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#31
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I don't think it would be wise to expect a 20 year old emulated EQ server to sit in the same content for an extended period of time. People who want that experience could choose to play on the persistent server. Alternatively, they could offer a server with a slower and one with an accelerated timeline. I personally believe they could easily draw 1k+ on both.
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Pro-Rustler since 1974.
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#32
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Pro-Rustler since 1974.
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#33
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Anyway, doesn't matter what you or I want, it's more what staff wants. And from what was said in forums a couple years back, it'll likely be a slower progression if not standard. I totally agree with them on that.
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#34
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EQ isn't the hardcore's only game many people like to portray it as, but it isn't one for super casuals either. I don't care how old people are, if they enjoy something they make time for it. Even if I haven't been able to play as often as I'd like due to family, career or continued education, I've still been able to play numerous characters up to max over the years. The catering to casuals plea is exactly what has royally fucked this genre in the first place. You're right tho. Doesn't matter what we want and considering the history of this project, I don't see good decisions like these being made in the future.
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Pro-Rustler since 1974.
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#35
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When's the last time devs weighed in on potential for a reboot server?
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#38
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Here, it's just core and some hard-core players, though not many of those me thinks. Core players are the type that just play normally, but stick with a game for a long time, years even. Might have other games to play too, but they're all different. Casuals are like nomads, have a bunch of other look-alike games (especially WoW clones) and bounce around, some spending tons of cash in cash shops which drives devs/publishers to make more such games. They might play three different games in an evening, or even all at once. I blame mostly WoW for bringing in those players to the genre, expecting all games to conform to their own desires. Oh yeah and my mistake on the age. You've never posted in the starting zone forum, which is where I thought you posted that info. Had to have been someone else I guess, which was like 6 to 9 months ago, so... hah kids I don't think even get summer vacation like they use to get.
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Last edited by Daywolf; 07-15-2016 at 09:01 AM..
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#39
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I lost the desire to play in 2002 and only gained it back in 2014. It can take a while.
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#40
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The thing you have to remember about EQ is that it wasn't designed for everyone to accomplish everything. Thats something P99 really made possible. The exclusivity factor was a big part of what made EQ so addictive and largely what a new server with a proper timeline would offer. There is a balance somewhere in the middle but after a certain point, mudflation kicks in and the entire progression system and item rarity begins to break down rendering your accomplishments of little value. That is the state of affairs for P99 in 2016.
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Pro-Rustler since 1974.
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