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  #121  
Old 04-28-2016, 11:14 AM
Lojik Lojik is offline
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Problem is they don't currently have a dev whose specialty falls under whatever category this bug falls into...at least an active dev. Seems this bug might be in place a while =/
  #122  
Old 04-28-2016, 11:16 AM
Erati Erati is offline
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one day the monk epic graphic, after being broken and not visible to anyone but the wearer, worked. It was magical.

That day will come for paladins/SKs. That day will come.
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  #123  
Old 04-28-2016, 12:05 PM
Danth Danth is offline
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Quote:
Originally Posted by Lojik [You must be logged in to view images. Log in or Register.]
Problem is they don't currently have a dev whose specialty falls under whatever category this bug falls into...at least an active dev. Seems this bug might be in place a while =/
Sadly we had devs who were willing to lower it. Everything would be fine right now if they had never mucked with it in the first place.

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  #124  
Old 04-29-2016, 02:48 PM
Atmas Atmas is offline
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I'm a Software Engineer so I know that people have specialties in tech, but it's a little hard for me to believe that the devs who support the project couldn't modify something that is already in place. In software you generally don't have to re-invent the wheel. I would probably be more willing to believe this could be the issue if it was a network connectivity problem or something more tangential in nature to the game code. However, skills/stat caps are spread throughout the game and a pretty core component.

I have no access to the code but I would think the logic for hybrids should be modified to work just as it does for a functioning class like warrior. IIRC when the cap was taken off I didn't get skill raises to 252 I just got jumped up there (I could be miss-remembering). Anecdotal evidence makes me think that hybrid caps weren't actually increased to innately be the new higher values but were instead changed to be bumped up by some kind of script that runs (or doesn't) always. I would say try removing anything that is fundamentally different from the rest of the code for other classes in handling skill caps.

I wan't to be clear I'm not voicing this opinion to say that I have any expectations on the dev team's time. I appreciate all the uncompensated time and work they put in to this project. I could be totally missing what's going on here. I just hope that this bug isn't going unaddressed because of intimidation of unfamiliarity by the current staff. I have very strong faith in their ability to support the project.
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  #125  
Old 04-29-2016, 08:41 PM
xexbis0 xexbis0 is offline
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It kind of sucks that 2 classes are having to deal with something that is actually vitally important, and they can't get fixed. It's a rough day again for knights as the next patch won't be for 2-3 months, and there's no reason to believe there's going to be any attempt to fix it then either. It would just be fun to see them potentially be able to do a little bit more and actually get to play their classes the way they were intended.
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  #126  
Old 05-02-2016, 10:27 AM
xKoopa xKoopa is offline
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Bump
  #127  
Old 05-07-2016, 12:32 PM
Danth Danth is offline
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Back to page 1.

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  #128  
Old 05-11-2016, 08:00 AM
ezri ezri is offline
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Quote:
Originally Posted by Erati [You must be logged in to view images. Log in or Register.]
That day will come for paladins/SKs. That day will come.
... and bards! don't forget your tanky tanky bards =]
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  #129  
Old 05-14-2016, 03:34 PM
Atmas Atmas is offline
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I just want to be normal
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  #130  
Old 05-14-2016, 03:40 PM
Doctor Jeff Doctor Jeff is offline
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It has been stated multiple times that it is "too difficult" to put knights on the correct hit/defense tables.
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