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  #81  
Old 09-13-2016, 10:32 PM
fuark fuark is offline
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Quote:
Originally Posted by Erati [You must be logged in to view images. Log in or Register.]
mega bump

not sure why this is being overlooked, seems like an easy fix to just remove the effect "Seething Fury" off the epic and instead replace it with +40% haste and however much +Attack the effect is suppose to give

That would INSTANTLY fix the problem and let rogues focus on being rogues rather than stacking haste to properly backstab

thank you!
Also curious why no feedback on this topic
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  #82  
Old 09-20-2016, 02:51 PM
Erati Erati is offline
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  #83  
Old 09-23-2016, 04:04 PM
guinness guinness is offline
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Still hoping to get a response about this problem.
  #84  
Old 09-28-2016, 11:55 AM
Leiker Leiker is offline
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Bump, please fix this!
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  #85  
Old 10-03-2016, 11:03 AM
Erati Erati is offline
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$$$
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  #86  
Old 10-10-2016, 04:41 PM
Leiker Leiker is offline
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bump for the love of god.
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  #87  
Old 10-15-2016, 07:43 PM
Aesop Aesop is offline
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I don't know that God cares about this, but bump.
  #88  
Old 11-04-2016, 12:54 AM
Aesop Aesop is offline
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up we go
  #89  
Old 11-07-2016, 11:06 PM
Droog007 Droog007 is offline
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I feel like there may be some benefit in attempting to further explain what's happened.

There is a SPELL called "Haste". It maxes out at 35%. At some point along the line, the devs were faced with the problem that any item that was labeled with "[Worn] Effect: Haste" would have the same 35% (?) haste as the spell version rather than the correct value for the item (16, 21, 36, etc.).

I gather that in order for items to be labeled classically (not showing the numerical haste value), the value had to be put into a hidden field on the item instead.

Items that had a hastening worn effect called something other than "Haste" (such as "Seething Fury") did not get this change.

So now, I guess that Ability Cooldowns are only affected by worn haste items that have a value in this hidden field.

If I'm on the right track, this can't really account for Ragebringer *ever* affecting cooldowns on P99, unless at some point it was also visibly labeled with a haste percentage in addition to the Seething Fury effect... could that have been the case?

For argument's sake, I'm firmly in the camp that all worn haste effects, regardless of the nomenclature, reduced the cooldowns on abilities like Backstab during the classic era.
Last edited by Droog007; 11-07-2016 at 11:23 PM..
  #90  
Old 11-08-2016, 10:13 PM
ZiggyTheMuss ZiggyTheMuss is offline
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