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#2
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![]() Quote:
-Blocking MQ. This is funny, considering MQing didn't work at all, and we've applied it to various scripts since its inception. -2 boxing. Don't care what you think about this. It's classic more than its not classic. I'd estimate less than 1% of players in 1999-2000 boxed, so give that up. -high polygon red skeletons. Originally we didn't have any classic skeletons whatsoever. Now all we lack is the darkboned ones. I guess.. what I'm saying. None of that has anything to do with non-classic wizard criticals. So... | |||
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#3
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![]() [QUOTE=nilbog;239980]
-Blocking MQ. This is funny, considering MQing didn't work at all, and we've applied it to various scripts since its inception. [QUOTE] I thought jboots was it, what else (or in the future)? | ||
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#4
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#5
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Thanks for being awesome.
__________________
Tant Mieux Sorcerer of Anonymous
Raeus Paladin Vulpinus Velox Ranger | |||
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#6
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Lol. Edit: I was speaking of my previous statement being more suitable for rnf. This is a really stupid idea. | |||
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#7
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![]() You said Wizards weren't implemented well, and this is true. The patch of giving Wizards crits is basically a perfect solution to make them more "Warrior-like", and bring them on to the same level as the other classes. In my opinion it is outrageous that they didn't implement crit on release, but the original devs did realize that Wizards needed something, and crit is the perfect solution.
Now the way this server is implemented is not perfect, but its close. These devs seem to squish the bugs, even out the fairness plane, but only in some cases. In short, I wouldn't hold my breath. But I can still keep my fingers crossed for crits. IMO nerf Mages instead. | ||
Last edited by ryandward; 05-04-2011 at 09:03 PM..
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#8
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![]() Also, why are AoE rains only ticking twice?
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#9
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leveling in WW on giants. when i first arrived, the ABS would proc and land 3 times regardless how many giants it hit. so if i was fighting 2 giants it would hit 2x75 3 times (for a total of 6 hits) that's exactly how rain spells were broken, they're supposed to have a max of 4 hits over a max of 3 waves by the time i'd left WW giant fort, it would hit 1 giant 3 times, or 2 giants twice. (never tried it on 3 giants). this is working as it should be broken rain spells hit up to 4 targets 3 times each working rain spells should do the following hit 1 target 3 times hit 2 targets 2 times hit 3 targets once + spell targeted mob gets hit a second time hit 4 targets once | |||
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#10
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Playing here is free. Anyone could quadruple box because there's no mandatory monthly fee. I think Sony could have cared less how many 'boxes' players employed, so long as they handed over that $$$ each month | |||
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