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#51
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tbh rotations defeat most of the reason i play mmos in general: competition in an rpg setting. even when you lose the race, it's still a good time.
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#52
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I guess it remains to be seen if Kunark mobs will be a race or if people are just going to set-up shop waiting hours/days for the bosses to respawn (ie: not a race).
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#53
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On Innoruuk once there were several guilds capable of breaking into Hate and Fear there was a 'Guild Summit' meeting and an orderly rotation was agreed and more or less adhered to.
I always thought it was great to have agreements in place. It was bad enough to spend five or six hours or whatever it was we used to take to get ready for a boss, let alone if you had to keep recovering from wipes from other guilds operating in the same zone. My interest is competing against the game, not other players, otherwise I would have joined a PvP server | ||
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#54
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Considering you can get faction for all but trakanon im sure the guild the last killed said mob will just keep a character with faction set up sitting there for 7 days
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#55
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Quote:
Everything else was a complete clusterfuck; purely might makes right. There was so much drama over dragons and guild trains in the beginning, and that set the tone for Kunark. I remember it dying down around Velious, especially for zones like ToV since progression there was linear and people didn't want to leapfrog or be leapfrogged. | |||
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#56
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on eci lots of public raids were held so alot of guilds just banded together i remember pulling alot of fear on my sk . Lenur if your remember me from eci :P
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#57
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Nameless was basically Legacy of Steel and then 4 or 5 guilds fighting for 2nd through 6th place. That was truth through most of the first few expansions, though the melting pot of cultures and time-zone differences made things difficult for them for a few encounters. LoS kept a pretty strong lead over the rest of the guilds for years... often many months over the next closest guild.
We had a planar calendar for a little while on our server forum when it was roughly 4 guilds that were capable of clearing the planes. Decent guild leadership from most of the top guilds kept this running for a couple of months but it died a messy death in typical Nameless fashion. Cooperative ubers & dragon schedules were also followed for about 10 days as lesser guilds wiped out 10 times on Gorenaire or Venril Sathir... and then the stronger guilds got bored and just steamrolled anything they wanted. That was basically how it went through Kunark and LoS enjoyed VP pretty much by themselves for months until Remedy showed up shortly before SoV. SoV introduced more high-end content and several new guilds showed up to try and challenge LoS but nobody really came close. It just stayed a battle for #2-5 and, "keep your best members from leaving for LoS." Which, wasn't *that* hard because LoS wasn't really that bad at poaching. The guilds were very cut-throat on the forums (nasty nasty rants) and especially in game (pretty sure our GM thought griefing was hilarious), but at the same time - there wasn't as much guild-hopping as I've read about on other forums. We didn't have that kind of drama on Nameless. Mangina drama, definitely. Fijian-roomate drama, for sure. Crazy-fucking-wife drama - absolutely. Too many tangents here... back on point - yes, before each expansion there was a huge glut of max-levels permanently camping all of the best XP spots. It got better with each expansion, though my experience stops with SoL.
__________________
Vonkaar Best Druid on Project 1999 - I have a blue ribbon to prove it. Destroyer of Mooto - 7 times since 1999. The Bane of Bixies© Huge halfling balls. | ||
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#58
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