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#2131
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Ballhaus - 35 Halfling Druid | Thees - 57 Iksar Monk | Siddartha - 51 DE Enchanter Fizziz - 35 Gnome Mage | Sixxes 27 Iksar Necro | |||
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#2132
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I think it's pretty clear that it just took Verant a while to figure out how to do good raid content. All of the raid content in Classic through Velious is basically 'buy resist gear, get a few tanks, get a CH chain, possibly slow target, win'. Trakanon is probably the most interesting encounter in all three expansions. If he had even 200k HP he would be legitimately challenging even now.
The biggest problem I have with Velious vs Kunark is the dungeon itemization. In Kunark, for example, a number of really good items dropped in the dungeons: Hiero Cloak, Fungi, JBB, Stave of Shielding, Burnt Wood Staff, Enshrouded Veil, Fingerbone Hoop, Necklace of Superiority, Vibrating Gauntlets, etc. Sirens and DN are great dungeons from a fun/challenge perspective; there just isn't any good pixel reason to go there. Verant had the right idea (let's put some good items in dungeons, but make them hard to get e.g. Willsapper/Drums of the Beast) but they simply overdid it. Sirens would be so much better if some low quality NTOV items were the rare drops off the L60 priestesses. Say something roughly equivalent statwise to the Helmet of the Crawler, Ancient Fire Etched Flamberge, or the Bracelet of the Deep Sea. But yeah, it does make me sad that this server will never see Luclin and Planes of Power; I've heard enough to be curious about those expansions. P.S. Don't worry swish, I will keep this thread alive until you get unbanned! | ||
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#2133
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#2134
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Luclin at first launch and the new and shiny from AA's? Great.
VT raid #60 and realizing half these AA's you are grinding suck (rogue after 200 was like oh lemme just get this tank shit I guess)... I'd take the classic raid schedule (without p99 variance) over Kunark, Kunark raid schedule over Velious and Luclin.... did you do lots of VT? Cuz. Yeah VT was fucking awful and gross. Always wanted to do burrower/thought horror overfiend but guild was always too burnt out and it "wasn't worth it". Just yuck and there were so many stupid forgettable zones. Redoing ssra farming to get people rings and bane weps was gross, but the turn over issues weren't as bad as in PoP with its original flagging system (VT rekey included). If I remember right, the VT key/scepter was like doing 3 VP keys per char. | ||
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#2135
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GoD's end zone and some of the trials were pretty damn good. But really, how do you follow PoP ? It felt like a natural end to EQ and no matter what may have come next people were going to leave. | |||
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#2136
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GoD once it was retuned was incredible.
Tipt trial was great group content with a competent enchanter. Ikkinz flagging trials were challenging group content that requires you actually had 6 competent players and no longer allowed you to Charm/Slow and face roll the content. The rewards were mid-tier PoTime quality so it was an alternative to raiding for devoted group players. Beyond that, the raids were incredible. All 4 Ikkinz trials were good, actually some very interesting and unique mechanics got used in there. Uqua was good because it penalized you for having just a few incompetents in your Guild, no longer could you be carried by a small number. Qvic Msha's I liked in that they allowed you to raid outside of raid times, but they definitely had the potential for being monopolized by certain cliques within guilds. Inktuta's Cursecaller event was hilarious, and definitely a change up. I like events where there is something that deviates hugely from the norm... Like not actually needing the heal your tanks since the mobs hit for 30 max, instead the real challenge came from handling the death touch mechanics. Changing the raid role of the Cleric, Druid and Shamans. Txevu had some pretty good events like the Runt, Ukun Bloodbeast, Cragbeast Matriarch, High Priest were all interesting and different in their own way... But the Zun Muram in that zone was far and away the best event in GoD. It had a little of everything, and required a strategy far different from everything before it to win. Tacvi was a good example of what the end zone should be. Minimal, but difficult, trash mobs and a solid number of raid bosses. Really had GoD been released in its post-tuned status, it would've been up there with PoP, not quite to the same level because PoP had a few more quests and better tradeskill coverage, but certainly better than Kunark and Velious.
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#2137
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#2138
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#2139
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#2140
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Kirban Manaburn / Speedd Haxx
PKer & Master Trainer and Terrorist of Sullon Zek Kills: 1278, Deaths: 76, Killratio: 16.82 | |||
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