Quote:
Originally Posted by Ravager
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Yeah. You know me. I'm in EC 24/7.
Or, I've been playing on this server long enough to remember the time when there were no JBoots MQ's, because they hadn't been programmed in yet. Every MQ in the game had to be coded separately, unless I'm mistaken. Haynar could probably tell you all about it.
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I doubt thats the case - when it comes to programming things tend to be very modular - if you have an npc it likely inherited most of its behaviours from a basic npc class that all npcs use and then has additional behaviours specific to its npc type that it shares with all npcs of its type and then if its a special npc has its own special behaviours
you may be right but its more likely mq npcs have shared mq code that reference a table to select the correct item to deliver
Regardless of that just because code was implemented 6 years ago doesnt mean it shouldnt be modified or switched off if player behaviour diviates so much from live that circumstances require it to be