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#81
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Quote:
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Mulder [60 Assassin]
Scully [60 Hierophant] Monster of the Week [ANONYMOUS] Kill Mulder, we take the risk of turning one man's quest into a crusade. | |||
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#82
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up
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Eratani / Cleratani / Eratou / Stabatani / Flopatani / Eratii
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#83
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Still hoping to get a response about this problem.
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#84
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Bump, please fix this!
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[Leiker - 60 Enchanter]
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#85
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$$$
__________________
Eratani / Cleratani / Eratou / Stabatani / Flopatani / Eratii
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#86
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bump for the love of god.
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[Leiker - 60 Enchanter]
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#87
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I don't know that God cares about this, but bump.
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#88
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up we go
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#89
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I feel like there may be some benefit in attempting to further explain what's happened.
There is a SPELL called "Haste". It maxes out at 35%. At some point along the line, the devs were faced with the problem that any item that was labeled with "[Worn] Effect: Haste" would have the same 35% (?) haste as the spell version rather than the correct value for the item (16, 21, 36, etc.). I gather that in order for items to be labeled classically (not showing the numerical haste value), the value had to be put into a hidden field on the item instead. Items that had a hastening worn effect called something other than "Haste" (such as "Seething Fury") did not get this change. So now, I guess that Ability Cooldowns are only affected by worn haste items that have a value in this hidden field. If I'm on the right track, this can't really account for Ragebringer *ever* affecting cooldowns on P99, unless at some point it was also visibly labeled with a haste percentage in addition to the Seething Fury effect... could that have been the case? For argument's sake, I'm firmly in the camp that all worn haste effects, regardless of the nomenclature, reduced the cooldowns on abilities like Backstab during the classic era. | ||
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Last edited by Droog007; 11-07-2016 at 11:23 PM..
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#90
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To the top.
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