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  #141  
Old 09-07-2016, 03:10 PM
Ravager Ravager is offline
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Originally Posted by big_ole_jpn [You must be logged in to view images. Log in or Register.]
Think about it real deep now my friend - you ever max your faction before you got out of crushbone? You ever max your faction in Qeynos AND Faydwer before getting out of crushbone?
Yes.
  #142  
Old 09-07-2016, 03:12 PM
Ravager Ravager is offline
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Further, Crushbone and Blackburrow are not the only places in the game that offer faction hits.
  #143  
Old 09-07-2016, 03:15 PM
bdastomper58 bdastomper58 is offline
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Originally Posted by wwoneo [You must be logged in to view images. Log in or Register.]
Perhaps they'll change soulfire to paladin only clicky, or nerf item recharging because it creates problems. RIP P99.
nilbog these are good ideas do these next please
  #144  
Old 09-07-2016, 03:21 PM
Detoxx Detoxx is offline
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Originally Posted by wwoneo [You must be logged in to view images. Log in or Register.]
Nilbog I'm disappointed in you. You were the one man keeping classic mechanics together on this server and you succumbed to the devil. RIP classic. Incoming more fixes to cater to the majority. I wonder what will be next? Perhaps they'll change soulfire to paladin only clicky, or nerf item recharging because it creates problems. RIP P99.
Soulfires inadvertently broken (can't do combines).






































Or was it?
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  #145  
Old 09-07-2016, 03:33 PM
Ravager Ravager is offline
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Originally Posted by wwoneo [You must be logged in to view images. Log in or Register.]
Welcome to Phinny 2.0
The devs nerf things that trivialize the game (which subsequently makes it take more work to do the same things), yet all the people raging about the nerf chide people playing Phinny because they're not earning their pixels.

So which is it? Do you want to earn your pixels or do you want easy mode?
  #146  
Old 09-07-2016, 03:53 PM
nilbog nilbog is offline
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Originally Posted by wwoneo [You must be logged in to view images. Log in or Register.]
Nilbog I'm disappointed in you. You were the one man keeping classic mechanics together on this server and you succumbed to the devil. RIP classic. Incoming more fixes to cater to the majority. I wonder what will be next? Perhaps they'll change soulfire to paladin only clicky, or nerf item recharging because it creates problems. RIP P99.
One thing does not necessarily mean the other. The AE change was supported by the entire staff to emulate a sense of how AE groups worked in classic. I'm not referring to simply December 3, 2001 mechanics (Luclin release 12/4/01), but a sense of how it generally functioned throughout classic times. I was in AE groups in Sebilis. I was part of fearplane breaks using AEs, but it was nothing like what was being done on p99. fearplane for example.. the majority of the zone was not rounded up and AEed down like it was here. It was done in small bursts (especially amygdalans). On erollisi marr, we called those the conga lines. There were certainly technological limitations of aggroing a certain amount of npcs around clients. I'm not referring to merely clientside (what you see) limitations either; the soe server->client was also a factor. We chose 25 targets as a preliminary number to address the situation. As stated in the patch notes, "We will continue to evaluate this to determine if any further changes are needed."

I will take personal responsibility and flames for this change if necessary, because what existed was in no way reminiscent of classic behavior. It will continue to be evaluated.
  #147  
Old 09-07-2016, 04:00 PM
Nune Nune is offline
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Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
One thing does not necessarily mean the other. The AE change was supported by the entire staff to emulate a sense of how AE groups worked in classic. I'm not referring to simply December 3, 2001 mechanics (Luclin release 12/4/01), but a sense of how it generally functioned throughout classic times. I was in AE groups in Sebilis. I was part of fearplane breaks using AEs, but it was nothing like what was being done on p99. fearplane for example.. the majority of the zone was not rounded up and AEed down like it was here. It was done in small bursts (especially amygdalans). On erollisi marr, we called those the conga lines. There were certainly technological limitations of aggroing a certain amount of npcs around clients. I'm not referring to merely clientside (what you see) limitations either; the soe server->client was also a factor. We chose 25 targets as a preliminary number to address the situation. As stated in the patch notes, "We will continue to evaluate this to determine if any further changes are needed."

