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#1
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Nothing is impossible code wise, it might just be that its easier to get 5 gold stars by CTRL F and replacing a text file 20x to remove the spell functionality vs learning 2 code functions or ... who knows maybe mob speed was left out because adding in dynamic ranges would slow the server down to a crawl... I havn't seen any posts about it other then "its really hard, and part of the greater bigger emu project they can fix it, were gonna do other stuff instead" which is a somewhat more valid reason then its just "too hard" Is it game breaking? no, is it anything i'm upset enough about to not play a wizard no? same thing with spell gems... But it is a FAR MORE relevant fix then nerfing the UI needlessly (which I am going to stand by) Also if the emu code is anything like any freshmeat or sourceforge project or google code project or open CVS repository... it would simply take re-submitting code back to the original EMU code base and upgrading the servers from .8 to .801b or whatever they use... I have no idea but it seems like a good place to start and they would help the entire emu community as a whole again my logic is sound in that it is A. more relevant to a classic experience, it doesn't just affect wizards etc it also effects high end quad kiting for all classes and bard swarms etc. Anyway name calling asside thanks for giving me a reason to type up a slightly more consise and assertive post to defend my position. I had a cup of coffee, perhaps you should get one as well. | |||
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Last edited by runlvlzero; 03-14-2011 at 10:56 AM..
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#2
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Quote:
See this: Quote:
However, what i've read elsewhere tells me it's still there under the surface: Quote:
So in reality, I don't know if it's actually been nerfed. The dust doesn't appear to have settled, as is the case after massive changes take place. All in all, my point in posting such a sharp reply was to get a real response out of you or see if you'd rageflame me. Glad I did get a real one. | ||||||
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