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#11
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Loved: the Shissar lore, and especially Ssra Temple. Great stuff there, and a lot of fun raiding those mobs. Also loved Vah'shir and beastlords. Akheva Ruins was also fun.
Hated: the whole "on the moon" concept; most of the other zones; VT grind was *horrible*; Nexus killed porters; Bazaar killed EC tunnel; and some of the xp zones made all 3 previous expansions null and void for leveling up. | ||
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#12
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Paludal Caverns is enough for me to hate the entire expansion.
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#13
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Luclin was a mixed bag for me. I didn't mind cat people or beastmaster or the moon so much, although I thought they were a little silly. I loved the model updates and I was really upset to find out that they were disabled on P1999.
But I thought then and still believe that the nexus and, more importantly, the bazaar were the first truly damaging blows to the game's integrity. Then PoK ruined the game irrevocably and I quit.
__________________
New to the server!
Dragrot [Ogre Shadowknight] | ||
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#14
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I think it's fascinating how the things we say we hated in Luclin/PoP are the same things we spend a lot of energy recreating here.
We're pretty much saying "please save us... from ourselves". Consider this. "The bazaar killed the EC tunnel". P99: there's a live auction website and a wiki that lists prices, and a forum for auctions as well. Guilds have item and spell mules with online databases of what is available. "PoK books killed ports". P99: Everyone and their brother has a OT hammer, WC cap, Thurg potion. There's a guild whose sole purpose is to offer ports so that people can travel as painlessly as possible. Guilds have devoted porting characters solely for travel. "Paludal Caverns trivializes prior content". P99: Oasis > MM > CoM > KC > Seb is the path chosen by the overwhelming majority, over and over again. It really would just be replacing the one zone everyone goes to with another one. Just some thoughts. Astuce | ||
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#15
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When I first saw the new models and graphics that everyone was talking/excited about it was like having my heart ripped out. I think I threw up IRL..
I took one walk into the nexus or whatever it was and I literally never logged in again. totally different artwork looks like absolute garbage and broke the game (started at kunark IMO but wasn't game breaking) | ||
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#16
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At the end of the day, a lot of EQ is visual.
Luclin made a lot of great changes to gameplay. However, the visual/aesthetic aspect of the expansion was complete shit.
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#17
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What did I dislike most about Luclin?
Quote:
I write the above as someone who believes Luclin had some good in it. As a whole, Luclin wasn't a hopeless concept. I believe a good expansion was in there, peeking out from behind the layers of trash, trying to get out--but never got the chance. Danth | |||
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#18
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Bane Weapons to kill literally just 2 bosses - 1 of them being a bottleneck to Vex Thal
Bane weapons where dumb and felt dumb | ||
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#19
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EQ up untill GoD was classic for me, I'd remove nexus, bazaar and PoK books alltogether however.
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#20
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The change of artistic style.
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