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  #81  
Old 10-25-2016, 04:10 AM
Jimjam Jimjam is offline
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Quote:
Originally Posted by Sporkotron [You must be logged in to view images. Log in or Register.]
This simply isn't true to the extent it was on live. Go to any city on p99 and you'll at very least find a couple of 1 - 9 players leveling up in their newbie zone. After the nexus and especially after PoK on EQlive all those old beloved zones were completely empty at all hours.

That's what adding shit like Paludal caverns and the Nexus does, turns the actual classic content into ghost towns via convenience. It totally goes against the purpose of P99, which is to preserve the classic EQ experience.
I think people might have causality reversed.

I remember on the eve of luclin most the newbie areas were pretty thin, and the lack of players hurt immersion. Having a place where the masses could gather and play together (instead of having a pseudo 1 player experience). I think PC may have been added BECAUSE the newbie areas were thinning each other out, rather than PC being the original cause of the thin newbie areas. Devil's advocate: PC was the needed coup de grace to dieing zones that kept the mmo in the early game.
  #82  
Old 10-25-2016, 06:14 AM
lonmoer lonmoer is offline
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I want more expansions.
  #83  
Old 10-25-2016, 08:03 AM
Foxplay Foxplay is offline
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Quote:
Originally Posted by Naethyn [You must be logged in to view images. Log in or Register.]
Make p99 great again. Bring on Shadows of Luclin.
So much of it would be crushed in the first day...and then months of buttfukery over zones and spawns to bleed out luclin shards oh boy would that be ever so much fun. The race for bane-weapons and the all important first Emperor Ssra kill might be interesting though. However whichever guild gets Emperor Ssra first essentially Auto-wins the server

Pretty sure Awakened and Aftermath both would have no problem absolutely destroy most of Luclin without any AA points at all day 1
  #84  
Old 10-25-2016, 08:30 AM
Detoxx Detoxx is offline
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Quote:
Originally Posted by Nixtar [You must be logged in to view images. Log in or Register.]
Graphics for me... But I still had a lot of fun with it.

LDoN was by far the worst xpac in terms of raiding. Total borefest. Was the xpac which actually made me leave the game. Fun group content but the raids.... Ugnh...
There was raids in LDoN? Could have fooled me!
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  #85  
Old 10-25-2016, 08:37 AM
xKoopa xKoopa is offline
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Ldon raids were the same as group.. except hard ass raid bosses

I remember a couple pieces of loot surfaced from "hard" difficulty raids and it was insane for the timeline but nobody raided that shit cuz it was horribly boring
  #86  
Old 10-25-2016, 10:36 AM
thufir thufir is offline
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Quote:
Originally Posted by Jimjam [You must be logged in to view images. Log in or Register.]
I think people might have causality reversed.

I remember on the eve of luclin most the newbie areas were pretty thin, and the lack of players hurt immersion. Having a place where the masses could gather and play together (instead of having a pseudo 1 player experience). I think PC may have been added BECAUSE the newbie areas were thinning each other out, rather than PC being the original cause of the thin newbie areas. Devil's advocate: PC was the needed coup de grace to dieing zones that kept the mmo in the early game.
Then why haven't those zones died here? Some are sparsely populated, but very few are dead. I remember not too long ago bumping into other players on Kerra Island of all places.
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  #87  
Old 10-25-2016, 10:42 AM
Jimjam Jimjam is offline
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I guess I'm just salty that permafrost is generally empty for low level stuff. Goblins so much fun!
  #88  
Old 10-25-2016, 11:19 AM
Crom Crom is offline
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Quote:
Originally Posted by Maelstrom [You must be logged in to view images. Log in or Register.]
The character and npc graphics and animations were horrible, and lacked the same charm as the originals.

The Nexus was the beginning of the end for porters. It felt like an airport.

The Bazaar didn't bother me as much, as it was easier to grab what you wanted when you wanted it.

The zones and zone layouts were great though. Places like Katta Castellum, Fungus Grove, Twilight Sea and Ssraeshza Temple were great and I still poke my head around them on another server from time to time.
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  #89  
Old 10-25-2016, 11:41 AM
maskedmelon maskedmelon is offline
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I never played Luclin much because I am just not interested in playing at Spaceelf, Slayer or Extranorrathians. I prefer to explore ancient ruins and pillage lost dungeons, battle bandits and beasts and masters of foul magics.
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  #90  
Old 10-25-2016, 12:20 PM
mr_jon3s mr_jon3s is offline
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Quote:
Originally Posted by thufir [You must be logged in to view images. Log in or Register.]
Then why haven't those zones died here? Some are sparsely populated, but very few are dead. I remember not too long ago bumping into other players on Kerra Island of all places.
Because people keep joining the server playing for a bit then quitting. So new players stay in starting zones because they don't know where to go because the last time they played this game was 15+ years ago.
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