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Wrong. Competition (was) very invigorating. Also, having played a wizard here since 2009. Loot wasn't a reason for me to raid... There was like 3 items for a wizard pre-VP and maybe 4 or so in VP. I went years without loot and my DKP can attest to that. I enjoyed initially the challenge of being the underdog and competing against, winning against, and then supplanting a initially stronger force. After I had other goals like helping friends etc. End the end I just like playing with pals and killing dragons. Loot didn't make EQ great... community did.
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To me it seems pretty obvious that you confused why people join raid guilds for why people stay in raid guilds in this post. If you want to pretend to other people here that you had the distinction in mind all along -- that's cool. But I think we both no what went down.
People join raid guilds for kills in the same sense that they play Everquest for kills. That's what the game is mostly. After the third time or so -- that's not a good reason to stick around.
Reflecting on this, I think my first post without including the part about kills is actually less misleading.