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  #1  
Old 06-28-2016, 03:30 PM
manard manard is offline
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Join Date: May 2015
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Default Stuck around lvl 34 advice? (class advice too)

Hey! I've been playing casually for a few months. I cant seem to get past the mid 30's before I think " Is this all this class will ever do " then start to get the idea to reroll. So far I have

35 necro
34 mage
35 paladin
then two account worth of random teens.

I am happy in at least I didnt go crazy and sell my items for each reroll, but I am really stuck.

I really enjoy dealing damage, I like to see numbers, but I cant deal with being killed caught without a pet (mage), not being able to deal any damage (paladin) or being able to do both, but there's no reason to group as a necro.

I am thinking maybe a melee class, that can deal damage, but doesn't have to run from a fight?

I have an 18 warrior, and liked tanking to a degree and critical hits, but made a halfling for the xp bonus, but feel a little gimped vs a troll or iksar

I havent tried rogue, or ranger.

any advice appreciated, thanks!

ps. I have 1000 plat to outfit any attempt
  #2  
Old 06-28-2016, 03:37 PM
Webeporting Webeporting is offline
Kobold


Join Date: Mar 2016
Posts: 158
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Shaman or enchanter are the options you are looking for. Why?

The grievances you listed with mage, paladin, necro, are they are generally good for one singular purpose. Classes like shaman and enchanter are viable in group and solo roles, and require different playstyles in both. Also, if you aren't a slacker, both are extremely active.

Regarding your mention of melee, monk might be a great fit. Why? You want to be able to deal damage, you are generally the puller for the group, you can also be the tank in certain scenarios, and you can solo quite well, last but not least, you never have to run, just fd = ).

Or just choose warrior and be a wall, and say buff me. Always fun imo.
  #3  
Old 06-28-2016, 03:54 PM
manard manard is offline
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Join Date: May 2015
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Well, I I've tried enchanter, albeit low level. I just didn't like being destroyed in melee.

I guess something else I did like was being able to be self reliant on the most important stat in the game (runspeed) I know shamans can self buff, rangers can at 30, or you can buy Jboots or potions, but I feel like a cheapskate I guess ;w;

I do have a lvl 6 monk with some cured silk and two trace staffs, seems pretty powerful, just needs some AC/HP rings and that 300p staff to run to 50?

I guess I just like being able to do it all
  #4  
Old 06-28-2016, 04:46 PM
Cuktus Cuktus is offline
Aviak


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Quote:
Originally Posted by manard [You must be logged in to view images. Log in or Register.]
Well, I I've tried enchanter, albeit low level. I just didn't like being destroyed in melee.

I guess something else I did like was being able to be self reliant on the most important stat in the game (runspeed) I know shamans can self buff, rangers can at 30, or you can buy Jboots or potions, but I feel like a cheapskate I guess ;w;

I do have a lvl 6 monk with some cured silk and two trace staffs, seems pretty powerful, just needs some AC/HP rings and that 300p staff to run to 50?

I guess I just like being able to do it all
Quote:
Originally Posted by manard [You must be logged in to view images. Log in or Register.]
I thought about that, I do have one at level 9 already. I do have some great armor I could pass over to it, and a few weapons. I made macros to do three songs per press so not that annoying for groups. I dont know _(. _.)_

I seem to be really indecisive, I want a solo king who is a groups best things who can take a hit without pulling up a robe to shit
You sir, are looking for shaman. Roll Ogre. They are the swiss army knife of EQ... Nukes, pets, dots, slows, buffs, whole package. With haste/slows and a Granite Face grinder/poison wind censer you can melee your way into the low 50s. After that it might be something to avoid till you get torpor though.
  #5  
Old 06-28-2016, 03:49 PM
Amyas Amyas is offline
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Necro's are really underrated in a group setting. Patching healing mana bots with dps!
  #6  
Old 06-28-2016, 05:40 PM
Tecmos Deception Tecmos Deception is offline
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Quote:
Originally Posted by Amyas [You must be logged in to view images. Log in or Register.]
Necro's are really underrated in a group setting. Patching healing mana bots with dps!
Don't forget a lot of CC (root, snare, mez, fear, pet offtank), pulling (undead lulls, feign, tricks with pet+feign+mez+snares+roots), and more.

