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Old 10-24-2016, 03:38 AM
EdTuBrutus EdTuBrutus is offline
Kobold


Join Date: Jul 2016
Posts: 124
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Quote:
Originally Posted by Jimjam [You must be logged in to view images. Log in or Register.]
from live, don't know if it exists here:

Now we move onto rogues. If you are a rogue and you are above level 30 and your 'Functional Agility' is greater than 75 you get AC bonuses! They are broken down more easily as an equation than in words:

LevelScaler = PlayerLevel - 26

If Agility < 80: ACBonus = (LevelScaler * 1) / 4

If Agility < 85: ACBonus = (LevelScaler * 2) / 4

If Agility < 90: ACBonus = (LevelScaler * 3) / 4

If Agility < 100: ACBonus = (LevelScaler * 4) / 4

If Agility >= 100: ACBonus = (LevelScaler * 5) / 4

If ACBonus > 12: = 12

This adds on to your worn, not avoidance AC. Obviously not a hugely meaningful amount but it existed).
You had said it was a bonus at 99, using these maths it's not. At L60 they are capped at 81 Agility ((34*2)/4)= 17 > 12. The mechanic is idiotic enough to be believable as something which was implemented by the EQ Devs.

I would love to have some of the original Devs explain what they intended stats to actually do. It just seems to be a glaring screw up, or that they didn't understand how their own melee mechanic worked. There had to be SOME sort of intention for stats to be meaningful, afterall there is the entire Disempower Line of SHM spells (not to mention the idiotic Rage Line).

If the intention was that stats should be a small bonus for end level, fair enough. But that doesn't actually tally with a game which has the Haste and Slow mechanics, especially with the absolute power they gave to Slow and the bug they never fixed with Haste). A lot of the imbalances can usually be explained by the moronic focus of the game on PvP before launch, but this isn't one of those - Haste and Slow are as imbalanced in PvP as PvE.
 


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