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-   -   Spell Critical (/forums/showthread.php?t=29747)

TanDemain 03-17-2011 03:25 PM

Spell Critical
 
From: http://www.eqclassic.org/forums/view...&t=702&start=0

Quote:

"Wizards now have an inherent chance to score a critical blast with
their damage spells after 11th level. This ability does not lessen the
chance of scoring a critical hit with Alternate Experience abilities
that grant criticals " - march 22 2002
luclin was dec. 2001
I would like to suggest applying wizard spell criticals. I know it doesn't fit into the "classic" definition, but neither does; blocking MQing (-jboots) and 2-Boxing, high-polygon red-skeleton pet models, etc etc. I can only remember the positive from this application of innate criticals once 12+.

?

nilbog 03-17-2011 03:29 PM

haha.

Messianic 03-17-2011 03:29 PM

Jboots can be MQed.

2-boxing was never prohibited on live servers because it wasn't terribly common, whereas technology is so good now just about anyone can do it.

"high-polygon red-skeleton pet models" - not sure what that means


But specifically implementing something that clearly is after the scope of this server, as opposed to something that was more of a quick-fix based on the logistical problems of "staying classic"?

No.

Ellia 03-17-2011 03:29 PM

tbh, i play a wizard as my main, and as much as I would like to see this, it is not classic and would put wizards in the same catagory as those other classes that are OP.

TanDemain 03-17-2011 03:30 PM

Quote:

Originally Posted by Ellia (Post 239975)
tbh, i play a wizard as my main, and as much as I would like to see this, it is not classic and would put wizards in the same catagory as those other classes that are OP.

Problem being? We're all here to have fun, yes?

Messianic 03-17-2011 03:34 PM

Quote:

Originally Posted by TanDemain (Post 239976)
Problem being? We're all here to have fun, yes?

Your definition of "Fun" doesn't necessarily apply to everyone else

nilbog 03-17-2011 03:36 PM

Quote:

Originally Posted by TanDemain (Post 239972)
From: http://www.eqclassic.org/forums/view...&t=702&start=0



I would like to suggest applying wizard spell criticals. I know it doesn't fit into the "classic" definition, but neither does; blocking MQing (-jboots) and 2-Boxing, high-polygon red-skeleton pet models, etc etc. I can only remember the positive from this application of innate criticals once 12+.

?

Wells, i laughed because of your reasons. Guess I should clarify.

-Blocking MQ. This is funny, considering MQing didn't work at all, and we've applied it to various scripts since its inception.

-2 boxing. Don't care what you think about this. It's classic more than its not classic. I'd estimate less than 1% of players in 1999-2000 boxed, so give that up.

-high polygon red skeletons. Originally we didn't have any classic skeletons whatsoever. Now all we lack is the darkboned ones.

I guess.. what I'm saying. None of that has anything to do with non-classic wizard criticals. So...

TanDemain 03-17-2011 03:37 PM

Quote:

Originally Posted by Messianic (Post 239974)
Jboots can be MQed.

In classic, one could theoretically MQ anything. On this server, one cannot. Thus != classic. [I like how it's blocked on this server tbh]

Quote:

2-boxing was never prohibited on live servers because it wasn't terribly common, whereas technology is so good now just about anyone can do it.
Two boxing in those days, literally meant having two computers (boxes). Regardless of technology at those times, thousands still did it (who didn't have two computers?). It is more rampant on live because of the increase in technology over the course of time, I can admit to that - but still != classic (cause it was possible). [I like how one cannot two-box on this server]

Quote:

"high-polygon red-skeleton pet models" - not sure what that means
High level necro pets are an advanced model that I can't seem to change to the old model (red with yellow eyes). != classic


Quote:

But specifically implementing something that clearly is after the scope of this server, as opposed to something that was more of a quick-fix based on the logistical problems of "staying classic"?
I believe that it is a fix to the Wizard class that was long overdue. Besides spell criticals not being classic, can you give me another reason? In the end, I can understand if that's the only reason (the banner says, Project 1999, Classic Everqust). But lame ;p

Azzbad 03-17-2011 03:44 PM

[QUOTE=nilbog;239980]
-Blocking MQ. This is funny, considering MQing didn't work at all, and we've applied it to various scripts since its inception.
[QUOTE]

I thought jboots was it, what else (or in the future)?

Messianic 03-17-2011 03:46 PM

Quote:

Originally Posted by TanDemain (Post 239981)
In classic, one could theoretically MQ anything. On this server, one cannot. Thus != classic. [I like how it's blocked on this server tbh]

It's not actually blocked, it's just that they would have to re-write scripts for 7000+ quests to make them all MQable. Is that worth the time? Probably not.

Quote:

High level necro pets are an advanced model that I can't seem to change to the old model (red with yellow eyes). != classic
Not because the devs arbitrarily make it that way, but for logistical reasons.


Quote:

I believe that it is a fix to the Wizard class that was long overdue. Besides spell criticals not being classic, can you give me another reason? In the end, I can understand if that's the only reason (the banner says, Project 1999, Classic Everqust). But lame ;p
So, you're bringing up nonclassic elements of the server that happen as a course of necessity because of difficulties in the client, using that to debunk the notion that the server is classic at all, and proposing that we go ahead and just start adding in non-classic elements intentionally since implementing classic elements in certain other areas is either not worth it or impossible?

Sounds pretty lame.


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