entire world! Velious also! ((Though ideally is it would be progression)) There is a lot of really nice equipment out there then that people could get to still compete against high level monsters....but the challenge level is WAY higher. So no more single shaman killing a raid monster like lodi or a guild finding all the content in the game so trivial that they clear PoF, then ToV, then a handful of dragons all in an afternoon.... With a lower level cap, suddenly simple stuff like camping a fungi tunic becomes a raid encounter on the level of killing a dragon or doing an epic today. There would still be nice equipment, just it wouldn't be camped by a single bored necro. Tactics would also have to change drastically....more reliance on pet classes (disposable tanks) and unconventional stuff (like hate-kiting to kill stuff, or using more kiters to crowd control since hard CC wouldn't work anymore....or using "lesser pet classes" to crowd control, like a couple shamans and their pets fighting something on the side while the main force fights the other stuff). Oh it would be so good!! The game would actually be a challenge again! Instead of mindless exp grinds and mindless poopsocking raid targets :P | |||
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#39
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Probably not. The cheesy tactics to kill things would just drop down to level 50ish mobs and most of it would just be undoable since the mobs would be regenning faster than the players can hurt them.
Classic EQ is just a poorly designed game, but nobody wants to admit it. The only way to balance things is to actually balance them, which means nerfs across the board, finetune the content and add custom content, but that's not the aim of this project. | ||
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#40
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"where are they now" tho? [You must be logged in to view images. Log in or Register.] | |||
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