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  #41  
Old 07-21-2016, 10:03 AM
Trollhide Trollhide is offline
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Originally Posted by Vheran [You must be logged in to view images. Log in or Register.]
How many people in the future are going to stop playing the game because nothing fresh is implemented? 5 years from now when no ideas are considered and are scoffed at by the devs repeatedly, instead of even given constructive criticism or responses, I'd love to see the statistics of how many people are staying to do the same thing with nothing to look forward to versus the bleeding of population who got tired of it.
How many people quit live to play here, or quit live many years ago despite "fresh" content being released there for the past ~15 years since Velious? I don't think this is a relevant argument for people who just wanna play some classic EQ. People will leave the server once they tire of it yes, but no game is supposed to live forever and people are on P99 because it is classic EQ.
  #42  
Old 07-21-2016, 01:45 PM
Jimjam Jimjam is offline
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  #43  
Old 07-21-2016, 02:52 PM
myriverse myriverse is offline
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Originally Posted by Vheran [You must be logged in to view images. Log in or Register.]
How many people in the future are going to stop playing the game because nothing fresh is implemented? 5 years from now when no ideas are considered and are scoffed at by the devs repeatedly, instead of even given constructive criticism or responses, I'd love to see the statistics of how many people are staying to do the same thing with nothing to look forward to versus the bleeding of population who got tired of it.
If I wanted fresh content, I probably wouldn't be here. I don't even ever plan on visiting Velious. /shrug
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  #44  
Old 07-21-2016, 08:42 PM
fuark fuark is offline
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Originally Posted by katrik [You must be logged in to view images. Log in or Register.]
No. This is a classic server. They aren't going to change it. Just stop. Do you realize how many people would stop playing here if they started messing around like that?
This.

Wouldn't be playing if they started doing all of this.

As for things that are not classic currently - well it is what it is. There is a big difference between keeping tab cycling in game because they can't remove it and revamping kerra isle to a raid zone.

Variance is a bad, not classic idea... this, however, only proves that they should stick to keeping it classic.

New players can't afford ports? I give ports and buffs all the time for free. Most tasks, such as travel, are arduously and illogically time-consuming in EQ. That's one of the reasons we play it. Not to mention, most items are icredibly underpriced. New players have it made.

Chardok and bard AOE kiting is incredibly overstated as well. All of these level 60s that people are churning out are the exact same people. Most players will never have the roughly 160k to blow or connections to level a char from 55-60 in Chardok.


Quote:
Originally Posted by Vheran [You must be logged in to view images. Log in or Register.]
How many people in the future are going to stop playing the game because nothing fresh is implemented? 5 years from now when no ideas are considered and are scoffed at by the devs repeatedly, instead of even given constructive criticism or responses, I'd love to see the statistics of how many people are staying to do the same thing with nothing to look forward to versus the bleeding of population who got tired of it.
I've been playing P99 for... 6, 7 years now and still considering alts to make or gear to get (for my main). People playing P99 are playing it for nostalgia purposes, not new content. I would question the sanity of someone playing P99 for fresh content.
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Last edited by fuark; 07-21-2016 at 08:47 PM..
  #45  
Old 07-21-2016, 09:33 PM
Expediency Expediency is offline
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Originally Posted by Evia [You must be logged in to view images. Log in or Register.]
Bonuses or added benefits for hunting in certain zones that you guys change up periodically would not only get people hunting in obscure areas, it would also promote with it the Everquest adventurous spirit. It might also inspire someone to level up alts, adding to the population in the leveling scene.
I typically am in the camp of "keep it classic and dont mess with it" but I think that adding 25%-50% exp modifiers in 2-3 zones at a time and rotating it each patch is an incredibly good idea that would not change gameplay much at all other than getting people to try out more of the world. If the devs dont want to make a flat exp modifier, change the group modifier in these zones instead.