I will take personal responsibility and flames for this change if necessary, because what existed was in no way reminiscent of classic behavior. It will continue to be evaluated.
mother of God people AoE'd Seb back on live? Seb was a dirty death trap of tears and trains on Tallon Zek on live
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  #148  
Old 09-07-2016, 04:01 PM
Culkasi Culkasi is offline
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Quote:
Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
One thing does not necessarily mean the other. The AE change was supported by the entire staff to emulate a sense of how AE groups worked in classic. I'm not referring to simply December 3, 2001 mechanics (Luclin release 12/4/01), but a sense of how it generally functioned throughout classic times. I was in AE groups in Sebilis. I was part of fearplane breaks using AEs, but it was nothing like what was being done on p99. fearplane for example.. the majority of the zone was not rounded up and AEed down like it was here. It was done in small bursts (especially amygdalans). On erollisi marr, we called those the conga lines. There were certainly technological limitations of aggroing a certain amount of npcs around clients. I'm not referring to merely clientside (what you see) limitations either; the soe server->client was also a factor. We chose 25 targets as a preliminary number to address the situation. As stated in the patch notes, "We will continue to evaluate this to determine if any further changes are needed."

I support this change - A+

I will take personal responsibility and flames for this change if necessary, because what existed was in no way reminiscent of classic behavior. It will continue to be evaluated.
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  #149  
Old 09-07-2016, 04:02 PM
Culkasi Culkasi is offline
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What I meant to do above was quote Nilbog and say I fully supported the change, but my forumquest skills are not good.

Anyway, I fully suppor the change, good work once again.
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  #150  
Old 09-07-2016, 04:17 PM
thufir thufir is offline
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Originally Posted by big_ole_jpn [You must be logged in to view images. Log in or Register.]
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I get taking pleasure in the tears of chardok nerds and bards who make the game toxic as hell, don't get me wrong. I'll give Sirken benefit of the doubt and assume his gif was aimed that way and not that he is that embittered with everyone that likes P99. Admittedly generous of me to do for someone so mad at the world that he would call the recently deceased a piece of shit for his elfsploits but I digress.

As a classic EQ enthusiast, your only reason to "enjoy" the classic EQ project being watered down because of an artificial labor shortage (created by the need to tightly compartmentalize information; obviously there is no shortage of volunteer labor) is a deep seated misanthropic bitterness and hatred of trolls on the boards and ingame. It says something really depressing about you that you would cheer on the devaluing of something you love only because it makes your perceived enemies feel sad. The only way for you to arrive here is to be very mad indeed, bro. And all day every day. [You must be logged in to view images. Log in or Register.]

Mutually assured destruction only feels like a net gain to people who don't value themselves very much. I hope you can get out of this rut buddy.
given that this post was written by someone whose sig says "im like peroxide cuz i stay bubblin in the cut" this is pretty awesome. do your multiple personalities fight often? if so who wins? or is this just an attempt at your masterclass trolling cert?

this was a change that only really affects the bards and chardok aoe. with anyone else this won't make a real difference and whingeing about it for even 0.5 seconds is way too long. and you, sir, have composed multiple posts with that exact topic on this thread that far exceed that post time.

Quote:
Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
One thing does not necessarily mean the other. The AE change was supported by the entire staff to emulate a sense of how AE groups worked in classic. I'm not referring to simply December 3, 2001 mechanics (Luclin release 12/4/01), but a sense of how it generally functioned throughout classic times. I was in AE groups in Sebilis. I was part of fearplane breaks using AEs, but it was nothing like what was being done on p99. fearplane for example.. the majority of the zone was not rounded up and AEed down like it was here. It was done in small bursts (especially amygdalans). On erollisi marr, we called those the conga lines. There were certainly technological limitations of aggroing a certain amount of npcs around clients. I'm not referring to merely clientside (what you see) limitations either; the soe server->client was also a factor. We chose 25 targets as a preliminary number to address the situation. As stated in the patch notes, "We will continue to evaluate this to determine if any further changes are needed."

I will take personal responsibility and flames for this change if necessary, because what existed was in no way reminiscent of classic behavior. It will continue to be evaluated.
exactly this, 100%. whether or not you *could* do chardok aoe back during this era is 100% irrelevant. the fact is that if it was done, it was done extremely rarely. you didn't have a fucking cartel set up in chardok charging people for proxy pulls. that is quite possibly the most unclassic shit ever done and kudos to any change that stops it.
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