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#1
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screw it i love not being able to PBAoE scarbs in EC according to the devs (super sarcasim because if they were serious about serious business they'd recode mob run speed from the ground up)... but not being able to right click spell mem is even better and a great substitute for changing core game mechanics that really need to be fixed.
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Last edited by runlvlzero; 03-14-2011 at 09:57 AM..
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#2
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Don't reproduce. | |||
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#3
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Messianic you have no idea what your doing you just log on here to look for easy to critizize posts... was i nice consise and assertive no, and i don't feel like being so but is my logic sound? yap am i gonna argue it with you ... newp at least i didnt resort to name calling. "idiots" never said the devs were idiots lol | |||
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#4
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That's some sound logic there. I'm curious to see why you tied PBAoE spells to run speed. Do you mean targeted AoE's? Because they work fine when I quad specs. I've been killing junk with AoEs for more than 20 levels, and it works just fine. 2) The devs choose not to re-code run speed from the ground up (if that is even possible or wouldn't take 500+ man hours) - therefore, they're not serious about the server Tell me, oh mighty God of coding, how long that would take. Then, I want you to tell me why that's such a massive priority despite the fact that the difference between classic mob run speed and current p99 run speed is probably a 15-20 percent difference - tops. Quote:
You were more patronizing than that. You insulted them as "not being serious" about it. Given the time investment they've put into the server, That's pretty ridiculous. Would like to see you back that "logic" up. | ||||||
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#5
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Nothing is impossible code wise, it might just be that its easier to get 5 gold stars by CTRL F and replacing a text file 20x to remove the spell functionality vs learning 2 code functions or ... who knows maybe mob speed was left out because adding in dynamic ranges would slow the server down to a crawl... I havn't seen any posts about it other then "its really hard, and part of the greater bigger emu project they can fix it, were gonna do other stuff instead" which is a somewhat more valid reason then its just "too hard" Is it game breaking? no, is it anything i'm upset enough about to not play a wizard no? same thing with spell gems... But it is a FAR MORE relevant fix then nerfing the UI needlessly (which I am going to stand by) Also if the emu code is anything like any freshmeat or sourceforge project or google code project or open CVS repository... it would simply take re-submitting code back to the original EMU code base and upgrading the servers from .8 to .801b or whatever they use... I have no idea but it seems like a good place to start and they would help the entire emu community as a whole again my logic is sound in that it is A. more relevant to a classic experience, it doesn't just affect wizards etc it also effects high end quad kiting for all classes and bard swarms etc. Anyway name calling asside thanks for giving me a reason to type up a slightly more consise and assertive post to defend my position. I had a cup of coffee, perhaps you should get one as well. | |||
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Last edited by runlvlzero; 03-14-2011 at 10:56 AM..
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#6
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See this: Quote:
However, what i've read elsewhere tells me it's still there under the surface: Quote:
So in reality, I don't know if it's actually been nerfed. The dust doesn't appear to have settled, as is the case after massive changes take place. All in all, my point in posting such a sharp reply was to get a real response out of you or see if you'd rageflame me. Glad I did get a real one. | ||||||
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#7
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