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#31
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The developers on Live already said every complete quest was solved many years ago.
The random quests that seemed to have dead ends, like the named animals in South Karana who drop quest pieces (Cracktusk, Gnawfang, etc.) which have no other purpose, are likely a result of an intern's unfinished project. Many cases of this exist in the early stages of EQ.
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#32
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#33
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stupid Gnawfang and Cracktusk
such a waste of excitement as a tracking class
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Eratani / Cleratani / Eratou / Stabatani / Flopatani / Eratii
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#34
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Plus, having some loose threads allows the devs to tie new expansions into existing content better (not that they ever really bothered doing that so much). | |||
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#35
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I still think it's funny that there's a quest for a dragon whose reward is to drop you in front of something KoS in the hopes that you die horribly.
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#36
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If I am remembering correctly, it was still laborious. I know my own personal story. I decided to try to be first chanter to 60 on my server instead of doing the epic (I ended up being second chanter to 60, on Quellious). I hit 60 before the chanter epic had been solved. I had VoG. So then the epic gets solved and I see the effect, and I'm like wtf. Never did the epic. But also I highly suspect sometimes devs playing the game would leak out infoz on the quests. But one thing is sure, during classic, quests were not solved at lightning speed. Likewise with encounter strats. I remember Trakanon being a "mystery" when Kunark came out, and it took a fair while before my server killed it. Those were different days. People were playing **tons** but at another level they sometimes played like casuals -- ie, not really knowing how to tackle content, not being super-efficient, etc. My take on how players do games these days, they want solutions and maximum efficiency to quests and encounters ASAP. That is one reason why designing a modern MMO is nearly impossible. We all are too good at this shit now. We chew through content too fast. What company wants to spend a year+ developing content that will be beaten in less than a week? We done beat the genre -- to death.
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go go go
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Last edited by Sadre Spinegnawer; 06-20-2016 at 05:42 PM..
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#37
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I just think it is a shame no one ever solved the rogue off-hand epic!
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#38
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edit: speaking of stratics
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#39
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Would have been around 2003-ish. | |||
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#40
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Thanks for all the replies folks. Yeah, it's true that a new mmo like classic EQ would be impossible to market and be a success in todays world. Would be really interesting to see us P99ers try a fresh server that somehow would only be playable without outside help. I know, that would be impossible.
I do really enjoy being able to see how quest turn out. As someone would joined live when LoY came out, questing was just not something anyone I played with did back then... except for PoP progression. As a family man, it's nice being able to do EQ quest even if it's not truely questing using wiki. Oh to be a 14year old loser with 8 hours a day to play again. It's funny tho, even holding the wikis hand while questing, STILL harder than doing a wow quest lol. | ||
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