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  #11  
Old 02-20-2011, 03:48 AM
Toehammer Toehammer is offline
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Originally Posted by fastboy21 [You must be logged in to view images. Log in or Register.]
wrong. they would like to remove those features but they CAN'T remove many of them.

you are correct that there are some features which they have implemented, but the only one that i can really think of off the top of my head is the tell queue when zoning. clearly a non classic feature, but they implemented on p99 after the server had been up for some time.

p.s. i don't see why you have to resort to name calling. if thats your bag, just start the thread in R and F next time.
although I am not actually sure if they can or can't remove some things, i would imagine they can change run speed and the purple text on items... maybe not i dunno, but if they can and have not then it is dumb for them to change some other thing

I use the purple text example because it is similar to the improved spell interface. It makes typing/clicking/tedious things that really don't improve the gaming experience just go away. I don't wanna type out all the stuff on an item I have to sell, nor do I want to read it. The spellsets and spell list function similarly. Why waste time flipping through pages or dragging and dropping.

I remember the biggest improvement from Diablo 1 to Diablo 2 was instituting a function where you could hold down the mouse button to continuously attack. It eliminated button mashing, something that was pointlessly annoying. Eliminating spellsets would be pointlessly annoying. These small changes improve the gameplay experience significantly. We could also bring back staring at your spell book to med (although not sure when this was originally changed).

I think that adhering strictly to a robot-like "must remain classic, mind inflexible cannot compute" attitude is detrimental. Although Sony screwed up many things later on, spellsets/list dropdowns weren't one of them. I see the spellsets/lists exactly like purple item text linking... saves time, saves spam/button mashing, and makes things smoother.

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Originally Posted by fastboy21 [You must be logged in to view images. Log in or Register.]
yes, clearly meant with sincere kindness when done. piss off.
don't get upset please, everything in jest, debating on the internet is fun
  #12  
Old 02-20-2011, 08:07 AM
porigromus porigromus is offline
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If they can take away the spell set load, great! This will provide a more classic like experience which is the goal of the project. Hopefully they can eventually fix the issue with the mob run speed as well.
  #13  
Old 02-20-2011, 12:48 PM
fastboy21 fastboy21 is offline
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Quote:
Originally Posted by Toehammer [You must be logged in to view images. Log in or Register.]
although I am not actually sure if they can or can't remove some things, i would imagine they can change run speed and the purple text on items... maybe not i dunno, but if they can and have not then it is dumb for them to change some other thing

I use the purple text example because it is similar to the improved spell interface. It makes typing/clicking/tedious things that really don't improve the gaming experience just go away. I don't wanna type out all the stuff on an item I have to sell, nor do I want to read it. The spellsets and spell list function similarly. Why waste time flipping through pages or dragging and dropping.

I remember the biggest improvement from Diablo 1 to Diablo 2 was instituting a function where you could hold down the mouse button to continuously attack. It eliminated button mashing, something that was pointlessly annoying. Eliminating spellsets would be pointlessly annoying. These small changes improve the gameplay experience significantly. We could also bring back staring at your spell book to med (although not sure when this was originally changed).

I think that adhering strictly to a robot-like "must remain classic, mind inflexible cannot compute" attitude is detrimental. Although Sony screwed up many things later on, spellsets/list dropdowns weren't one of them. I see the spellsets/lists exactly like purple item text linking... saves time, saves spam/button mashing, and makes things smoother.



don't get upset please, everything in jest, debating on the internet is fun
Here is the thing: I actually agree with you that there are some features that weren't in classic that got added that made the game better.

I agree that typing out all the stats on items, even though non-classic (it got added around the end of luclin/beginning of pop iirc) makes the game "better without losing the classic feel."

With the spell memming change, I would disagree. I think it does change the classic feel. Being a caster come with great advantages in EQ and relatively few disadvantages. One of the disadvantages was that you needed to stare at your spell book to meditate. (The devs have said before that they haven't been able to do this yet.)

Another disadvantage is that to switch up your spells in the middle of a fight was very difficult (you had to stop moving, sit down, open the book, flip through it to the right spell, unclick the memmed gem, click on the new spell, then wait the mem time---all the while btw, your spell book blocked your view of the area and if you got hit you would take full damage because you were sitting). Some of that difficulty still exists in the current system (sitting, waiting to mem, etc), but a good deal of it is removed.

Simply put, it makes changing spells mid-fight much easier. This isn't just a convenience change imo, like linking items instead of typing them out or tell queues, but a real change in a weakness of spell casters. I don't think its huge, and I don't think it DRASTICALLY changes the caster experience...but I think it is noticeable and does effect game play.

The problem with picking and choosing which "classic features" should or shouldn't be in the game is that everyone has their own opinion on what the standard should be. IMO, the best standard should be that if it wasn't actually in classic it simply shouldn't be here. That's only my opinion, and I respect those who see otherwise.

