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  #11  
Old 03-17-2011, 10:04 AM
Sorrow*qc Sorrow*qc is offline
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well i have 201 cha and i can charm without risk no prob [You must be logged in to view images. Log in or Register.] im not gonna go for 255 lol
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  #12  
Old 03-17-2011, 10:11 AM
Sorrow*qc Sorrow*qc is offline
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2 lvl 50 enchanter should do some testing with the same mobs with a different CHA and post the result [You must be logged in to view images. Log in or Register.] i think thats the best way to know how the system really work
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Tabarnak 60 Dark Elf enchanter
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  #13  
Old 03-17-2011, 10:15 AM
Messianic Messianic is offline
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Quote:
Originally Posted by astuce999 [You must be logged in to view images. Log in or Register.]
I've kept hearing that from everyone all the time; how charming at low levels with an enchanter just didn't work. For a non-twink this is true, as even with cheap charisma gear their charisma will not be anywhere 255 until much later.

The reason most people say the first real good charm is Allure at lvl 49 is because you also get Adorning Grace at lvl 49 which is an awesome charisma buff.

I made an enchanter twink because I wanted to see for myself what was true and what was rumor. He's a High Elf and all the starting stats were put into charisma. All the gear I got him was biased towards charisma when I could, hp/mana when I could not. Iirc, he had 217 charisma unbuffed at lvl 1 (so with adorning grace was well over 255).

I started charming at lvl 12, and I kept on charming all the way through 50. From my experience, there are 3 things to consider when charming.

1) your charisma total, no 200 isn't enough, there is even a difference between 240 and 255.

2) Your level vs. the mob's level. Reds will break all the time, yellows are very dangerous, even whites can be unreliable, dark blue all the way, and even a nice light blue rogue mob with 2 weapons equipped can greatly add to a group's dps without adding much risk.

3) Your level vs. the lvl of charm you're using. This is something I learned through first hand experience; always use the lowest level charm possible. By doing this you will use less mana, it takes less time to cast, less chance of a fizzle, and for some reason it consistently holds longer than higher level ones. I've tested it time and time again, on the same mob, with my most recent charm and the lower level one, and the lower level one was infinitely more mana efficient for the duration it gave.

All throughout this charming career, I usually grouped anyway, because it was less stressful on a charm break, the charmed pet does more damage when it's not tanking, and it is less lonely. Every single time I grouped with a new person they would say "I thought charming at low levels didn't work" and then would see that in fact it works very well, when appropriately geared and informed.


I know it's a bit of a derail, but I thought I'd share this little gem for all the charming enthusiasts who have been discouraged by rumors and falsetruths!

cheers!
Good post. Thanks for this. Good to see counter views from someone who has actually personally tested all the claims that float around out there.
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  #14  
Old 03-17-2011, 01:14 PM
Omnimorph Omnimorph is offline
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Quote:
Originally Posted by Sorrow*qc [You must be logged in to view images. Log in or Register.]
well i have 201 cha and i can charm without risk no prob [You must be logged in to view images. Log in or Register.] im not gonna go for 255 lol
When you're charming a mob that hits you for 180 and is dw'ing and hasted ... you'll be surprised how quickly you put on the extra cha gear... the 50hp you gain from rokyl's becomes insignificant as opposed to the 25 cha from a crude stein.

Charm would always work at lower levels, it's just the difference between it and your animation in terms of being able to solo effectively isn't massive.

Given how OP npc casters are in game, i'd say charming a desert madman at the appropriate level would make for some nice levelling. Also there's the bonus that when charm breaks with a caster they usually try and cast on your before hitting you, and if you're quick you can mez before their nuke lands.
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  #15  
Old 03-17-2011, 01:54 PM
Daeminff7 Daeminff7 is offline
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Also thinking bout starting an enchanter here - How would a new enchanter (won't be very twinked as I am still semi-new to the server) be best off spending his initial starting stats. The wiki suggests 25 int, 5 cha. Would any of you enchanters suggest the opposite 25 cha, 5 int, or even maybe something different? Any advice is appreciated [You must be logged in to view images. Log in or Register.] thanks.
  #16  
Old 03-17-2011, 01:58 PM
Seaweedpimp Seaweedpimp is offline
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25int 5 cha would be a nice bet since kunark is about open.
  #17  
Old 03-17-2011, 02:18 PM
Koota Koota is offline
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Quote:
Originally Posted by Daeminff7 [You must be logged in to view images. Log in or Register.]
Also thinking bout starting an enchanter here - How would a new enchanter (won't be very twinked as I am still semi-new to the server) be best off spending his initial starting stats. The wiki suggests 25 int, 5 cha. Would any of you enchanters suggest the opposite 25 cha, 5 int, or even maybe something different? Any advice is appreciated [You must be logged in to view images. Log in or Register.] thanks.


Depends on your race. Contrary to popular belief, putting the majority of your points in to STA and the remainder in to CHA is a good idea. With classic items, it's pretty easy to cap out your INT and CHA. And with Kunark around the corner, it's going to be even easier. Being a crowd control character, you can bet your ass that you will be taking some damage, regardless of the expansion. So having the extra HP is really nice.
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  #18  
Old 03-17-2011, 04:46 PM
Ropethunder Ropethunder is offline
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Quote:
Originally Posted by Koota [You must be logged in to view images. Log in or Register.]
With classic items, it's pretty easy to cap out your INT and CHA.
This is not true for gnomes. It is very hard to max cha after dumping all starting points into it. And then int will be super low after trying o max cha. [You must be logged in to view images. Log in or Register.]
  #19  
Old 03-17-2011, 05:07 PM
Noselacri Noselacri is offline
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You absolutely can level solely with charm from 12 to 50. I've done it (well, to 45 now) and it has been not only perfectly viable but also incredibly effective. 180-200ish charisma will do the job just fine. I used the following:

Ears: Opalline Earring (+5 cha)
Head: Siryn Hair Hood (+13 cha)
Face: Incandescent Mask (+7 cha)
Chest: Noble's Robes (+5 cha)
Neck: A Gypsy medallion (+9 cha)
Arms: Gatorscale Sleeves
Belt: Braided Cinch Cord
Back: Hooded Black Cloak
Shoulders: Embroidered Black Cape
Legs: Drake-hide Leggings (+5 cha)
Hands: Impskin Gloves
Wrists: Golden Cat Eye Bracelet (+7 cha)
Feet: well, I used those kobold hide boots because I didn't buy gebs
Rings: 55hp5ac rings
Primary: Rod of Insidious Glamour (+12 cha)
Secondary: A Crude Stein (+15 cha)
and Range: nothing

...that'll put you at 205 charisma if you're a high elf and put all your starting points into it, which I did because mana pool is vastly overrated and because cha gear tends to have shit stats and thus it'll be better for you to swap in your real gear piece by piece as your charisma maxes out than to wear crafted cha jewelry with real gear sitting in your pack because you need the cha. You'll be able to get more hit points this way because you can get away with wearing platfireweddingrings instead of cha rings etc.

You'll want hit points. You'll want it in every slot that you can get it. It's more important than charisma, even when charm-kiting - don't use charisma rings. The extra 200ish hp from that set of gear is invaluable. Don't worry much about int/mana, you won't actually need a big mana pool. You'll spend more time waiting for spawns or hp regen than mana.
Last edited by Noselacri; 03-17-2011 at 05:11 PM..
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