Project 1999

Go Back   Project 1999 > Blue Community > Blue Server Chat

View Poll Results: Classic mechanics or classic feel?
Classic mechanics 30 41.67%
Classic feel 42 58.33%
Voters: 72. You may not vote on this poll

Closed Thread
 
Thread Tools Display Modes
  #1  
Old 12-16-2016, 05:30 PM
Ravager Ravager is offline
Planar Protector


Join Date: Dec 2011
Posts: 2,731
Default

Quote:
Originally Posted by Alanus [You must be logged in to view images. Log in or Register.]
The only way to stop MQs will be if the devs disable them.

However, MQs are classic, so that probably isn't happening.
They went through all the trouble of programming them in. Wouldn't make sense to take them out again.
  #2  
Old 12-16-2016, 08:19 PM
Ikon Ikon is offline
Sarnak


Join Date: Nov 2016
Posts: 240
Default

Quote:
Originally Posted by Ravager [You must be logged in to view images. Log in or Register.]
They went through all the trouble of programming them in. Wouldn't make sense to take them out again.
I don't think they should remove multiquesting. I think an GM enforced list / rotation for epic pieces would be sufficient.

I'm a necro and never plan to get my epic because its ugly and fashionquest is a thing so I'm not being biased. I went to hate 15 times to get my hand for enchanter and that was hard enough without farmers making things more difficult.
  #3  
Old 12-16-2016, 08:27 PM
Meep Meep is offline
Kobold

Meep's Avatar

Join Date: Jan 2014
Location: Neriak
Posts: 151
Default

Quote:
Originally Posted by Ravager [You must be logged in to view images. Log in or Register.]
They went through all the trouble of programming them in. Wouldn't make sense to take them out again.
Spoken like a tunnel trader.
  #4  
Old 12-16-2016, 09:12 PM
Ravager Ravager is offline
Planar Protector


Join Date: Dec 2011
Posts: 2,731
Default

Quote:
Originally Posted by Meep [You must be logged in to view images. Log in or Register.]
Spoken like a tunnel trader.
Yeah. You know me. I'm in EC 24/7.

Or, I've been playing on this server long enough to remember the time when there were no JBoots MQ's, because they hadn't been programmed in yet. Every MQ in the game had to be coded separately, unless I'm mistaken. Haynar could probably tell you all about it.
  #5  
Old 12-16-2016, 10:38 PM
Ikon Ikon is offline
Sarnak


Join Date: Nov 2016
Posts: 240
Default

Quote:
Originally Posted by Ravager [You must be logged in to view images. Log in or Register.]
Yeah. You know me. I'm in EC 24/7.

Or, I've been playing on this server long enough to remember the time when there were no JBoots MQ's, because they hadn't been programmed in yet. Every MQ in the game had to be coded separately, unless I'm mistaken. Haynar could probably tell you all about it.
I doubt thats the case - when it comes to programming things tend to be very modular - if you have an npc it likely inherited most of its behaviours from a basic npc class that all npcs use and then has additional behaviours specific to its npc type that it shares with all npcs of its type and then if its a special npc has its own special behaviours

you may be right but its more likely mq npcs have shared mq code that reference a table to select the correct item to deliver

Regardless of that just because code was implemented 6 years ago doesnt mean it shouldnt be modified or switched off if player behaviour diviates so much from live that circumstances require it to be
  #6  
Old 12-17-2016, 05:21 AM
Ravager Ravager is offline
Planar Protector


Join Date: Dec 2011
Posts: 2,731
Default

Quote:
Originally Posted by Ikon [You must be logged in to view images. Log in or Register.]
I doubt thats the case - when it comes to programming things tend to be very modular - if you have an npc it likely inherited most of its behaviours from a basic npc class that all npcs use and then has additional behaviours specific to its npc type that it shares with all npcs of its type and then if its a special npc has its own special behaviours

you may be right but its more likely mq npcs have shared mq code that reference a table to select the correct item to deliver

Regardless of that just because code was implemented 6 years ago doesnt mean it shouldnt be modified or switched off if player behaviour diviates so much from live that circumstances require it to be
They probably found a better solution, but these are the discussions I remember.

http://www.project1999.com/forums/sh...=multiquesting

http://www.project1999.com/forums/sh...=multiquesting

Seems like it was implemented quest by quest:
http://www.project1999.com/forums/sh...=multiquesting
Last edited by Ravager; 12-17-2016 at 05:26 AM..
  #7  
Old 12-17-2016, 10:47 AM
Ikon Ikon is offline
Sarnak


Join Date: Nov 2016
Posts: 240
Default

Quote:
Originally Posted by Ravager [You must be logged in to view images. Log in or Register.]
They probably found a better solution, but these are the discussions I remember.

http://www.project1999.com/forums/sh...=multiquesting

http://www.project1999.com/forums/sh...=multiquesting

Seems like it was implemented quest by quest:
http://www.project1999.com/forums/sh...=multiquesting
yup looks like you were correct
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 08:06 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.