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#41
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#42
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I've been rolling alts and having fun meeting people or goofing around for 3 years now. Find fun people to fun with and fun will be fun!
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#43
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Gnawlunzs Phrogphry
Master Angler, Baker, Cadger, Drunk "If you can't eat a frog, then eat two." | |||
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#44
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Wouldn't be playing if they started doing all of this. As for things that are not classic currently - well it is what it is. There is a big difference between keeping tab cycling in game because they can't remove it and revamping kerra isle to a raid zone. Variance is a bad, not classic idea... this, however, only proves that they should stick to keeping it classic. New players can't afford ports? I give ports and buffs all the time for free. Most tasks, such as travel, are arduously and illogically time-consuming in EQ. That's one of the reasons we play it. Not to mention, most items are icredibly underpriced. New players have it made. Chardok and bard AOE kiting is incredibly overstated as well. All of these level 60s that people are churning out are the exact same people. Most players will never have the roughly 160k to blow or connections to level a char from 55-60 in Chardok. Quote:
__________________
Mulder [60 Assassin]
Scully [60 Hierophant] Monster of the Week [ANONYMOUS] Kill Mulder, we take the risk of turning one man's quest into a crusade. | ||||
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Last edited by fuark; 07-21-2016 at 08:47 PM..
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#45
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When the game was new, people did not have the same knowledge they have now and exping was spread all over the world. The reason people congregate in certain zones here is because for the most part those zones are just the best places to level. Most of the group leveling here is done on "outdoor dungeon" zones like mistmoore, CoM, and KC because you get the benefit of easy pulling, a good exp modifier, services are around to buy, and you can still cast outdoor spells. I'm here for classic content and there are quite a few zones I'd love to exp in, but its 10x more difficult here than it was on live to get a group in those places. The chances of getting a pickup group in permafrost, cazic thule, befallen, kerra, the warrens, splitpaw past the entrance, or pretty much any outdoor zone are very low. On my druid at primetime I would make a group of LFG people and go to one of these zones, but inevitably after an hour or two someone has to go and if they are a critical class your group has to leave. There's never anyone to fill the slots except maybe a twinked solo class who probably wont join anyway. Please consider the rolling exp modifier idea.
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#46
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Though your comment is a perfect example of why people should READ things properly. The comment about revamping Kerra is silly and came from someone wasting our time. Quote:
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I wouldn't say this is necessarily a good thing - it's the inverse of the above Quote:
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Your rhetoric and rebuttals seem left field and generic. I seemed to be feeling the need to say thanks for providing them, but it's entirely not constructive material. | ||||||||||
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Last edited by Khaleesi; 07-24-2016 at 11:25 AM..
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#47
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I am a member of a well known guild of druids that offers ports on Blue. I have been porting people for many months. I have ported players both low level and high level, both rich and poor, both new and veteran.
Without fail, at least once a week I get a request from a player for a port to the Qeynos. Then I must give them the bad news when I tell them that the Surefall Glade portal is not currently in the game. Most of them are puzzled and exasperated as to why there is no druid portal on the west coast of Antonica. I too share their frustration as do many loyal players. I also tell them that eventually the EverQuest game designers realized their mistake and added in druid portal spells to Surefall Glade after the release of Shadows of Luclin. The admins of Project 1999 have needlessly painted themselves into a corner by promoting their strict interpretation of what constitutes "classic EverQuest". Instead, what they should be promoting is the "spirit of classic EverQuest". The addition of Surefall Glade portal would be a welcome addition to P1999 and is truly in the spirit of classic EverQuest. | ||
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#48
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Danth | |||
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#49
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My response: They shouldn't. It's a game. You have to actually play it.
__________________
Mulder [60 Assassin]
Scully [60 Hierophant] Monster of the Week [ANONYMOUS] Kill Mulder, we take the risk of turning one man's quest into a crusade. | |||
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Last edited by fuark; 07-25-2016 at 03:06 AM..
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#50
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However P99's in a unique situation where the choices made have no put us in an even less than classic scenario. This is why I stated that the developers are clearly not incapable or unwilling to make changes, if they are worthwhile to them. From a community point of view, we do not know what actually constitutes 'worthwhile.' Have we ever seen Rogean sit down with us all and explain why a lot of things were done, are as they are and may or may not be in the future? I get that you can't 'talk' to mobs or crowds ; and if the government shared things daily with the masses of sheep, we'd constantly have riots and discourse. Never the less, P99's staff could work on their PR, because it is sorely lacking - and no, Sirken going tit-for-tat with people in RnF, is not what I mean by community interaction. Quote:
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You've taken one point and then mashed it together with something else that doesn't make sense. I can can only comment that if you're giving free ports, no one would know that and thus the idea that free ports is not hard to come by, becomes moot and irrelevant. I'd also question how often you sit around in the Qeynos area offering these - as opposed to EC or OT? | |||||
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