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  #51  
Old 12-27-2016, 04:22 PM
pasi pasi is offline
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For the purposes of this thread, agreed with the idea of picking classes that duo/trio well together. People play different times and different amount of times. You can't go wrong with a shell of enchanter/cleric/shaman.

For the purpose of absolute cutting edge of trying to kill something difficult with 6 people:
Warrior
Cleric
Cleric
Shaman
Pick 2 (Mage, Monk, Enchanter, Bard)

If target mob slowable + indoors + pet availability, add enchanter.
If FD pulling is necessary, add monk.
If unslowable, add mod-rods err mage.
If mob slowable + outdoors + AoE and party needs resists, add bard w/ tish orb.

For any constraints like no duplicates, sub a cleric out and don't bother with a mage/modrod setup if only 1 cleric.
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  #52  
Old 12-27-2016, 05:59 PM
picklefixer picklefixer is offline
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Quote:
Originally Posted by Bagger [You must be logged in to view images. Log in or Register.]
A completely different question: I understand that there is no ingame map, and we're all gonna be different races. When is it recommended that we play together? And where is the best place to meet, with a full group of 6?
When you want to get the group together just let me know and ill gather everyone up and get you guys where you want to be.
Track me down on any of my toons...and ill get you there ! Ports, binds and starter spell pp's if wanted.
Mrtwig
Mrshamtastick
Mrmez
Mrlich

Edit: Oops, i play eastern time evenings...around 6pmish to 10pmish.
  #53  
Old 12-27-2016, 07:13 PM
Izmael Izmael is offline
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Quote:
Originally Posted by fastboy21 [You must be logged in to view images. Log in or Register.]

>>>Druid isn't just for ports. It has additional CC, support heals, regen, some DPS, tracking, SoW, snares, harmony and even charm in some situations.

Yes...but all of those are accomplished better by other classes. except porting.
That's the trick, a druid ALONE does all that, leaving 5 spots to fill with min/maxing classes such as cle/enc/dps etc.

This is why the druid wins the spot in the group with very little struggle.
  #54  
Old 12-28-2016, 06:09 AM
WHUTZ MACKIN MOBSTAH WHUTZ MACKIN MOBSTAH is offline
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1 tank (war/pal/sk)
1 healer (cler/dru/shm)
1 support (bard/enc)
3 dps (mage/wiz/rog/monk)

necros are not as good as mage/wiz in groups. necros got some good nukes vs. undead, plus they have a pet they can haste. necros have a ghetto heal and a ghetto mez. twitching is more like a raid utility and it's not worth it to twitch if you have a bard or enc in the group.

rangers are not as good as rog/monks in groups. rangers are decent if they keep DS on the tank. rangers can ghetto mez melee mobs with root. they can also sow the puller if there's no dru/shm in the grp or if the puller doesn't have jboots/traveler's boots/sow pot.

but necros and rangers can still be considered dps
Last edited by WHUTZ MACKIN MOBSTAH; 12-28-2016 at 06:24 AM..
  #55  
Old 12-28-2016, 06:22 AM
Swish Swish is offline
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Quote:
Originally Posted by WHUTZ MACKIN MOBSTAH [You must be logged in to view images. Log in or Register.]
1 tank (war/pal/sk)
1 healer (cler/dru/shm)
1 support (bard/enc)
3 dps (mage/wiz/rog/monk)

necros are not as good as mage/wiz in groups

rangers are not as good as rog/monks in groups

but necros and rangers can still be considered dps
Necros are a better option than a wizard if played right..and by that I mean mana pumping, heals over time, sending the pet in every fight and applying a dot if its a mob with a lot of health. Doing undead stuff? A charmed undead pet is going to blow a wizard's Netflix game out of the park.

Problem is a lot of necros either don't realize their potential or just want to be lazy and think that by sending Kekeker in every fight counts as being useful in a group.
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  #56  
Old 12-28-2016, 06:44 AM
WHUTZ MACKIN MOBSTAH WHUTZ MACKIN MOBSTAH is offline
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Quote:
Originally Posted by Swish [You must be logged in to view images. Log in or Register.]
Necros are a better option than a wizard if played right

applying a dot if its a mob with a lot of health

Problem is a lot of necros don't realize their potential
yeah and necros can just feign death if they pull aggro while dotting a mob in a dungeon group, but if that FD fails then that = 1 dead necro
Last edited by WHUTZ MACKIN MOBSTAH; 12-28-2016 at 06:50 AM..
  #57  
Old 12-28-2016, 10:00 AM
fastboy21 fastboy21 is offline
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If you intentionally pick undead zones to play in then necros are extremely good.

if you min/maxing knowing where to play (which zone, camps, mobs, etc.) is as important a choice as the group composition.
  #58  
Old 12-28-2016, 11:14 AM
Bagger Bagger is offline
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Another completly different question:

Our Rogue has a desire for being a Dark elf. Since the rest of the group is good, would it put him in a disadvantage? Can he sneak into cities that he would normally be KoS? And would he be able to do the same stuff and quests as us?
Last edited by Bagger; 12-28-2016 at 11:29 AM..
  #59  
Old 12-28-2016, 11:20 AM
fastboy21 fastboy21 is offline
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Quote:
Originally Posted by Bagger [You must be logged in to view images. Log in or Register.]
Another completly different question:

Our Rogue has a desire for being a Dark elf. Since the rest of the group is good, would it put him in a disadvantage? Can he sneak into cities that he would normally be KoS?
Its only really an issue for buying/selling. He can sneak and use merchants, or you all can just buy food for him while he waits outside.

It won't really effect gameplay, and dark elves start relatively close to freeport/kaladim. He will need to be careful when taking the boats at low lvl.

From a playing perspective...rogues get a dark elf illusion mask at relatively early level. so, if you play a good race rogue you will be able to illusion dark elf. This lets you pick a higher str starting race (barbarian or dwarf---or go cool and be gnome) and solve your faction issues for old world zones.
Last edited by fastboy21; 12-28-2016 at 11:22 AM..
  #60  
Old 12-28-2016, 11:31 AM
Bagger Bagger is offline
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Quote:
Originally Posted by fastboy21 [You must be logged in to view images. Log in or Register.]
Its only really an issue for buying/selling. He can sneak and use merchants, or you all can just buy food for him while he waits outside.

It won't really effect gameplay, and dark elves start relatively close to freeport/kaladim. He will need to be careful when taking the boats at low lvl.

From a playing perspective...rogues get a dark elf illusion mask at relatively early level. so, if you play a good race rogue you will be able to illusion dark elf. This lets you pick a higher str starting race (barbarian or dwarf---or go cool and be gnome) and solve your faction issues for old world zones.
What about quests and such?
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