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#41
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That's some sound logic there. I'm curious to see why you tied PBAoE spells to run speed. Do you mean targeted AoE's? Because they work fine when I quad specs. I've been killing junk with AoEs for more than 20 levels, and it works just fine. 2) The devs choose not to re-code run speed from the ground up (if that is even possible or wouldn't take 500+ man hours) - therefore, they're not serious about the server Tell me, oh mighty God of coding, how long that would take. Then, I want you to tell me why that's such a massive priority despite the fact that the difference between classic mob run speed and current p99 run speed is probably a 15-20 percent difference - tops. Quote:
You were more patronizing than that. You insulted them as "not being serious" about it. Given the time investment they've put into the server, That's pretty ridiculous. Would like to see you back that "logic" up. | ||||||
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#42
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If it wasn't an intentional removal, does that mean there is a possibility it could be added back in? [You must be logged in to view images. Log in or Register.] | |||
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#43
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#44
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Nothing is impossible code wise, it might just be that its easier to get 5 gold stars by CTRL F and replacing a text file 20x to remove the spell functionality vs learning 2 code functions or ... who knows maybe mob speed was left out because adding in dynamic ranges would slow the server down to a crawl... I havn't seen any posts about it other then "its really hard, and part of the greater bigger emu project they can fix it, were gonna do other stuff instead" which is a somewhat more valid reason then its just "too hard" Is it game breaking? no, is it anything i'm upset enough about to not play a wizard no? same thing with spell gems... But it is a FAR MORE relevant fix then nerfing the UI needlessly (which I am going to stand by) Also if the emu code is anything like any freshmeat or sourceforge project or google code project or open CVS repository... it would simply take re-submitting code back to the original EMU code base and upgrading the servers from .8 to .801b or whatever they use... I have no idea but it seems like a good place to start and they would help the entire emu community as a whole again my logic is sound in that it is A. more relevant to a classic experience, it doesn't just affect wizards etc it also effects high end quad kiting for all classes and bard swarms etc. Anyway name calling asside thanks for giving me a reason to type up a slightly more consise and assertive post to defend my position. I had a cup of coffee, perhaps you should get one as well. | |||
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Last edited by runlvlzero; 03-14-2011 at 10:56 AM..
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#45
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Thank you first of all for the server. It's a dream come true... I have lamented for so many years about the lack of a solid classic server and then I found P1999. I wanted to ask if we should be posting in the bugs section with any changes which are noticed but aren't listed in the change log? An example would be the damage shield duration changes which were recently enabled or the significant reduction in agro to the disease cloud spell or the noted concerns around the spell menu changes. I ask only because when I experience changes which are not listed, I assume that that it was probably intended and learn to deal with it. Are the change logs usually accurate? Perhaps people would take their energy from complaining (as some do, although this thread was started with good intentions and in a mature manner) and put that energy into bug reporting.
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Fearstalker - Enchanter Guild Leader of <Taken> ----------------------- | |||
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#46
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See this: Quote:
However, what i've read elsewhere tells me it's still there under the surface: Quote:
So in reality, I don't know if it's actually been nerfed. The dust doesn't appear to have settled, as is the case after massive changes take place. All in all, my point in posting such a sharp reply was to get a real response out of you or see if you'd rageflame me. Glad I did get a real one. | ||||||
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#47
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#48
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The spells_us.txt file, relevant changes, and a request for players to test with feedback.. were posted in January, by Uthgaard. So, you can consider that the changelog for the spells. Unfortunately, it appears most of the players hadn't even updated their spells since last summer, if at all. This makes it difficult for us, because we do not know what is really broken.. and didn't give us the feedback we needed. If we post something like New spell file, instructions and discussion.. and players want to know whats coming, and/or have a voice in what happens, they need to test it. This is precisely the reason there was a Test Server on eqlive. So, as you might see from our perspective.. and the beta testers for the past 2 months, these changes aren't new, and might already be reported, awaiting additional details of what is wrong, or non classic about them. | |||
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#49
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So..you're saying... there's... a... chance? [You must be logged in to view images. Log in or Register.] | |||
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#50
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i've posted before in my support of the original posting by bubbles, and I will reiterate what he and many others have echoed in this thread -- the line to draw between how classic this server should be is subjective, and with many issues, a large majority of us are in agreement with the changes being made.
I believe I can also definitively say that this is not one of those times. Not being able to right click spell gems is masochistic on a completely unnecessarily painful level, and I urge, please, for the devs to reconsider this particular issue.
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Noah, the Loincloth Hero
Ogre High Jump Champion 2019 | ||
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