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  #11  
Old 11-06-2016, 01:21 PM
Ravager Ravager is offline
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Dice don't discriminate. All other systems are inherently biased, because they are designed that way. Anyone who argues for a loot system that isn't straight /random is doing so because they believe it will favor them more, whether they think it's justified or not to favor themselves is irrelevant to the fact that anything but /random is a biased system designed to favor one player over another.
  #12  
Old 11-06-2016, 01:42 PM
myriverse myriverse is offline
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Frankly, I find point systems fairer than random. Putting everyone on an equal footing is inherently biased.
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  #13  
Old 11-06-2016, 01:53 PM
Baler Baler is offline
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/duel until there is only one.

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  #14  
Old 11-06-2016, 02:42 PM
Pint Pint is offline
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Aftermath uses a hybrid dkp system where in I pick and choose what I want on the spot and if I decide my main or alts can't use it then I let the rest of the guild bid their dkp. It's probably the best system I've seen.
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  #15  
Old 11-06-2016, 03:27 PM
Freakish Freakish is offline
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Quote:
Originally Posted by Pint [You must be logged in to view images. Log in or Register.]
Aftermath uses a hybrid dkp system where in I pick and choose what I want on the spot and if I decide my main or alts can't use it then I let the rest of the guild bid their dkp. It's probably the best system I've seen.
BDA did it better.
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  #16  
Old 11-06-2016, 04:27 PM
Pint Pint is offline
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Quote:
Originally Posted by Freakish [You must be logged in to view images. Log in or Register.]
BDA did it better.
Probably but I can only speak to my experiences
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  #17  
Old 11-06-2016, 04:50 PM
Swish Swish is offline
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Quote:
Originally Posted by Baler [You must be logged in to view images. Log in or Register.]
/duel until there is only one.

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^^
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  #18  
Old 11-06-2016, 08:03 PM
Dreenk317 Dreenk317 is offline
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My guild on DAoC used to use a master looter and /random system. All loot was collected by one of the guild treasurers, and at end of raid, all loot was linked to chat and then 1 item at a time people were able to roll for them. If they wanted to. Everyone got one roll per raid. (For the most part) If you won an item, you were no longer eligible to win another item until everyone had received one (if there was that much loot.) this resulted in a system where often, quest drop items and gear for less popular classes, or great armor slot pieces that weren't necessarily worth a lot of coin would often be left without more then 2-3 people rolling for them because everyone wanted a roll on the big money item, whatever it might have been, and if they won an item before we got to the one they wanted, they weren't elligible to roll on it.

This resulted in nearly everyone getting something almost every time we raided. Granted, divvying up the loot often took a solid hour. But in a game where people poopsock raid spawns for days on end, what's an hour to divy up the loots.
  #19  
Old 11-06-2016, 08:29 PM
Lhancelot Lhancelot is offline
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Quote:
Originally Posted by Dreenk317 [You must be logged in to view images. Log in or Register.]
My guild on DAoC used to use a master looter and /random system. All loot was collected by one of the guild treasurers, and at end of raid, all loot was linked to chat and then 1 item at a time people were able to roll for them. If they wanted to. Everyone got one roll per raid. (For the most part) If you won an item, you were no longer eligible to win another item until everyone had received one (if there was that much loot.) this resulted in a system where often, quest drop items and gear for less popular classes, or great armor slot pieces that weren't necessarily worth a lot of coin would often be left without more then 2-3 people rolling for them because everyone wanted a roll on the big money item, whatever it might have been, and if they won an item before we got to the one they wanted, they weren't elligible to roll on it.

This resulted in nearly everyone getting something almost every time we raided. Granted, divvying up the loot often took a solid hour. But in a game where people poopsock raid spawns for days on end, what's an hour to divy up the loots.
Yeah too bad the majority of the loots on eq1 are no-drop, and have to be looted in a timely manner. This would be nice if guilds could do this here.
  #20  
Old 11-07-2016, 02:48 AM
Dantel Dantel is offline
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Quote:
Originally Posted by Freakish [You must be logged in to view images. Log in or Register.]
I hate that system. It encourages people to be lazy and not upgrade their gear. I can either link silver chitin wristbands or I could just keep using hero bracers until my skyshrine Bracer drops. Might as well be lazy so I look like I need the upgrade more.

Afaik none of that happened. Maybe somewhat, but if you're killing all of the top mobs it doesn't really matter. You get the best in slot for your gear, and you're done for that slot. What are you going to wear cloth arms 2 raids in a row when you've won the BiS arm on the first raid? Of course not.

It was a good way to get new players up to raid level.

I've seen less people wearing garbage gear on a raid than I've seen loot officers play favorites at the expense of their raid force.
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