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#41
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#42
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I'll work backwards. Classes with least impact, regardless of skill:
Magician Wizard Rogue Warrior Druid Ranger Necro Shaman Paladin SK Cleric These are probably not in the right order, and can move up and down depending on the situation: Rogue is good at sneak pulling/opening doors, but wizard can cc/root park/stun etc. Maybe shaman should be higher, but i think the shm skill cap shows in soloing more than grouping. That leaves: Monk Enchanter Bard If you're talking about just a standard 6 man grind out exp group, bard has the highest skill cap to affect change to the group. However, small (2-3) exp group I'd lean toward enchanter. You'll also get situations where CC is very tough (resistant mobs, immune to stun/mez,) and being able to single pull well is paramount to your success, and there's really no substitute for a good monk puller. It's easy to see when a great bard is doing a zillion things to help the group, but it's not as easy to see the effects a great monk has on making pulls look easy. | ||
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#44
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bard and enchanter two most skillful group classes , a skillful group bard is a freaking unicorn, they can run in a circle with 10 mobs under their control while your group picks them off one at a time in the upper 50s... or they can sit there afk playing mana song and occasionally meleeing like a PoS
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#45
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so, where is the good guide for Bards in groups?
We've all seen that beautiful unicorn. We've all loved them as they flit away like the shiny, elusive little elves that they are. Unicorns grow horns through 10,000 hrs time spent grinding. it would be easier if there was a good guide. | ||
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#46
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crabby old man playing 4000 year old goblin sim
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#47
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So while I give the nod to the bard, it's pretty close. Then you add a free 1.5 rogues worth of damage from the charmed pet, and I don't understand how this is even an argument. | |||
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#48
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Yes, totally Raev. I was about to add in how Bards also can't maintain all of their buffs while doing CC on multiple targets, thanks for mentioning it.
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The max a Bard can do is Chorus of Replenishment (equal to Enchanter mana regen), 45% haste, 31% Slow, Charm (that breaks every 18 seconds, so it does less DPS), and Mez 1 target. If they don't need to Mez then they can add in an additional 10% of haste, which is still inferior in total to what an Enchanter gives, or they can instead add a little bit of extra mana regen. Enchanter is doing 64% Haste, 50% Slow (and can go higher if needed), Charm that breaks less often and can work on higher level targets if needed, and can Mez/Root multiple targets while doing this.
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Last edited by Zuranthium; 09-16-2016 at 01:30 AM..
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#49
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You know what they say...the best CC is a good monk!
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"All we really lose is one Warrior."
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#50
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Quote:
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