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  #21  
Old 08-21-2016, 04:23 PM
Damn Damn is offline
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Quote:
Originally Posted by Hixxx [You must be logged in to view images. Log in or Register.]
Cowards who only camp green mobs for plat are bad for the server. Why do they even bother playing this game? Specifically, AC in SRO for jboots. Level 60 players simply log in at 9pm game time and gank the AC while level appropriate players are left to spend countless hours trying to luck out and complete their jboot quest. The item he drops has no business being on the MQ list. Level 60 players have no business being in this zone other than to pass through it. Rewarding cowards is a bad idea. These players need to camp mobs that can actually kill them or go play one of the easy panzy games.
thanks for my 400th ac ring bruh these new jboots on my lvl 1 with over 1 million plat in gear are really gonna help

Im having so much fun playing this game on easy mode!
  #22  
Old 08-21-2016, 04:35 PM
pathius41 pathius41 is offline
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Quote:
Originally Posted by Tupakk [You must be logged in to view images. Log in or Register.]
If they did away with MQing then the price for everything would sky rocket. The economy would take a hit and the game would become unfun. MQ supports recharges, raiding, and also helps people get things they generally couldn't farm by themselves.


MQ is apart of EQ.
heaven forbid people would have to actually play the game to get their pixels

and on live Tholuxe to be exact, we never used these recharge crap for raiding, never once did we farm soulfires or all carry WC caps around or use idols from HHP orc camp, those things are not needed, they are a crutch. In fact we also didn't have 5 years of Kunark to gear everyone, so that makes it even more sad that you raid cucks cant get it done with out use of said crutch.
Last edited by pathius41; 08-21-2016 at 04:37 PM..
  #23  
Old 08-21-2016, 04:40 PM
Tupakk Tupakk is offline
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Quote:
Originally Posted by pathius41 [You must be logged in to view images. Log in or Register.]
heaven forbid people would have to actually play the game to get their pixels

and on live Tholuxe to be exact, we never used these recharge crap for raiding, never once did we farm soulfires or all carry WC caps around or use idols from HHP orc camp, those things are not needed, they are a crutch.
People do play but somethings just aren't solo-able. So you play and farm other things in order to obtain that which isn't obtainable.

It's just common sense.
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  #24  
Old 08-21-2016, 05:20 PM
pathius41 pathius41 is offline
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I'm not going to argue, I've said my piece. neither of us will change our mind so it's pointless.
  #25  
Old 08-21-2016, 05:36 PM
Brontus Brontus is offline
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The OP is right. The people who disagree with the OP are part of the dysfunction on P1999. They have been wallowing in their greed and avarice for so long that they've lost their sense of propriety and look with contempt on anyone that dares to tell them the truth. Most are farmers themselves laughing all the way to the Freeport bank as they save up money for another fungi tunic for another one of their twinks.

The truth is that the professional poop-socking farmers and the EC tunnel rats have this server locked up completely. Every named that drops any gear worth having is farmed 24/7. This is a serious flaw in the design of EverQuest which is a MMO that Brad McQuaid recently admitted they thought most players would actually play for only 2-4 months.

Every item of loot on my characters has been purchased in the EC tunnel except for one item I got in Mistmoore. The lack of itemization for levels 1-40 is a disgrace in EverQuest. Most of the gear people have right now is impossible for them to obtain legitimately via adventuring unless you are 50+. The EC tunnel is really a symptom of this problem.

So in a way the farmers are filing in a void caused by the stupidity of the original EQ designers responsible for itemization, which is akin to how the mafia and the black market fills the void in supplying services to people that are not available legally. Bootleggers who provided the public with alcohol during Prohibition is a good example of this. Bad public policy creates unintended consequences that are often worse than the problem they are trying to solve; the same is true of MMO design.

The design of EQ is so flawed that many players have to resort to killing guards just to make money to be able to afford items that they should have access to via normal adventuring.

