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Then you mention that what killed the game was the PoK books (people didn't want to spend time waiting on boats or looking for ports), and you also mention zones with insane xp (people didn't want to spend time in the low levels). The same argument is used in all three situations, but in the first you mention it as a good thing, and the other two as a bad thing. To me, they're all bad things. There are two things that made everquest great, community and difficulty. Anything that entrenches on those two aspects kills the game. Community is having to interact with other players. It has a lot of aspects (i.e. grouping, trading, competing for limited resources, showing off, chatting, raiding, and the illusion of distance). Difficulty also has a lot of aspects like being limited on what you can kill because of level, class, skill, gear, numbers. It can also mean being limited on where you can go because of level, travel time, or dangers along the way. It can also mean being limited on what you can acquire because of level, distance to the trading zone, availability of items in said trading zone, and time you're willing to devote to trading items. In every expansion since Velious, at least one aspect of community and difficulty was negatively effected, and this is why people didn't like them and thought it killed the game. For example, in Luclin, the Nexus zone attacked both the community and the difficulty of the game. It created a hub where all races could bank and bind, and had portals from the 4 corners of the world that all lead there. It became almost stupid to be bound anywhere else. If the nexus had been mutiple zones from multiple areas on luclin, and that the nexus portal required you to wait for the spaceship, and that once on the spaceship it took 15 mins to get to luclin, and that no one else could enter the spaceship while it was on the way to the moon, and that the zone the spaceship traveled was a real zone and not just the nether, then it would have had a shot. I have lots more to say about this, but I have to go to work, cheers! | |||
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