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  #21  
Old 03-15-2011, 02:32 PM
Chippy Chippy is offline
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Rangers get SoW at level 30 during kunark I thought.
  #22  
Old 03-15-2011, 02:56 PM
Messianic Messianic is offline
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Originally Posted by Chippy [You must be logged in to view images. Log in or Register.]
Rangers get SoW at level 30 during kunark I thought.
That's mid-early velious
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I'll look into getting it changed to The Secret Order of the Silver Rose of Truth and Dragons.
  #23  
Old 03-15-2011, 03:10 PM
xshayla701 xshayla701 is offline
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Originally Posted by Seaweedpimp [You must be logged in to view images. Log in or Register.]
Regardless, you're still buying sow potions up to 39 and thats probably in the ballpark of atleast 3k?
Shoot, back in my day I had to run from SK to Neriak without a sow or sow pot. Young akyra was poor [You must be logged in to view images. Log in or Register.]

Do I sound cool yet?
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  #24  
Old 03-15-2011, 06:18 PM
YendorLootmonkey YendorLootmonkey is offline
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A few things from the perspective of someone who played a ranger from 1-65 from classic to just before GoD...

As far as "need jboots/sow potions pre-39"... most of the time, if you get into trouble, you're going to snare/rootpark mobs and book it to the zone line. If you're pulling outdoors, you're going to harmony stuff to EZ-mode pull singles. Having SoW available that early is just going to make you sloppy, and it's important to be a well-played ranger if you want to find groups, because a poorly-played ranger offers very little for that 40% XP penalty you're sharing with the group.

SO, for those reasons, unless you've got money to blow, you're not going to get J-Boots or SoW potions for your ranger pre-39. There's gear you need to blow your money on first to make your ranger viable -- armor, HP/STA/STR gear, haste item, and some good weapons. Wait for a pair of 9/19 lammies to come down in price in Kunark... if you can't wait for that, shell out for fangs for a pair of 7/21 EBWs. Don't go for anything that procs... after about level 40, the stuff you have to kill to get XP, you won't want to draw aggro on unless you plan on getting twinked out with nice Kunark gear and maybe then you'd be good until level 50ish in classic zones tanking.

Your biggest issue will be the 40% XP penalty in terms of leveling and finding groups, especially when the server is full of min-maxers who, even despite everything a ranger has to offer in terms of versatility (most of it's already mentioned above, so I won't rehash it here), will still opt for the Holy Trinity (Warrior/Shaman/Cleric) in Kunark and then round out the group with monks/rogues/enchanters/bards for DPS/crowd control/mana regen. That being said, there will be a niche role for certain levels of rangers pulling in the outdoors zones, especially the hunter/forager cycle in TT in Kunark and maybe the named cycle in Frontier Mountains.

The biggest advantage is, of course, the lack of competition for ranger items in XP groups and raids.

Managing your aggro outside of "auto attack off and backing up when the mob starts turning towards you" doesn't become an option until level 55 when you get your first tool to reduce aggro... Jolt. And even then, it's not going to work on magic resistant mobs (which is why Cinder Jolt, the fire-based version, was added in Velious). In fact, you risk a resist and drawing even MORE aggro. So with haste and fast weapons, and double attack/dual wield, if you are not careful you will have aggro issues with Kunark content until you reach 55 and mem Jolt. This is where SK/Pal tanks are nicer to have in groups for you, but then you've got two hybrids in the group and the min-maxing pure classes will go slit their wrists.

This gets even better when you find out your epics are swords that have... 41% haste and a slow proc. Great, more aggro generation without the damage mitigation!

Sparkin's forgetting the hybrid disciplines don't get put in until Velious, so you won't even have the Trueshot or Weaponshield discs in Kunark to look forward to. The best thing to happen to rangers aside from Jolt is the double-damage modifier to archery for stationary, non-rooted mobs... and arguments can be made that unless you have Windstriker (oops, stun proc... more aggro!) or one of the top Kunark bows available, you're still going to max out DPS with melee vs. archery -- although then archery would be at least somewhat viable if you want to still do damage outside of AoE range on a raid.