At least Blizzard had the smarts to remove the farming and the camping from the equation with WoW. Sure, instancing has many serious flaws and I don't recommend it as a design solution but at least players had a fighting chance at getting gear from actually PLAYING the MMO instead of having to kill green trash or guards for plat.

To the OP, keep on posting truth to power. This jaded community needs to hear voices like yours more often.
  #26  
Old 08-21-2016, 05:44 PM
jolanar jolanar is offline
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There is some quality 10/10 trolling in this thread IMO. Good show.
  #27  
Old 08-21-2016, 06:00 PM
Busher Busher is offline
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I remember Firiona Vie server had what they called a Trivial Loot Code....mobs like Hadden and the AC wouldn't have the earring and ring on them if they were green to you.
  #28  
Old 08-21-2016, 06:17 PM
Daldolma Daldolma is offline
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farmers camp mobs not by the color of their cons but by the content of their loot tables

op is a racist
  #29  
Old 08-21-2016, 06:51 PM
Ravager Ravager is offline
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Quote:
Originally Posted by Brontus [You must be logged in to view images. Log in or Register.]
The OP is right. The people who disagree with the OP are part of the dysfunction on P1999. They have been wallowing in their greed and avarice for so long that they've lost their sense of propriety and look with contempt on anyone that dares to tell them the truth. Most are farmers themselves laughing all the way to the Freeport bank as they save up money for another fungi tunic for another one of their twinks.

The truth is that the professional poop-socking farmers and the EC tunnel rats have this server locked up completely. Every named that drops any gear worth having is farmed 24/7. This is a serious flaw in the design of EverQuest which is a MMO that Brad McQuaid recently admitted they thought most players would actually play for only 2-4 months.

Every item of loot on my characters has been purchased in the EC tunnel except for one item I got in Mistmoore. The lack of itemization for levels 1-40 is a disgrace in EverQuest. Most of the gear people have right now is impossible for them to obtain legitimately via adventuring unless you are 50+. The EC tunnel is really a symptom of this problem.

So in a way the farmers are filing in a void caused by the stupidity of the original EQ designers responsible for itemization, which is akin to how the mafia and the black market fills the void in supplying services to people that are not available legally. Bootleggers who provided the public with alcohol during Prohibition is a good example of this. Bad public policy creates unintended consequences that are often worse than the problem they are trying to solve; the same is true of MMO design.

The design of EQ is so flawed that many players have to resort to killing guards just to make money to be able to afford items that they should have access to via normal adventuring.

At least Blizzard had the smarts to remove the farming and the camping from the equation with WoW. Sure, instancing has many serious flaws and I don't recommend it as a design solution but at least players had a fighting chance at getting gear from actually PLAYING the MMO instead of having to kill green trash or guards for plat.

To the OP, keep on posting truth to power. This jaded community needs to hear voices like yours more often.
What's wrong with the itemization? You could play the game to 50 with fine steel weapons and banded armor before you really need to upgrade, if you play the game as it was designed. Most of my alts are untwinked and ungeared from EC and they get along in Norrath just fine. In fact, if you really want to have fun actually playing the game, it's the way I'd recommend. Of course, if you play the game this way and at some point you want to do the JBoots quest, you'll be better off camping the green AC vs the Blue, because holding the blue camp will be a lot more difficult to maintain otherwise, at least for melee.
  #30  
Old 08-21-2016, 06:59 PM
Nune Nune is offline
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Farming "green" mobs for drops is Classic EQ; it happened on live in large frequency and it happens here. As an Int Caster, a green mob can fuck me up real quick depending on what I'm killing also, so the mobs aren't always trivial. Farm camps are based around the loot they drop, not they XP they offer to people of appropriate level range.

Maybe what's wrong with the server is people who show up and start berating about how the server should be, how the staff should run it, what THEY think is wrong with it, what THEY want changed so that THEY can have a better time playing. This server is old and history has already been written long before you showed up, and will continue long after your likely brief stay considering how insignificant of a qualm this is considering what end game raiding looks like right now. Just wait until you're told to sock walls for 12 hours or don't kill elite dragons!
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