Project 1999

Go Back   Project 1999 > General Community > Rants and Flames

Closed Thread
 
Thread Tools Display Modes
  #2131  
Old 08-09-2016, 08:55 AM
EQBallzz EQBallzz is offline
Fire Giant

EQBallzz's Avatar

Join Date: May 2016
Posts: 507
Default

Quote:
Originally Posted by LostCause [You must be logged in to view images. Log in or Register.]
most people who say classic was the best prob never even played past PoP.
Probably because Gates of Discord came after PoP and drove everyone away. That was a terrible expansion.
__________________
Ballhaus - 35 Halfling Druid | Thees - 57 Iksar Monk | Siddartha - 51 DE Enchanter
Fizziz - 35 Gnome Mage | Sixxes 27 Iksar Necro
  #2132  
Old 08-09-2016, 10:54 AM
Raev Raev is offline
Planar Protector


Join Date: Sep 2014
Posts: 2,290
Default

I think it's pretty clear that it just took Verant a while to figure out how to do good raid content. All of the raid content in Classic through Velious is basically 'buy resist gear, get a few tanks, get a CH chain, possibly slow target, win'. Trakanon is probably the most interesting encounter in all three expansions. If he had even 200k HP he would be legitimately challenging even now.

The biggest problem I have with Velious vs Kunark is the dungeon itemization. In Kunark, for example, a number of really good items dropped in the dungeons: Hiero Cloak, Fungi, JBB, Stave of Shielding, Burnt Wood Staff, Enshrouded Veil, Fingerbone Hoop, Necklace of Superiority, Vibrating Gauntlets, etc. Sirens and DN are great dungeons from a fun/challenge perspective; there just isn't any good pixel reason to go there. Verant had the right idea (let's put some good items in dungeons, but make them hard to get e.g. Willsapper/Drums of the Beast) but they simply overdid it. Sirens would be so much better if some low quality NTOV items were the rare drops off the L60 priestesses. Say something roughly equivalent statwise to the Helmet of the Crawler, Ancient Fire Etched Flamberge, or the Bracelet of the Deep Sea.

But yeah, it does make me sad that this server will never see Luclin and Planes of Power; I've heard enough to be curious about those expansions.

P.S. Don't worry swish, I will keep this thread alive until you get unbanned!
  #2133  
Old 08-09-2016, 11:16 AM
mrreavers mrreavers is offline
Large Rat


Join Date: Jan 2016
Location: Naxxramas is Wrath
Posts: 7
Default

Quote:
Originally Posted by EQBallzz [You must be logged in to view images. Log in or Register.]
Probably because Gates of Discord came after PoP and drove everyone away. That was a terrible expansion.
Well, there was Ykesha. That added frogloks and maps into the game. But GoD was the straw that broke the camel's back, so I have to agree that it was terrible. Overtuned and they added a barebones 2-hander class.
  #2134  
Old 08-09-2016, 11:42 AM
Nirgon Nirgon is offline
Banned


Join Date: Jun 2011
Location: Ruins of Old Paineel
Posts: 14,480
Default

Luclin at first launch and the new and shiny from AA's? Great.


VT raid #60 and realizing half these AA's you are grinding suck (rogue after 200 was like oh lemme just get this tank shit I guess)...


I'd take the classic raid schedule (without p99 variance) over Kunark, Kunark raid schedule over Velious and Luclin.... did you do lots of VT? Cuz. Yeah VT was fucking awful and gross. Always wanted to do burrower/thought horror overfiend but guild was always too burnt out and it "wasn't worth it". Just yuck and there were so many stupid forgettable zones. Redoing ssra farming to get people rings and bane weps was gross, but the turn over issues weren't as bad as in PoP with its original flagging system (VT rekey included). If I remember right, the VT key/scepter was like doing 3 VP keys per char.
  #2135  
Old 08-09-2016, 11:54 AM
Llodd Llodd is offline
Sarnak


Join Date: Oct 2010
Posts: 448
Default

Quote:
Originally Posted by mrreavers [You must be logged in to view images. Log in or Register.]
Well, there was Ykesha. That added frogloks and maps into the game. But GoD was the straw that broke the camel's back, so I have to agree that it was terrible. Overtuned and they added a barebones 2-hander class.
Some of the keying zones where you charmed a mob as a chanter, hasted it and then watch it rip everything to pieces was insane.

GoD's end zone and some of the trials were pretty damn good.

But really, how do you follow PoP ? It felt like a natural end to EQ and no matter what may have come next people were going to leave.
  #2136  
Old 08-09-2016, 12:42 PM
Daldaen Daldaen is offline
Planar Protector


Join Date: Jun 2010
Location: Kedge Keep
Posts: 9,062
Default

GoD once it was retuned was incredible.

Tipt trial was great group content with a competent enchanter.
Ikkinz flagging trials were challenging group content that requires you actually had 6 competent players and no longer allowed you to Charm/Slow and face roll the content. The rewards were mid-tier PoTime quality so it was an alternative to raiding for devoted group players.

Beyond that, the raids were incredible.

