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#41
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It's taken a long time for the nerds to figure out every possible way to exploit a situation and screw over other players on this very old elf sim. | |||
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#42
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Ballhaus - 35 Halfling Druid | Thees - 57 Iksar Monk | Siddartha - 51 DE Enchanter Fizziz - 35 Gnome Mage | Sixxes 27 Iksar Necro | |||
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#43
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![]() What are the rules regarding the scout? If you turn in the tools, you have 20 minutes to pull the captain, but once you pull him you can kite around as long as needed until your force to kill arrives?
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#44
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![]() I've never liked the scout hand in because of the way it is handled. So I doubt I will ever get a bracer upgrade as I don't roll on the disc unless I am handing in the tools 'making an effort' and not just showing up for free stuff.
Crap camp. On a side but kinda related note. Once the server has achieved it's 'classic' goal, and is ready for custom content. Introduce flags. Once you've done the quest, you are flagged and unable to do it again, if it is not designed to be repeatable. Thus NPC's will not respond to you due to the flag, and maybe even not entertain handin's conducted under MQ conditions. You'r MQ profit is 'gobbled' up. Anyways [You must be logged in to view images. Log in or Register.] there are other ways to enjoy the game than sitting at a single spot getting a cold arse. | ||
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#45
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A bunch of FoH'ers were even DT'ed the other day for tryin to steal someone elses scout if I recall.
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[Leiker - 60 Enchanter]
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#46
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![]() Yeah, basically if your people don't get the turn-in, just pack it up and come back next time. They own that spawn until it depops.
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Last edited by Vallanor; 12-13-2016 at 03:21 PM..
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#47
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#49
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***Did I interpret what you meant? Or, am I off the mark here? I really want to know! | |||
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#50
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crabby old man playing 4000 year old goblin sim
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