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  #31  
Old 06-12-2016, 08:28 PM
Taysh Taysh is offline
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Quote:
Originally Posted by Izzni [You must be logged in to view images. Log in or Register.]
Because both left and right courtyards have enough mobs to support an experience group.
Window was open, BUGS was open, general entrance mobs Were open. It was 1 group in the zone the exp group, and some guys camping eefreeti and tranix....


I even offered them the mobs from the King room, all I wanted was the King, They had no druid there who needed the bracer, with my help I could have tripled their exp. Anyways I'm done with this post, I just wanted to know BY GM RULING what the rules were here, not by player based "theory."

You actually have to leave the rooms to come get the mobs that spawn in King room, same with priest...
  #32  
Old 06-12-2016, 08:29 PM
JackFlash JackFlash is offline
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Quote:
Originally Posted by Izzni [You must be logged in to view images. Log in or Register.]
That sure is a lot of excuses.
Solid post.
  #33  
Old 06-12-2016, 08:32 PM
JackFlash JackFlash is offline
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Quote:
Originally Posted by Taysh [You must be logged in to view images. Log in or Register.]
Window was open, BUGS was open, general entrance mobs Were open. It was 1 group in the zone the exp group, and some guys camping eefreeti and tranix....


I even offered them the mobs from the King room, all I wanted was the King, They had no druid there who needed the bracer, with my help I could have tripled their exp. Anyways I'm done with this post, I just wanted to know BY GM RULING what the rules were here, not by player based "theory."

You actually have to leave the rooms to come get the mobs that spawn in King room, same with priest...
If I was in your position, which I have been with my monk (needing code), I would ask nicely if I could DPS outside the group in exchange for the quest item they don't need.

Seems like you went type A douchelawyer on them and, well.......
  #34  
Old 06-12-2016, 08:36 PM
Tenlaar Tenlaar is offline
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Quote:
Originally Posted by Taysh [You must be logged in to view images. Log in or Register.]
I even offered them the mobs from the King room, all I wanted was the King,
You even offered the group the mobs they were already camping when you got there? Wow, never mind, now I see what an awesome and generous person you are.
  #35  
Old 06-12-2016, 08:41 PM
Swish Swish is offline
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Quote:
Originally Posted by Taysh [You must be logged in to view images. Log in or Register.]
I just wanted to know BY GM RULING what the rules were here, not by player based "theory."
Ask a GM then. Jesus Christ.
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  #36  
Old 06-12-2016, 08:43 PM
Taysh Taysh is offline
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Quote:
Originally Posted by Swish [You must be logged in to view images. Log in or Register.]
Ask a GM then. Jesus Christ.
I did, no response.
  #37  
Old 06-12-2016, 08:44 PM
Swish Swish is offline
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Quote:
Originally Posted by Taysh [You must be logged in to view images. Log in or Register.]
I did, no response.
So you made a thread then threw it back at everyone for replying [You must be logged in to view images. Log in or Register.]
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  #38  
Old 06-12-2016, 08:49 PM
Taysh Taysh is offline
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Quote:
Originally Posted by Swish [You must be logged in to view images. Log in or Register.]
So you made a thread then threw it back at everyone for replying [You must be logged in to view images. Log in or Register.]
No, I was curious of what the general population believed.
  #39  
Old 06-12-2016, 08:52 PM
Ravager Ravager is offline
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I believe you'd have spent less energy shrugging the whole thing off and trying again later.
  #40  
Old 06-12-2016, 09:00 PM
mr_jon3s mr_jon3s is offline
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If you look at https://www.project1999.com/forums/s...d.php?t=132299 The play nice Policy in the second point it talks about this.

That being said, you can absolutely "camp" mobs, and you cannot steal another players 'camp'. In general, if the placeholder or placeholders for a spawn are being killed, that 'camp' can be considered held by the player doing the killing so long as they are keeping the placeholders cleared. You do not necessarily need to be at the spawn point to call it 'claimed' while it is uncontested, however, if someone else wishes to contest the 'camp' you do need to return to the 'camp' and maintain a presence at or very near the spawn(s) in order to hold it. It should also be noted that if you camp out or leave the zone, you have forfeited a camp. You cannot hold multiple 'camps' if another group wishes to contest one that you are holding. The player holding multiple 'camps' retains the right to choose which 'camp' to give up.
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