Quote:
Originally Posted by Alarti0001
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Complexity in a system doesn't mean the game can't be simple. Your average gamer argument has no relevance... Something can be very unpopular and still have lots of possibilities. smh It's really hard to talk to you when you can only think though a 2 part system [You must be logged in to view images. Log in or Register.] Go away kiddo.
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Obviously you lack the ability to comprehend basic English.
Sony introduced Landmark the more complex end of EQNext before they built a core audience to play the actual game "EQNEXT." I'm not talking about systems and engines you dope. I'm specifically talking about game mechanics and how to build a large enough player base so you can expand into more complex content. Sony wanted free labor, and when they saw their free labor produce shit because the mechanics were too tedious and complex they nixed the end project and sold their pile of shit.
End of story