A group necro a lot like a bard or druid, imo; they kinda need to fill in based on what the group has going already. But they DO have the tools to fit into basically any group and do very well in it if you keep your mind open beyond "well my 2-minute dots don't work well cause stuff dies in 25 seconds so I guess I'll just keep soloing."
  #7  
Old 06-28-2016, 05:52 PM
manard manard is offline
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My problem with paladin is that I did more damage through melee and healing than nuking. I farmed and got a ghoulbane, but the damage it did was very poor compared to Baton of Faith even with procs, I have 130 dex which was pretty good for a high elf paladin.

I did unrest for a long time, and that was a great experience tanking and pulling. Got lots of compliments

Someone then suggested jousting, which just seemed very silly to me, I tried it, but was a little disappointing. So went back to grouping, had a great night, then couldnt find a group for two days straight, so rerolled into the mage. Which was fun, sorta...

I might give shaman a try? I figure its just another alt I can park if it isnt for me.

I think if I was ultra rich and had Jboots on every toon it would be less of a problem lol. Should have probably just leveled the necro to 50 for the plat, but had a few days of having a really hard time finding a camp and hung it up for a while.

I went back for a bit and was like, " Wow, nothing can kill me " splitting WC druids and taking them both out.

I dont know what ranger seems cool to me, maybe having armor, weapons, and dual wield.

Probably going to have to try them all to 34 lol
  #8  
Old 06-28-2016, 06:45 PM
Danth Danth is offline
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Quote:
Originally Posted by manard [You must be logged in to view images. Log in or Register.]
So went back to grouping, had a great night, then couldnt find a group for two days straight, so rerolled into the mage. Which was fun, sorta...
A) Your comment I quoted is a fact of life for leveling tank types. It comes with the territory and the occasional groupless periods are part of the cost associated with picking those classes. If you don't like that, don't pick Paladin/Warrior/Shadow Knight. Shadow Knights solo the best of those three, but they're still unremarkable at it, and outright bad prior to level 22.

B) Few people try to melee unslowed monsters past the mid levels. Monster damage output scales more quickly than player hit point pools, and things like Dar Ghoul Knights in Lower Guk will ruin level-appropriate people who try to fight them unslowed 1 vs 1. Folks who insist on trying to melee past the mid levels either joust--which is tedious and slow--or pick a high-damage class like Monk and try to kill stuff before dying then bandage and regen up. Fungi Tunics are common gear items for such people. They're usually also very careful with respect to what they fight, typically favoring low blue /con opponents.

C) Solo Shamans can melee far more than the actual melee classes can on account of having powerful slow spells which cripple monster damage output. The major downside of the Shaman class is the tremendous cost associated with its high-level spells and equipment. This class may be worth a look if you accept the long-term cost associated with it. Note that the Shaman class starts off poorly and doesn't truly come into its own until about the mid 30's--right where you seem to usually run out of gas. It's not a great choice in the teens and 20's.

D) Necromancers make perfectly competent group members, although many folks who play them opt for solo gameplay. If you pick any of the solo-based classes you'll still develop that feeling of, "I can make faster experience on my own." That's what makes the solo classes what they are. The classes which make experience in groups faster than they can solo do so because they can't solo worth a hoot. As Necromancers reach upper levels they tend to gain access to some strategies, such as charming, that they don't typically utilize during low and mid levels.

E) It's important to remember that no single class in EQ gets everything. No matter what you pick you'll lack something, somewhere.

F) Don't imagine Rangers as an up-front melee solo'er. Past mid levels they solo mostly by fear-kiting animals or less commonly by bow kiting.

With all of the above in mind, I'd recommend you either stick with the Necromancer or try out a Shaman.

Danth
  #9  
Old 06-28-2016, 06:57 PM
manard manard is offline
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Join Date: May 2015
Posts: 36
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I enjoyed necro a lot more than my mage due to FD, regen, iksar tails, and just being evil.

One thing I DID really like about necro, is every tier of new spells I felt more powerful, and as the character grew I was able to do more and more things, not less and less.

I wanted to get some gear for the magician and tried to use my paladin, then, I just took the necro and it was a cakewalk, even when it wasnt I could just FD.

Kind of regret not sticking with necro 100% and getting a COS.

I really appreciate the input from everyone.

I guess I am just frustrated with the difficulty, but on the bright side I guess I have a lot of alts.
  #10  
Old 06-28-2016, 03:53 PM
Amyas Amyas is offline
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You might like SK better than pally, you will have necro stuff in plate with harm touch =P?
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