All 4 Ikkinz trials were good, actually some very interesting and unique mechanics got used in there.
Uqua was good because it penalized you for having just a few incompetents in your Guild, no longer could you be carried by a small number.
Qvic Msha's I liked in that they allowed you to raid outside of raid times, but they definitely had the potential for being monopolized by certain cliques within guilds.
Inktuta's Cursecaller event was hilarious, and definitely a change up. I like events where there is something that deviates hugely from the norm... Like not actually needing the heal your tanks since the mobs hit for 30 max, instead the real challenge came from handling the death touch mechanics. Changing the raid role of the Cleric, Druid and Shamans.
Txevu had some pretty good events like the Runt, Ukun Bloodbeast, Cragbeast Matriarch, High Priest were all interesting and different in their own way... But the Zun Muram in that zone was far and away the best event in GoD. It had a little of everything, and required a strategy far different from everything before it to win.
Tacvi was a good example of what the end zone should be. Minimal, but difficult, trash mobs and a solid number of raid bosses.

Really had GoD been released in its post-tuned status, it would've been up there with PoP, not quite to the same level because PoP had a few more quests and better tradeskill coverage, but certainly better than Kunark and Velious.
  #2137  
Old 08-09-2016, 01:17 PM
mr_jon3s mr_jon3s is offline
Fire Giant


Join Date: Apr 2014
Posts: 517
Default

Quote:
Originally Posted by Daldaen [You must be logged in to view images. Log in or Register.]
GoD once it was retuned was incredible.

Tipt trial was great group content with a competent enchanter.
Ikkinz flagging trials were challenging group content that requires you actually had 6 competent players and no longer allowed you to Charm/Slow and face roll the content. The rewards were mid-tier PoTime quality so it was an alternative to raiding for devoted group players.

Beyond that, the raids were incredible.

All 4 Ikkinz trials were good, actually some very interesting and unique mechanics got used in there.
Uqua was good because it penalized you for having just a few incompetents in your Guild, no longer could you be carried by a small number.
Qvic Msha's I liked in that they allowed you to raid outside of raid times, but they definitely had the potential for being monopolized by certain cliques within guilds.
Inktuta's Cursecaller event was hilarious, and definitely a change up. I like events where there is something that deviates hugely from the norm... Like not actually needing the heal your tanks since the mobs hit for 30 max, instead the real challenge came from handling the death touch mechanics. Changing the raid role of the Cleric, Druid and Shamans.
Txevu had some pretty good events like the Runt, Ukun Bloodbeast, Cragbeast Matriarch, High Priest were all interesting and different in their own way... But the Zun Muram in that zone was far and away the best event in GoD. It had a little of everything, and required a strategy far different from everything before it to win.
Tacvi was a good example of what the end zone should be. Minimal, but difficult, trash mobs and a solid number of raid bosses.

Really had GoD been released in its post-tuned status, it would've been up there with PoP, not quite to the same level because PoP had a few more quests and better tradeskill coverage, but certainly better than Kunark and Velious.
Yup and OoW had some great raids and epic 2.0 which was great.
  #2138  
Old 08-09-2016, 01:35 PM
pathius41 pathius41 is offline
Kobold

pathius41's Avatar

Join Date: Jul 2015
Posts: 159
Default

Quote:
Originally Posted by LostCause [You must be logged in to view images. Log in or Register.]
most people who say classic was the best prob never even played past PoP.
I played, and raided with a top end guild up until last year, classic is still better with the exception of PoP.
  #2139  
Old 08-09-2016, 02:21 PM
SowIsLifeSowIsLove SowIsLifeSowIsLove is offline
Kobold


Join Date: Feb 2016
Posts: 175
Default

Quote:
Originally Posted by mr_jon3s [You must be logged in to view images. Log in or Register.]
Yup and OoW had some great raids and epic 2.0 which was great.
How hard was epic 2.0? Did it require raid forces like some pieces of 1.0 epics? We're there bottle necks?
  #2140  
Old 08-09-2016, 04:34 PM
AzzarTheGod AzzarTheGod is offline
Planar Protector

AzzarTheGod's Avatar

Join Date: Jun 2015
Location: Sullon Zek
Posts: 7,762
Default

Quote:
Originally Posted by Raev [You must be logged in to view images. Log in or Register.]
I think it's pretty clear that it just took Verant a while to figure out how to do good raid content. All of the raid content in Classic through Velious is basically 'buy resist gear, get a few tanks, get a CH chain, possibly slow target, win'. Trakanon is probably the most interesting encounter in all three expansions. If he had even 200k HP he would be legitimately challenging even now.

The biggest problem I have with Velious vs Kunark is the dungeon itemization. In Kunark, for example, a number of really good items dropped in the dungeons: Hiero Cloak, Fungi, JBB, Stave of Shielding, Burnt Wood Staff, Enshrouded Veil, Fingerbone Hoop, Necklace of Superiority, Vibrating Gauntlets, etc. Sirens and DN are great dungeons from a fun/challenge perspective; there just isn't any good pixel reason to go there. Verant had the right idea (let's put some good items in dungeons, but make them hard to get e.g. Willsapper/Drums of the Beast) but they simply overdid it. Sirens would be so much better if some low quality NTOV items were the rare drops off the L60 priestesses. Say something roughly equivalent statwise to the Helmet of the Crawler, Ancient Fire Etched Flamberge, or the Bracelet of the Deep Sea.

But yeah, it does make me sad that this server will never see Luclin and Planes of Power; I've heard enough to be curious about those expansions.

P.S. Don't worry swish, I will keep this thread alive until you get unbanned!
Already covered 3 posts ago, thanks 4 repost and comment.
__________________
Kirban Manaburn / Speedd Haxx

PKer & Master Trainer and Terrorist of Sullon Zek
Kills: 1278, Deaths: 76, Killratio: 16.82
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 02:11 PM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.