When the game was new, people did not have the same knowledge they have now and exping was spread all over the world. The reason people congregate in certain zones here is because for the most part those zones are just the best places to level. Most of the group leveling here is done on "outdoor dungeon" zones like mistmoore, CoM, and KC because you get the benefit of easy pulling, a good exp modifier, services are around to buy, and you can still cast outdoor spells.

I'm here for classic content and there are quite a few zones I'd love to exp in, but its 10x more difficult here than it was on live to get a group in those places. The chances of getting a pickup group in permafrost, cazic thule, befallen, kerra, the warrens, splitpaw past the entrance, or pretty much any outdoor zone are very low. On my druid at primetime I would make a group of LFG people and go to one of these zones, but inevitably after an hour or two someone has to go and if they are a critical class your group has to leave. There's never anyone to fill the slots except maybe a twinked solo class who probably wont join anyway.

Please consider the rolling exp modifier idea.
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  #46  
Old 07-24-2016, 11:11 AM
Khaleesi Khaleesi is offline
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Originally Posted by fuark [You must be logged in to view images. Log in or Register.]
This.

Wouldn't be playing if they started doing all of this.
So you would actually quit and blow all your time invested because they opened up Surefall glade portal? Right, sure... and where were your complaints when they started making non classic changes (or maybe more importantly, did not implement classic things until years later [coughepicrestrictionscough])?

Quote:
Originally Posted by fuark [You must be logged in to view images. Log in or Register.]
As for things that are not classic currently - well it is what it is. There is a big difference between keeping tab cycling in game because they can't remove it and revamping kerra isle to a raid zone.
Right, it is what it is, and it didn't all happen at once, where upon they then stated 'ok that's it, no more!' Rather, they kept doing it over time and they're still doing it - if it meets their agenda (whatever that is).

Though your comment is a perfect example of why people should READ things properly. The comment about revamping Kerra is silly and came from someone wasting our time.

Quote:
Originally Posted by fuark [You must be logged in to view images. Log in or Register.]
Variance is a bad, not classic idea... this, however, only proves that they should stick to keeping it classic.
Variance = perfect example of non classic feature, and the logic to trying to stay ultra classic after the fact, is because they weren't classic in the first place, check.

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Originally Posted by fuark [You must be logged in to view images. Log in or Register.]
New players can't afford ports? I give ports and buffs all the time for free.
Pray tell how they would know that?

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Originally Posted by fuark [You must be logged in to view images. Log in or Register.]
Most tasks, such as travel, are arduously and illogically time-consuming in EQ. That's one of the reasons we play it.
When people say they like that you had to travel in EverQuest, they do not say 'I like the hard journeys in EverQuest, because take four hours.' They say that because it's in stark contrast to the single click world wide teleporting methods of modern MMOs which makes the world feel small. So do not misconstrue.
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Originally Posted by fuark [You must be logged in to view images. Log in or Register.]
Not to mention, most items are icredibly underpriced. New players have it made.
No one was talking about items..but anyways the prices are far from underpriced across the board. We have this nasty habit of trying to stay soooo classic, that we model our pricing after live era in 1999-2001, instead of a proper dynamic market place based purely on P99's own variables. However I would agree that (especially because of Velious) prices on equipment that would normally be out of a new player's budget, are within reach.
I wouldn't say this is necessarily a good thing - it's the inverse of the above

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Originally Posted by fuark [You must be logged in to view images. Log in or Register.]
Chardok and bard AOE kiting is incredibly overstated as well. All of these level 60s that people are churning out are the exact same people. Most players will never have the roughly 160k to blow or connections to level a char from 55-60 in Chardok.
So..on the one hand money isn't an issue, but yet on the other it is?




Quote:
Originally Posted by fuark [You must be logged in to view images. Log in or Register.]
I've been playing P99 for... 6, 7 years now and still considering alts to make or gear to get (for my main). People playing P99 are playing it for nostalgia purposes, not new content. I would question the sanity of someone playing P99 for fresh content.
Where are you going with this, what has it to do with opening Surefall so we can increase general activity on Western Antonica? How is adding a small piece of content that came into live not long after anyways, to be considered as 'fresh'?



