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#1
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![]() What's funny about this is when a jboot farmer ganks the AC, they're all: "Lol go cry about it crybaby"
But when I stop them from doing the turn in: "WTF you can't do that!" It's like when a bully from an 80's movie finally gets theirs, and they're like "Whaaa?? That can't happen!" P.S. When I do leave Hasten up, I've started handing him 3250 gold and a shadowed rapier. So that the next person who hands him an AC ring gets the jboots. The beauty of this is it won't hurt people who are doing the quest honestly, within the rules of the game. If a MQ goes wrong, you can't petition it. You were using an exploit that the Live devs said many, many times was not supported. | ||
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#2
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![]() It's not an exploit. You are however wasting the Staff's time every single time you purposely ruin someone's MQ, if only to tell them no.
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#3
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![]() Quote:
for aspiring anarchists: http://www.project1999.com/forums/sh...d.php?t=118027 | |||
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#4
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![]() Quote:
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Last edited by Cecily; 11-20-2016 at 07:51 PM..
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#5
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![]() I have faith that it will eventually be fixed, either to be like it was on Live (mob spawns along its path, but is still on is own timer, is how I think it was), or like it was here before. But either way, there are things you can do to help.
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#6
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![]() You know you could camp them like everyone else.
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#8
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![]() Quote:
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#9
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![]() Quote:
OP, if this game is too hard for you, might I recommend you try getting your games from the toddler section? It sounds like that might be more your speed.... | |||
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#10
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![]() Quote:
On live I got a bit carried away when the dire charm aa's came out and I started camping every lodi spawn, made a crapload of plat literally millions of him but I'd always move aside if a guild came along and wanted him. A lot of people won't do that. | |||
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