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  #11  
Old 02-21-2011, 06:19 PM
YendorLootmonkey YendorLootmonkey is offline
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Velious released 16 Dec 2000 per http://www.timetoast.com/timelines/33422

Developer's Letter stating Hybrid XP penalties were a design error:
http://everquest.allakhazam.com/edit...rs_letter.html

Short answer: about one month after Velious release.
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  #12  
Old 02-21-2011, 06:20 PM
Kender Kender is offline
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Quote:
Originally Posted by DevGrousis [You must be logged in to view images. Log in or Register.]
I am also curious about when/if Hybrid penalties will be taken off. You all know how adamant i am about expressing the shit sandwich that is the Hybrid Penalty. I thought it was after Kunark, but someone else told me that it was after Velious.
Correct

http://everquest.allakhazam.com/edit...rs_letter.html
  #13  
Old 02-21-2011, 06:21 PM
Kender Kender is offline
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Quote:
Originally Posted by YendorLootmonkey [You must be logged in to view images. Log in or Register.]
Velious released 16 Dec 2000 per http://www.timetoast.com/timelines/33422

Developer's Letter stating Hybrid XP penalties were a design error:
http://everquest.allakhazam.com/edit...rs_letter.html

Short answer: about one month after Velious release.
pfft beat me by the time it took to type my reply 8)
  #14  
Old 02-21-2011, 06:31 PM
DevGrousis DevGrousis is offline
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so since we are talking timelines does that mean after Kunark, we have a few months to wait for Velious?
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  #15  
Old 02-21-2011, 07:05 PM
Hoggen Hoggen is offline
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Someone mentioned lures for wizards. They failed to mention jyll's series of PBAE and post 50 pillar spells. These are huge ( Jyll's for AE groups, pillars for quad kiting).
  #16  
Old 02-21-2011, 07:23 PM
Torqumada286 Torqumada286 is offline
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Quote:
Originally Posted by Ralexia [You must be logged in to view images. Log in or Register.]
Feign Death will change. Currently, when a monk(or sk, or necro) successfully FD's, every mob forgets about him 100% of the time. Once the FD nerf occurs, mobs above lvl 32(I think) will forget about the monk only a small percent of the time. Instead, they'll reaggro the monk when he stands up unless they have returned to their spawn point or a certain amount of time has passed. This makes pulling easier at times and harder at other times.
I'm pretty sure that was changed before Kunark, in the fall of 1999. There was a big Monk sit in on one of the servers in like October of 1999 due to the changes to FD. I was working that day, so I wasn't able to attend. Smed showed up as a giant gnome to talk to everyone. There were some tweaks after that, which involve the 35th level cutoff due to the input from the monk community, but the main change was months before Kunark came out. That may be what the server is using now, because there wasn't a "Your enemies have forgotten" you message in classic live EQ.

Edit: I'm off a little on my timeline. The changes went live December 1st., which is still 3 or 4 months before Kunark went live.

Torqumada
Last edited by Torqumada286; 02-21-2011 at 07:41 PM..
  #17  
Old 02-21-2011, 07:44 PM
tj218 tj218 is offline
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Rogues already have Evade.
  #18  
Old 02-21-2011, 09:46 PM
VincentVolaju VincentVolaju is offline
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Quote:
Originally Posted by Omnimorph [You must be logged in to view images. Log in or Register.]
As taunt is, it only works on mobs that are a lower level than you. In kunark i believe it works on higer level mobs and puts you to the top of the aggro list by a small amount. Effectively drawing instant aggro on a successful taunt.
Oh wow, that would be amazing. Maybe I will end up doing a Warrior then after all. Assuming I do, which weapons in Kunark are the new "SSoY". And how much do you think theyll cost on average?
  #19  
Old 02-21-2011, 09:52 PM
Brambletoe Brambletoe is offline
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Quote:
Originally Posted by Ralexia [You must be logged in to view images. Log in or Register.]
Feign Death will change. Currently, when a monk(or sk, or necro) successfully FD's, every mob forgets about him 100% of the time. Once the FD nerf occurs, mobs above lvl 32(I think) will forget about the monk only a small percent of the time. Instead, they'll reaggro the monk when he stands up unless they have returned to their spawn point or a certain amount of time has passed. This makes pulling easier at times and harder at other times.
Im curious how this would ever make pulling easier...
  #20  
Old 02-21-2011, 10:32 PM
Torqumada286 Torqumada286 is offline
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Quote:
Originally Posted by Brambletoe [You must be logged in to view images. Log in or Register.]
Im curious how this would ever make pulling easier...
By timing things so mobs makes it back to their spawn points before the wanted target. If they are far enough apart, they don't aggro when the monk stands back up and you can get the single pull. It takes a little practice.

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