Your rhetoric and rebuttals seem left field and generic. I seemed to be feeling the need to say thanks for providing them, but it's entirely not constructive material.
Last edited by Khaleesi; 07-24-2016 at 11:25 AM..
  #47  
Old 07-24-2016, 04:03 PM
Brontus Brontus is offline
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I am a member of a well known guild of druids that offers ports on Blue. I have been porting people for many months. I have ported players both low level and high level, both rich and poor, both new and veteran.

Without fail, at least once a week I get a request from a player for a port to the Qeynos. Then I must give them the bad news when I tell them that the Surefall Glade portal is not currently in the game.

Most of them are puzzled and exasperated as to why there is no druid portal on the west coast of Antonica. I too share their frustration as do many loyal players. I also tell them that eventually the EverQuest game designers realized their mistake and added in druid portal spells to Surefall Glade after the release of Shadows of Luclin.

The admins of Project 1999 have needlessly painted themselves into a corner by promoting their strict interpretation of what constitutes "classic EverQuest". Instead, what they should be promoting is the "spirit of classic EverQuest". The addition of Surefall Glade portal would be a welcome addition to P1999 and is truly in the spirit of classic EverQuest.
  #48  
Old 07-24-2016, 07:52 PM
Danth Danth is offline
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Originally Posted by Brontus [You must be logged in to view images. Log in or Register.]
The addition of Surefall Glade portal would be a welcome addition to P1999 and is truly in the spirit of classic EverQuest.
The Surefall port's due to be added, eventually. It was a pre-Luclin spell.

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  #49  
Old 07-25-2016, 02:52 AM
fuark fuark is offline
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Quote:
Originally Posted by Khaleesi [You must be logged in to view images. Log in or Register.]

Re my anecdote that: I give ports all the time for free.

Pray tell how they would know that?
This sums up your entire post.

My response: They shouldn't.

It's a game. You have to actually play it.
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Last edited by fuark; 07-25-2016 at 03:06 AM..
  #50  
Old 07-25-2016, 04:19 AM
Khaleesi Khaleesi is offline
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Quote:
Originally Posted by Brontus [You must be logged in to view images. Log in or Register.]
...

The admins of Project 1999 have needlessly painted themselves into a corner by promoting their strict interpretation of what constitutes "classic EverQuest". Instead, what they should be promoting is the "spirit of classic EverQuest". The addition of Surefall Glade portal would be a welcome addition to P1999 and is truly in the spirit of classic EverQuest.
Normally I would say that this is a case of fact vs interpretation, and that the latter could fail due to poor interpretation and then ultimately implementation.

However P99's in a unique situation where the choices made have no put us in an even less than classic scenario.

This is why I stated that the developers are clearly not incapable or unwilling to make changes, if they are worthwhile to them.
From a community point of view, we do not know what actually constitutes 'worthwhile.' Have we ever seen Rogean sit down with us all and explain why a lot of things were done, are as they are and may or may not be in the future?

I get that you can't 'talk' to mobs or crowds ; and if the government shared things daily with the masses of sheep, we'd constantly have riots and discourse.

Never the less, P99's staff could work on their PR, because it is sorely lacking - and no, Sirken going tit-for-tat with people in RnF, is not what I mean by community interaction.

Quote:
Originally Posted by Danth [You must be logged in to view images. Log in or Register.]
The Surefall port's due to be added, eventually. It was a pre-Luclin spell.

Danth
But does it fall within the time line - again, we're not certain that we'll get all of the Velious era content.

Quote:
Originally Posted by fuark [You must be logged in to view images. Log in or Register.]
This sums up your entire post.

My response: They shouldn't.

It's a game. You have to actually play it.

You've taken one point and then mashed it together with something else that doesn't make sense.

I can can only comment that if you're giving free ports, no one would know that and thus the idea that free ports is not hard to come by, becomes moot and irrelevant. I'd also question how often you sit around in the Qeynos area offering these - as opposed to EC or OT?
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