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			#11  
			
			
			
			
			
		 
		
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 Seems some of the monk anims were lumped in with spellcasting animations; flying kick is T07, and two non-kicking ones (I can never remember which is which animation-wise) are T08 and T09. Also found and fixed the bug I was having with the 2hs-specific tool. And for reference, the O## anims are idle animations. edit: Also interesting to note that there are extra pieces for the model's animation skeleton that are apparently only moved during spellcasting animations, presumably to guide particle emitters. Probably already known by Telin, though.  | |||
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						Last edited by Zaela; 04-27-2016 at 05:57 PM..
					
					
				
			 
		
		
		
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