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#11
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#12
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Vote for monk. I've played rogue, monk, necro, mage and SK. I'm pretty casual, and having feign makes being casual fuckin' RAD. It's so nice, being able to actually afk, or take a phone call in the middle of stuff and never die.
With minimal gear you can easily solo to 50. Soloing on an SK is fun too, and SK's are a close second for me. Grouping in 6mans is significantly slower xp for monks, duos and trios are where it's at. Works well with a large variety of classes. I had an absolute blast leveling on my monk, and you tend to make real friends because you'll xp grind with one other person for the evening pretty often. You get tells for groups constantly because you're great dps and fill a hugely vital role in EQ - puller. The only downside I think is being expected to be pulling and be busy all the time in most groups. | ||
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#13
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Why do you say paladins can't do damage? :| Go fight some undead with high dex, a ghoulbane, and your undead nukes.....
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#14
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A group necro a lot like a bard or druid, imo; they kinda need to fill in based on what the group has going already. But they DO have the tools to fit into basically any group and do very well in it if you keep your mind open beyond "well my 2-minute dots don't work well cause stuff dies in 25 seconds so I guess I'll just keep soloing." | |||
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#15
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My problem with paladin is that I did more damage through melee and healing than nuking. I farmed and got a ghoulbane, but the damage it did was very poor compared to Baton of Faith even with procs, I have 130 dex which was pretty good for a high elf paladin.
I did unrest for a long time, and that was a great experience tanking and pulling. Got lots of compliments Someone then suggested jousting, which just seemed very silly to me, I tried it, but was a little disappointing. So went back to grouping, had a great night, then couldnt find a group for two days straight, so rerolled into the mage. Which was fun, sorta... I might give shaman a try? I figure its just another alt I can park if it isnt for me. I think if I was ultra rich and had Jboots on every toon it would be less of a problem lol. Should have probably just leveled the necro to 50 for the plat, but had a few days of having a really hard time finding a camp and hung it up for a while. I went back for a bit and was like, " Wow, nothing can kill me " splitting WC druids and taking them both out. I dont know what ranger seems cool to me, maybe having armor, weapons, and dual wield. Probably going to have to try them all to 34 lol | ||
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#17
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Seems like you are having a hard time getting past the wall of the 35 hell level. Regardless of which class you play hell levels are going to take time and patience, it's pretty much the cornerstone of EQ. That being said I am a bit biased towards necros and that should be your best bet to level up quickly if you are following Sesserdrix's guide which you should be doing. I will warn that if you do want to take necro further and go past 50 you will have to spend all your farming money on EEs, coffins and peridots.
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#18
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Really learning a class (any class) is far more than just playing them up to 34 or something. Each class has hidden power that you can discover....
For example, I had a level 30 gnome warrior....that was a solo god because I learnt combat bandaging. My level 14 rogue was soloing hill giants in Karana for a while :P I took my ranger to 55 using a bow and discovered how crazy strong archery is if you think it through. I have a 51 necromancer that I meleed with.....being able to out-tank my pet and solo like crazy. (Did you know necromancers get a decent self damage shield? Along with a self proc vampiric embrace that does FAR more damage than the SK version? ...most people don't). I have a 56 gnome cleric...that I played as a paladin. Meleeing mobs and using my mana to heal myself with a nuke here or there (since I focused early on tanking and trying to keep up with gear, I was able to keep my skills high enough to make this happen....and invested my specialization into evocation, not healing). And now I'm trying a shadow archer (necromancer that uses archery and pets to solo).....and I have high hopes for it pre-50. Basically, there is a lot more to this game than just "how is my DPS". Really mastering a class takes a lot of time to think through just how far you can take it....and gearing yourself to strengthen that play-style. Like, I've always been jealous of paladins, because they seem like amazing tanks outside of the very very high end raiding (I played one for a while, but couldn't get into it because of the race :|). I even have a non-traditional theory for paladins i want to try some day!! | ||
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#19
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__________________
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#20
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B) Few people try to melee unslowed monsters past the mid levels. Monster damage output scales more quickly than player hit point pools, and things like Dar Ghoul Knights in Lower Guk will ruin level-appropriate people who try to fight them unslowed 1 vs 1. Folks who insist on trying to melee past the mid levels either joust--which is tedious and slow--or pick a high-damage class like Monk and try to kill stuff before dying then bandage and regen up. Fungi Tunics are common gear items for such people. They're usually also very careful with respect to what they fight, typically favoring low blue /con opponents. C) Solo Shamans can melee far more than the actual melee classes can on account of having powerful slow spells which cripple monster damage output. The major downside of the Shaman class is the tremendous cost associated with its high-level spells and equipment. This class may be worth a look if you accept the long-term cost associated with it. Note that the Shaman class starts off poorly and doesn't truly come into its own until about the mid 30's--right where you seem to usually run out of gas. It's not a great choice in the teens and 20's. D) Necromancers make perfectly competent group members, although many folks who play them opt for solo gameplay. If you pick any of the solo-based classes you'll still develop that feeling of, "I can make faster experience on my own." That's what makes the solo classes what they are. The classes which make experience in groups faster than they can solo do so because they can't solo worth a hoot. As Necromancers reach upper levels they tend to gain access to some strategies, such as charming, that they don't typically utilize during low and mid levels. E) It's important to remember that no single class in EQ gets everything. No matter what you pick you'll lack something, somewhere. F) Don't imagine Rangers as an up-front melee solo'er. Past mid levels they solo mostly by fear-kiting animals or less commonly by bow kiting. With all of the above in mind, I'd recommend you either stick with the Necromancer or try out a Shaman. Danth | |||
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