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| View Poll Results: Most Dominant Guild Ever | |||
| Aftermath |
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18 | 4.17% |
| Awakened |
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32 | 7.41% |
| Inglourious Basterds |
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55 | 12.73% |
| The Mystical Order |
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174 | 40.28% |
| Rampage |
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85 | 19.68% |
| Forsaken |
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3 | 0.69% |
| other |
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65 | 15.05% |
| Voters: 432. You may not vote on this poll | |||
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#161
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*With TMO - Forsaken it was new leader and officers , new system and a total revamp so you couldn't consider them the same... (yet lord Rogean did lol). TMO was fatigued in the end. True it was not by the pixel consumption. but pixels do not burn out people...ever. It's new rules , petition quest , 16 hour variance - etc. Now... If RNF plays a role in the most "Dominant" , then TMO wins. because You do not see many IB still working the forum quest angle. )which is not a bad thing( http://wiki.project1999.com/Server_Firsts >-< lol BUT... who will be server lasts? can Getsome and crew take over from start to finish... very possible. [You must be logged in to view images. Log in or Register.] It would change my vote if they did. Can't argue with #1 Server first and server last. That is the definition of total domination for a EQ server.
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Turp --- Purpl
60 Shm 60 Wiz | |||
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#162
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longer domination and succes TMO 2,0(1 was original pre da merger, and 3 the ginger thing wich was born from the breed with certain other guild).
most skilled guild by far rampage without doubts . | ||
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#163
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I don't understand why anyone would vote anything other than TMO here, even if you weren't a fan. I mean, come on...
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<Millenial Snowfkake Utopia>
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#164
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Sorry peeps but how did TMO win this? All they did was pick up the pieces after IB/TR got bored and quit. Then they had a glorious gravy train of uncontested pixels for their zerg.
That's not influential. They just road the wave. | ||
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#165
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#166
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Alarti and Tiggles are the furthest things from dominant in my opinion
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#167
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IB/Divinity/Transcendence days pale in comparison to the complete lockdown of the server TMO did.
TMO by far was the best, they were the single guild that had classic EQ rules changed for them. That's how good they were; variance was introduced to counter TMO, and it only favored them in the end because they were the only guild that could follow the asinine rules presented. I'd say #2 goes to Empire on Red99 - they kept new players out of the game so they didn't have to compete with anyone else and get free raid targets. They ultimately killed their own server proving multiple people's points: EQ PvP is fun for about a month, and ultimately, EQ PvP is an exercise in futility.
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Engineer of Things and Stuff, Wearer of Many Hats
“Knowing yourself is the beginning of all wisdom.” — Aristotle | ||
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#168
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96-hour variance was implemented before TMO existed - they added the possible variance extensions during our reign.
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Jack <Yael Graduates> - Server First Erudite
Bush <Toxic> Jeremy <TMO> - Patron Saint of Blue | ||
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#169
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#170
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Anyone remember the ridiculous 15-man rule and the lawyerquesting over it?
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Jack <Yael Graduates> - Server First Erudite
Bush <Toxic> Jeremy <TMO> - Patron Saint of Blue | ||
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