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#51
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#52
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then you go yellow zones which is flag only pvp; then red zones are a combo of flag/open pvp...i.e if you flag on for pvp anyone can attack you (non flagged and flagged) where as if you stay unflagged only people who flag can attack you. (If you die in this zone you drop everythinf you have on you including 5% of your wealth) (If you die in pve u drop all your gear too) Then you have black zones and there are no rules here. Its open pvp. Open loot. Pve death = drop gear too. They make it easy for t1 t2 t3 and pvp sorta happens around t4. T5 onward is generally pvp zones. Hard dungeons etc. They also have hellgates that open up randomly and its essentially a "pvp dungeon" where two teams fight to get in at completely random locations on the world map and rush to kill a named in the dungeon...they also pvp each other and obviously its a one way ticket if you die in said hellgate. If you're in a group and it wipes the pve mobs will execute you all forces you to lose your gear (other playes can pick it up even your own party members) so if you suffer a semi wipe or someone dies you have to protect the "dead" party member frok pve mobs from executing him (you can use potions to revive). Really fun game once you get involved. | |||
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#53
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![]() They have an Infamy system in place too:
You get given a title according to your actions, if you're a carebear farmer and dont wanna pvp you end up getting "good titles" so people know you're trustwortht blah blah. If you pvp people in red zones aka unflagged you get a negative hit that forces you outta "good cities" and gives you "naughty titles". For example you get a "suspicious" title after you pvp your first person/gank them. Black zones contain territories that guilds can claim and build cities on and charge people to use the amenities and you can "allow" them to farm your territories thru alliances; but guilds need to patrol their lands to remove people sneaking in. Also Guild V Guild battles take place over land. if your guild fails to defend a challenge your guild loses territory. | ||
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#54
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![]() If you see someone with a high tier weapon (usually glowing different enchantments) if you can best them in pvp u can loot that weapon for yourself and go sell it....if you make it out of the pvp zones in one piece.
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#55
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![]() Raid mobs drops crafting components that make the finest of weapons.
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#56
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![]() All auction houses are local only and each town and set in different resource locations.
I.e town A is in desert areas which have high rates of cottons/hides/ores; Town B is in forestry lands so has lumber and stones. If you drag resources from one area to the next you can sell it for more due to higher demands. Obviously as you enter the higher tier pvp zones this becomes dangerous because if you're weighed down with loot ans get pvp'd and die u can kiss ur profit margins good bye as old mate picks up all your hemp cloth and runs off and throws it on the ah. | ||
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#57
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![]() thanks for the guide im currently chopping birch trees
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Blueflower <Friends>
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#58
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![]() I'm liking what I'm hearing so far
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#59
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![]() Any of you bros on this game around the est time zone? Been thinking about giving this a try.
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#60
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__________________
Bolo 60 Cleric red <Domingueros de Norrath> guised & epiced
Olob 60 Paladin red <Domingueros de Norrath> guised & epiced Freezer 60 Enchanter red <Domingueros de Norrath> Boli 60 Cleric blue <Hispartans> epiced Olob 60 Warrior blue <Hispartans> Grimbank EC mule blue <Hispartans> | |||
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