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  #71  
Old 10-16-2016, 12:51 PM
khanable khanable is offline
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Quote:
Originally Posted by Joyelle [You must be logged in to view images. Log in or Register.]
Just curious about the process being used for these textures. Looks like they're being posterized but i'm sure there's another step in there somewhere. Very nice work to whoever is doing it though!
Same as it's always been - upscale using one of a thousand techniques, see if it looks like balls, open PS and unfuck as much as you can and unfuck transparency issues.

Character models/armor was easy peasy with the exception of fixing transparency issues..

Weapons were the biggest pain in the ballbag. No amount of fancy upscaling will unfuck those garbage edges. Needs to be manually unfucked in ps:

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  #72  
Old 10-16-2016, 01:21 PM
paulgiamatti paulgiamatti is offline
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Oh man, that looks awesome. That blade graphic was embarrassingly bad lol.

I'm pretty sure the HQ armor texture pack that was put together by Chebby did utilize some light image editing. Correct me if I'm wrong, but I think the original guy who did that stuff was Apog, and he would basically just upscale the texture image, use a smudge/blur tool to make it look decent, and then repack it into the s3d. Basically stuff anyone can do, it's just time-consuming and laborious.
Last edited by paulgiamatti; 10-16-2016 at 01:24 PM..
  #73  
Old 10-17-2016, 08:09 AM
khanable khanable is offline
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Originally Posted by paulgiamatti [You must be logged in to view images. Log in or Register.]
Oh man, that looks awesome. That blade graphic was embarrassingly bad lol.

I'm pretty sure the HQ armor texture pack that was put together by Chebby did utilize some light image editing. Correct me if I'm wrong, but I think the original guy who did that stuff was Apog, and he would basically just upscale the texture image, use a smudge/blur tool to make it look decent, and then repack it into the s3d. Basically stuff anyone can do, it's just time-consuming and laborious.
Not sure about chebby's. I thought they were just a straight upscale with no extra work (hence visors and some others having broken transparency). I know nysus and a few others rebuilt a handful of textures from scratch that were included in his release. Must have taken forever..
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  #74  
Old 10-18-2016, 12:51 PM
Muggens Muggens is offline
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Awesome work, Im using whats available now for some time and game looks great, true art. Thanks for this , looking forward for more
  #75  
Old 10-18-2016, 01:35 PM
Joyelle Joyelle is offline
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Quote:
Originally Posted by paulgiamatti [You must be logged in to view images. Log in or Register.]
Oh man, that looks awesome. That blade graphic was embarrassingly bad lol.
There's another blade that also has that horribly aliased clipping mask, I don't remember the name of the weapon but I do remember it had the "Kunark star" on it and it was like a scimitar. Hopefully Cucu will find and unfuck that one too.

Quote:
Originally Posted by paulgiamatti [You must be logged in to view images. Log in or Register.]
Correct me if I'm wrong, but I think the original guy who did that stuff was Apog, and he would basically just upscale the texture image, use a smudge/blur tool to make it look decent, and then repack it into the s3d. Basically stuff anyone can do, it's just time-consuming and laborious.
They weren't smudged and blurred, they were rebuilt from scratch. I did some of them. It was tedious and painstaking work, which is why the project never really got finished. I always hoped to get back into it but trying to line up the scales on the iksar monk armor (the last set I worked on and never finished) drove me insane. Since Velious came out with the new armor graphics I lost interest.

I'm glad the torch has been picked up again using Cucumbers's more efficient process of Photoshop "unfuckery".
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  #76  
Old 10-18-2016, 01:37 PM
Erati Erati is offline
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Originally Posted by khanable [You must be logged in to view images. Log in or Register.]

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Holy mother of ........

those edges......

I am in love.
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  #77  
Old 10-18-2016, 02:45 PM
uohaloran uohaloran is offline
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New life in an old game is so nice. Very cool project. Once the package is complete it'll be a staple for me. Still retains the polygons of classic but requires less imagination in the texture department. [You must be logged in to view images. Log in or Register.]
Last edited by uohaloran; 10-18-2016 at 02:48 PM..
  #78  
Old 10-18-2016, 03:03 PM
khanable khanable is offline
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Quote:
Originally Posted by Joyelle [You must be logged in to view images. Log in or Register.]
There's another blade that also has that horribly aliased clipping mask, I don't remember the name of the weapon but I do remember it had the "Kunark star" on it and it was like a scimitar. Hopefully Cucu will find and unfuck that one too.



They weren't smudged and blurred, they were rebuilt from scratch. I did some of them. It was tedious and painstaking work, which is why the project never really got finished. I always hoped to get back into it but trying to line up the scales on the iksar monk armor (the last set I worked on and never finished) drove me insane. Since Velious came out with the new armor graphics I lost interest.

I'm glad the torch has been picked up again using Cucumbers's more efficient process of Photoshop "unfuckery".
The green jade broadsword?

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It's little bit better.. I need to re-do them at an 8x scale and fix the colors and edges a bit better

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If you want to do some less tedious work LMK [You must be logged in to view images. Log in or Register.]**



**i'm not a graphic artist please help
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Last edited by khanable; 10-18-2016 at 03:06 PM..
  #79  
Old 10-18-2016, 03:29 PM
Joyelle Joyelle is offline
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That could have been it! Nice job [You must be logged in to view images. Log in or Register.]
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  #80  
Old 10-18-2016, 04:44 PM
Turp Turp is offline
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Damnnn that shield! Badass work Cucumbers!
looking amazing

Quote:
Originally Posted by Erati [You must be logged in to view images. Log in or Register.]
Holy mother of ........

those edges......

I am in love.
Wait till you see ToV and all the mobs/dragons. It is bad ass!

Quote:
Originally Posted by uohaloran [You must be logged in to view images. Log in or Register.]
New life in an old game is so nice. Very cool project. Once the package is complete it'll be a staple for me. Still retains the polygons of classic but requires less imagination in the texture department. [You must be logged in to view images. Log in or Register.]
Exactly! I think it should be a requirement lol. #Cleartheblur2016
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