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Old 03-22-2011, 09:30 AM
astuce999 astuce999 is offline
Sarnak


Join Date: Mar 2010
Location: Québec
Posts: 492
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Originally Posted by Striiker [You must be logged in to view images. Log in or Register.]
The bazaar was great in my opinion. I could put stuff up for sale and go to bed. I didn't have to haggle over pricing, I could find cheap items and could sell stuff that I can't be bothered to sell in EC. I have very little play time and I don't want to spend that time siting in EC. I just wind up with bags of stuff in my bank which I either sell or give away. Bazaar didn't kill the game. The thing which killed the game was the expansion which housed the Bazaar zone.. PoP. The PoK books shrunk the world down. That plus adding zone with insane XP (Paludal Caverns on Luclin comes to mind) really made a ghost town of the classic starting zones.. Luclin was the start of the decline with the Nexus. It shrunk the world down too much.
You've contradicted yourself a couple times there. You talk about how you have little time to play, and that bazaar was a great convenience and that you didn't want to spend time sitting in EC.

Then you mention that what killed the game was the PoK books (people didn't want to spend time waiting on boats or looking for ports), and you also mention zones with insane xp (people didn't want to spend time in the low levels).

The same argument is used in all three situations, but in the first you mention it as a good thing, and the other two as a bad thing.

To me, they're all bad things. There are two things that made everquest great, community and difficulty. Anything that entrenches on those two aspects kills the game.

Community is having to interact with other players. It has a lot of aspects (i.e. grouping, trading, competing for limited resources, showing off, chatting, raiding, and the illusion of distance).

Difficulty also has a lot of aspects like being limited on what you can kill because of level, class, skill, gear, numbers. It can also mean being limited on where you can go because of level, travel time, or dangers along the way. It can also mean being limited on what you can acquire because of level, distance to the trading zone, availability of items in said trading zone, and time you're willing to devote to trading items.

In every expansion since Velious, at least one aspect of community and difficulty was negatively effected, and this is why people didn't like them and thought it killed the game.

For example, in Luclin, the Nexus zone attacked both the community and the difficulty of the game. It created a hub where all races could bank and bind, and had portals from the 4 corners of the world that all lead there. It became almost stupid to be bound anywhere else.

If the nexus had been mutiple zones from multiple areas on luclin, and that the nexus portal required you to wait for the spaceship, and that once on the spaceship it took 15 mins to get to luclin, and that no one else could enter the spaceship while it was on the way to the moon, and that the zone the spaceship traveled was a real zone and not just the nether, then it would have had a shot.

I have lots more to say about this, but I have to go to work,

cheers!
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