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#81
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it's everquest dude don't kid yourself
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#82
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Quote:
__________________
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#83
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#84
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consider phinny
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#85
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Quote:
The truth is that I want a world where what you can "fun" and what I call "fun" is equally appreciated and there is a place for. I can completely understand how snap pulling dragons with low numbers can be perceived as fun. It's not to me, but I get that. I proposed that we split the content and allow for you to go outside on the weeks you do not snap pull dragons and I get to go outside on weeks we do not get to passively kill with casuals. Both of us get our "fun" and neither of us burns out. The reason this was not accepted by those who mattered (although it was accepted by every guild other than A/A) is because it means less mobs for you. Sirken said things were changing to include casuals. Your team bucked hard and didn't want an even concession and now no one is happy. /shrug. I'm sure this will be another bump in an otherwise meaningless thread, hurtling through the depths of RnF space where no one can hear you scream. | |||
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#86
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I am seriously dumbfounded by you.
We get it. You think your entente is the salvation of this server. Everquest has always been a game of competition not game difficulty. It is a time sink inherent to the coding that makes the game run. Get over you socialistic tendencies. Your merit toward creating a balance between hardcore and casual is undeserving on this server and game. I doubt one-third of the hardcore raiders who play on Project 1999 think their game should be altered by a casual guild leader.
__________________
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#87
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#88
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#89
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#90
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Quote:
__________________
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