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  #81  
Old 06-20-2016, 11:15 AM
Colgate Colgate is offline
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it's everquest dude don't kid yourself
  #82  
Old 06-20-2016, 11:25 AM
FatMice FatMice is offline
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Quote:
Originally Posted by Legday [You must be logged in to view images. Log in or Register.]
Newp.

The excitement of snap pulling a dragon in to camp while setting up a chain, tank order, monks tagging with low numbers was fun. The whole coordinated effort to pull off kills as people were still logging in where these was even a shred of a chance of a wipe because there was actually a premium on playing well.

Now we get FTE, wait around for the right class comp to log on and pull the thing in for an easy kill. It's boring af. It's so boring that any time anything actually does go wrong, the same players who used to be quick to react and make adjustments on the fly are now out of practice and more commonly make mistakes.

Every time it happens its a reminder of how things used to be fun and now, not so much.
YYUUUUUPPPP!
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  #83  
Old 06-20-2016, 12:18 PM
Gapher Gapher is offline
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Quote:
Originally Posted by Fuddwin [You must be logged in to view images. Log in or Register.]
Really Skew? You honestly think anything will happen to them with Sirken running around? Don't you know how bad Sirken is? What train? Huh? Wha? GJ Awakened, go kick rocks everyone else!
Wow this guy couldn't have been more wrong... Tell me does it get hot under that tinfoil?
  #84  
Old 06-20-2016, 12:36 PM
khysanth khysanth is offline
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consider phinny
  #85  
Old 06-20-2016, 04:52 PM
bktroost bktroost is offline
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Quote:
Originally Posted by Legday [You must be logged in to view images. Log in or Register.]
Newp.

The excitement of snap pulling a dragon in to camp while setting up a chain, tank order, monks tagging with low numbers was fun. The whole coordinated effort to pull off kills as people were still logging in where these was even a shred of a chance of a wipe because there was actually a premium on playing well.

Now we get FTE, wait around for the right class comp to log on and pull the thing in for an easy kill. It's boring af. It's so boring that any time anything actually does go wrong, the same players who used to be quick to react and make adjustments on the fly are now out of practice and more commonly make mistakes.

Every time it happens its a reminder of how things used to be fun and now, not so much.
So if you want to understand something you do not currently understand you have to acknowledge that you are missing something and want to know the truth.


The truth is that I want a world where what you can "fun" and what I call "fun" is equally appreciated and there is a place for. I can completely understand how snap pulling dragons with low numbers can be perceived as fun. It's not to me, but I get that.

I proposed that we split the content and allow for you to go outside on the weeks you do not snap pull dragons and I get to go outside on weeks we do not get to passively kill with casuals. Both of us get our "fun" and neither of us burns out.


The reason this was not accepted by those who mattered (although it was accepted by every guild other than A/A) is because it means less mobs for you.

Sirken said things were changing to include casuals. Your team bucked hard and didn't want an even concession and now no one is happy.


/shrug. I'm sure this will be another bump in an otherwise meaningless thread, hurtling through the depths of RnF space where no one can hear you scream.
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  #86  
Old 06-20-2016, 05:39 PM
FatMice FatMice is offline
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I am seriously dumbfounded by you.

We get it. You think your entente is the salvation of this server.

Everquest has always been a game of competition not game difficulty. It is a time sink inherent to the coding that makes the game run. Get over you socialistic tendencies.
Your merit toward creating a balance between hardcore and casual is undeserving on this server and game.

I doubt one-third of the hardcore raiders who play on Project 1999 think their game should be altered by a casual guild leader.
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  #87  
Old 06-20-2016, 06:03 PM
Pokesan Pokesan is offline
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Quote:
Originally Posted by FatMice [You must be logged in to view images. Log in or Register.]
I am seriously dumbfounded by you.

We get it. You think your entente is the salvation of this server.

Everquest has always been a game of competition not game difficulty. It is a time sink inherent to the coding that makes the game run. Get over you socialistic tendencies.
Your merit toward creating a balance between hardcore and casual is undeserving on this server and game.

I doubt one-third of the hardcore raiders who play on Project 1999 think their game should be altered by a casual guild leader.
eat the rich
  #88  
Old 06-20-2016, 06:11 PM
Ravager Ravager is offline
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Quote:
Originally Posted by FatMice [You must be logged in to view images. Log in or Register.]
Everquest has always been a game of competition not game difficulty.
Incorrect. The game was game of difficulty before the mechanics, quests and how-to's were accessible to the masses.
  #89  
Old 06-20-2016, 06:17 PM
JurisDictum JurisDictum is offline
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Quote:
Originally Posted by Ravager [You must be logged in to view images. Log in or Register.]
Incorrect. The game was game of difficulty before the mechanics, quests and how-to's were accessible to the masses.
This is why a truely 100% classic experience is impossible. Unless you found a group of people that never played and wouldn't look anything up.
  #90  
Old 06-20-2016, 06:20 PM
FatMice FatMice is offline
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Quote:
Originally Posted by Ravager [You must be logged in to view images. Log in or Register.]
Incorrect. The game was game of difficulty before the mechanics, quests and how-to's were accessible to the masses.
This is an information issue not game difficulty. I fear of sounding like Nemce, MMORPG is a game genre. A genre that is inherent to game mechanics not player ability. First person shooters, puzzle games, and pure strategy games pose more difficulty than most mechanics in Everquest. Sorry but Classic Everquest by no means is a difficult game circa late 90's.
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