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View Poll Results: Most Dominant Guild Ever
Aftermath 18 4.17%
Awakened 32 7.41%
Inglourious Basterds 55 12.73%
The Mystical Order 174 40.28%
Rampage 85 19.68%
Forsaken 3 0.69%
other 65 15.05%
Voters: 432. You may not vote on this poll

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  #161  
Old 07-04-2016, 10:50 AM
Turp Turp is offline
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Arrow I do not know because I was on the other side

Quote:
Originally Posted by Kayso [You must be logged in to view images. Log in or Register.]
IB/Rampage were dominant in two different eras of the server, but eventually that core always seemed to get "fatigued" and walk away. No matter how many pixels it consumed month after month, TMO didn't seem to get fatigued in that way.
IB (+a team)was Rampage minus Getsome right? That is what I remember. The officers and raiders seemed to be the same people. I know Rogean considered you a new guild but I think he got *both times wrong.

*With TMO - Forsaken it was new leader and officers , new system and a total revamp so you couldn't consider them the same... (yet lord Rogean did lol).

TMO was fatigued in the end. True it was not by the pixel consumption.
but pixels do not burn out people...ever. It's new rules , petition quest , 16 hour variance - etc.
Now...
If RNF plays a role in the most "Dominant" , then TMO wins.
because You do not see many IB still working the forum quest angle.
)which is not a bad thing(

http://wiki.project1999.com/Server_Firsts >-< lol BUT...
who will be server lasts?
can Getsome and crew take over from start to finish... very possible.
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It would change my vote if they did. Can't argue with #1 Server first and server last. That is the definition of total domination for a EQ server.
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  #162  
Old 07-05-2016, 10:52 AM
Arteker Arteker is offline
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longer domination and succes TMO 2,0(1 was original pre da merger, and 3 the ginger thing wich was born from the breed with certain other guild).

most skilled guild by far rampage without doubts .
  #163  
Old 07-05-2016, 10:56 AM
maskedmelon maskedmelon is offline
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I don't understand why anyone would vote anything other than TMO here, even if you weren't a fan. I mean, come on...
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  #164  
Old 07-05-2016, 03:08 PM
maerilith maerilith is offline
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Sorry peeps but how did TMO win this? All they did was pick up the pieces after IB/TR got bored and quit. Then they had a glorious gravy train of uncontested pixels for their zerg.

That's not influential. They just road the wave.
  #165  
Old 07-05-2016, 03:37 PM
Alarti0001 Alarti0001 is offline
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Quote:
Originally Posted by maerilith [You must be logged in to view images. Log in or Register.]
Sorry peeps but how did TMO win this? All they did was pick up the pieces after IB/TR got bored and quit. Then they had a glorious gravy train of uncontested pixels for their zerg.

That's not influential. They just road the wave.
Your statement isn't congruent with fact [You must be logged in to view images. Log in or Register.]
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Originally Posted by Samoht View Post
It's pretty clear he's become one of the people he described as No-life Nerds and Server Bullies.
  #166  
Old 07-05-2016, 03:52 PM
Redi Redi is offline
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Alarti and Tiggles are the furthest things from dominant in my opinion
  #167  
Old 07-05-2016, 04:02 PM
Secrets Secrets is offline
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IB/Divinity/Transcendence days pale in comparison to the complete lockdown of the server TMO did.

TMO by far was the best, they were the single guild that had classic EQ rules changed for them. That's how good they were; variance was introduced to counter TMO, and it only favored them in the end because they were the only guild that could follow the asinine rules presented.

I'd say #2 goes to Empire on Red99 - they kept new players out of the game so they didn't have to compete with anyone else and get free raid targets. They ultimately killed their own server proving multiple people's points: EQ PvP is fun for about a month, and ultimately, EQ PvP is an exercise in futility.
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  #168  
Old 07-05-2016, 04:10 PM
quido quido is offline
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96-hour variance was implemented before TMO existed - they added the possible variance extensions during our reign.
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  #169  
Old 07-05-2016, 04:18 PM
Alarti0001 Alarti0001 is offline
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Quote:
Originally Posted by quido [You must be logged in to view images. Log in or Register.]
96-hour variance was implemented before TMO existed - they added the possible variance extensions during our reign.
This... variance was introduced because DA(or whatever it was called) started poopsocking mobs and were winning here and there against the GM's in IB. Big backfire.
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It's pretty clear he's become one of the people he described as No-life Nerds and Server Bullies.
  #170  
Old 07-05-2016, 04:19 PM
quido quido is offline
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Anyone remember the ridiculous 15-man rule and the lawyerquesting over it?
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