To be honest, I like many of the non-classic features. I think Sony (ducks and covers) wasn't always wrong in the changes they implemented. I am playing on vulak atm, and I actually think the gameplay feels fresh and smooth----definitely non classic BIG TIME---but fun and enjoyable nonetheless.
  #14  
Old 02-20-2011, 12:50 PM
Volsic Volsic is offline
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I'll be sad when it goes because I'll actually have to organize my spellbook... but I'll live.
  #15  
Old 02-20-2011, 04:01 PM
Autotune Autotune is offline
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Right clicking to change a spell is not that bad.

removing saved spell sets, will suck ass.

Thankfully I'm a necro. I feel sorry for all you other casters.
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  #16  
Old 02-20-2011, 04:06 PM
Nedala Nedala is offline
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Remember when they changed duck-interupts-spells for like one day (on p99) ? It was changed so a spell was still interrupted not immediatly but after the cast was done, everyone was so used to duck interrupting spells that it was a real pain and was taken out shortly after. I think it would be the same with spell sets, people are used to it now, taking them out now would hurt a lot.
  #17  
Old 02-20-2011, 04:58 PM
moklianne moklianne is offline
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Quote:
Originally Posted by fastboy21 [You must be logged in to view images. Log in or Register.]
The problem with picking and choosing which "classic features" should or shouldn't be in the game is that everyone has their own opinion on what the standard should be. IMO, the best standard should be that if it wasn't actually in classic it simply shouldn't be here. That's only my opinion, and I respect those who see otherwise.

.
Well, when it comes to spells sets, you don't have to use them if you don't want to...much like I'm sure most are not using the original box-view UI, but you still can if you wish without taking the ability to use a newer one away from other users.

It is kinda of interesting how some 'enhancements' being rolled out are essentially feature nerfs. This is fine, as it goes along with the mission statement for the server. However, we'd like the population to grow, not shrink by making it more of a pain in the ass to play.
Last edited by moklianne; 02-20-2011 at 05:04 PM..
  #18  
Old 02-21-2011, 11:50 AM
runlvlzero runlvlzero is offline
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Quote:
Originally Posted by fastboy21 [You must be logged in to view images. Log in or Register.]
Here is the thing: I actually agree with you that there are some features that weren't in classic that got added that made the game better.

I agree that typing out all the stats on items, even though non-classic (it got added around the end of luclin/beginning of pop iirc) makes the game "better without losing the classic feel."

With the spell memming change, I would disagree. I think it does change the classic feel. Being a caster come with great advantages in EQ and relatively few disadvantages. One of the disadvantages was that you needed to stare at your spell book to meditate. (The devs have said before that they haven't been able to do this yet.)

Another disadvantage is that to switch up your spells in the middle of a fight was very difficult (you had to stop moving, sit down, open the book, flip through it to the right spell, unclick the memmed gem, click on the new spell, then wait the mem time---all the while btw, your spell book blocked your view of the area and if you got hit you would take full damage because you were sitting). Some of that difficulty still exists in the current system (sitting, waiting to mem, etc), but a good deal of it is removed.

Simply put, it makes changing spells mid-fight much easier. This isn't just a convenience change imo, like linking items instead of typing them out or tell queues, but a real change in a weakness of spell casters. I don't think its huge, and I don't think it DRASTICALLY changes the caster experience...but I think it is noticeable and does effect game play.

The problem with picking and choosing which "classic features" should or shouldn't be in the game is that everyone has their own opinion on what the standard should be. IMO, the best standard should be that if it wasn't actually in classic it simply shouldn't be here. That's only my opinion, and I respect those who see otherwise.

To be honest, I like many of the non-classic features. I think Sony (ducks and covers) wasn't always wrong in the changes they implemented. I am playing on vulak atm, and I actually think the gameplay feels fresh and smooth----definitely non classic BIG TIME---but fun and enjoyable nonetheless.
I can agree with everything you say here, but is it really worth it? Now on a cleric its not a big deal, but for a class like shaman or enchanter its going to make it painful. I for one just am not sure it is a mechanic enough to warrant changing. When was FITB removed late kunark? Velious? were coming up on a time when half this stuff would need to be re-implemented anyway lol, although I am pretty sure right click spells were post luclin.
  #19  
Old 02-21-2011, 12:05 PM
skipdog skipdog is offline
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What is wrong with mob run speed? I thought it was the same as it was back in the day...
  #20  
Old 02-21-2011, 12:49 PM
karsten karsten is offline
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i have always been a fan of "as close to classic without being super annoying and stupid" hence my aversion to things like the boats. This is another thing that is >< and will make shaman raid burnout as bad as bard raid burnout [You must be logged in to view images. Log in or Register.] would heartily ask and encourage this change to not be implemented :/
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