Is it all worth it? To me, yes, since it's a really fun class and very useful when played by a player willing to adapt to the different roles you can play in a raid/group at a moment's notice. Which is why I rolled one here, knowing full well the hand rangers got dealt a d--

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Last edited by YendorLootmonkey; 03-15-2011 at 06:23 PM..
  #25  
Old 03-15-2011, 08:21 PM
Prince Prince is offline
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rngr sux tbh, make shm or sk both op as fuk
  #26  
Old 03-16-2011, 10:32 PM
Noselacri Noselacri is offline
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Ranger DPS is really not great. It's okay, sort of on the level of a warrior or a rogue who doesn't backstab. Monk DPS is better and they have a clearly defined role in raids, so if you're worried about what class would be "best" to play, fact and logic dictates that it's the monk. You might enjoy the ranger more, especially if you've already played a monk once and it won't be an experience of discovery, but that's something you have to decide for yourself. Ranger is a weak class that can be put to decent use by good players, but those same players could achieve more with just about any other given class. Rangers are good in the hands of good players. Any other class is better in the hands of those same players, because they're good players.

Kunark is especially nice for monks whereas it was kind of a step back for hybrids. That expansion really caters to the class, with vastly improved itemization and a number of unique weapons that are both amazing and universally accessible - anyone can get a Tranquil Staff or an Imbued Fighter's Staff or whatever. The monk epic is also a good deal easier to get than ranger epics. Rangers will be useful in Kunark because of its large outdoor zones and wandering dragons and quest mobs, but I consider that such a small aspect of the class that it would never define the playing experience. You have to really, truly love the ranger class to get over the fact that it is inarguably the worst class in the game until Luclin/PoP. If you can, it'll be an entertaining and uncommon class to play. If not, you'll never be without the nagging feeling that you're sub-par.
Last edited by Noselacri; 03-16-2011 at 10:44 PM..
  #27  
Old 03-17-2011, 01:52 AM
Sparkin Sparkin is offline
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Quote:
Originally Posted by Noselacri [You must be logged in to view images. Log in or Register.]
The monk epic is also a good deal easier to get than ranger epics.
I don't recall the monk epic fights too well off the top of my head but I do know the ranger one is relatively easy once epic fever gets rolling. Certainly no 10+ hour camps involved in the ranger epic a la Raster.

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Originally Posted by Noselacri [You must be logged in to view images. Log in or Register.]
the ranger class to get over the fact that it is inarguably the worst class in the game until Luclin/PoP
It's certainly not inarguable. Knights and mages have to be right up there.
  #28  
Old 03-17-2011, 03:35 AM
Noselacri Noselacri is offline
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Ranger epic requires the shattered emerald of corruption which is unspeakably rare. It can't really be camped, so you have to just wait for it to drop some day and hope you get it. Lots and lots of people simply never did. They increased the drop rate in like 2004 or something and put it on trash mob loot tables as well, so don't trust the allakhazam comments where they say they got it from hideous rats and stuff. It used to only drop off the PoH mini-bosses, and with a 1% chance or so. Considering the competition on this server, less hardcore players will have a hard time getting this.
  #29  
Old 03-17-2011, 06:48 AM
Messianic Messianic is offline
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I think Rangers got a nice shot in the arm during the velious hybrid revamps. There were a ton of spells that Rangers should have had from the start - firefist, panic animal, etc...And they should have gotten sow at 30 all along. It was very odd to give a level 14 druid spell to a Ranger only once he hit 39. Meanwhile, SK's get the level 29 Necro pet at 49, Paladins get the level 24 heal at 39, etc...It just didn't fit the normal level arrangements for Hybrid spells.

But Noselacri is nearly 100% right - You won't enjoy a Ranger if you just want to be a super bad arse. You best go monk for that.
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Quote:
Originally Posted by Dumbledorf View Post
I'll look into getting it changed to The Secret Order of the Silver Rose of Truth and Dragons.
  #30  
Old 03-17-2011, 08:39 AM
YendorLootmonkey YendorLootmonkey is offline
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Quote:
Originally Posted by Sparkin [You must be logged in to view images. Log in or Register.]
I don't recall the monk epic fights too well off the top of my head but I do know the ranger one is relatively easy once epic fever gets rolling. Certainly no 10+ hour camps involved in the ranger epic a la Raster.
Yeah, good luck on your drop off of Inny and your drop off Venril Sathir that druids also need for their epic.
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