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#171
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#174
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Now not all classic behaviors are recreatable. There will be no more since of mystery and roleplaying is never going to be the same. So its pointless to try to recreate that. But Chardok really shouldn't be trivializing content on such a vast scale. It is certainly possible to recreate how difficult it was to level in Everquest. And for the most part they have, except the bullshit Chardok problem. And if you are measuring the success of this project by how much it recreates Everquest as it exited in 1999, its an obvious fix. Now if I was someone who RMTed Chardok. Maybe I wouldn't be saying any of this. Maybe I would come in here and post after post make my best arguments about how its "more classic" to let this continue. But I think most people would since I cared more about this specific change than server philosophy. | |||
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#175
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#176
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#177
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Prove it. Post it in the bug forums if you want, but no one is taking you seriously until you do. And yes, I'd like to see a few more changes to fix classic exploits. Making Soulfire Paladin-only like on Red, increasing item recharge costs by about 5x, and something to prevent these zone pulls of raid bosses would all be huge wins for classic feel IMO. | |||
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#178
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And when I say 'prove it' I mean 100+ pulls of Seb. I can easily believe 35-40, but that's nearly the numbers the staff picked.
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#180
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You don't like it? Call customer service, demand for a refund on that 15 bucks a month you pay...
Oh, wait. It's their server. If he wants to hand pick, have at it. You don't like it? Go play the other EverQuest server that emulates classic as close as this one. Oh, wait.
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"All we really lose is one Warrior."
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