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  #1  
Old 04-25-2016, 07:46 AM
khanable khanable is offline
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Quote:
Originally Posted by Zaela [You must be logged in to view images. Log in or Register.]
Do they do the "sink into the floor while flicking my wrist" anim? If so, they could either change which anim packet is sent from the server, or I could hack together something to write over that anim with another anim's data (maybe the 2hb poke anim?).
Yeah, they tip their toes into the world and swing the sword likes its too heavy [You must be logged in to view images. Log in or Register.]
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Old 04-25-2016, 12:31 PM
Zaela Zaela is offline
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Originally Posted by khanable [You must be logged in to view images. Log in or Register.]
Yeah, they tip their toes into the world and swing the sword likes its too heavy [You must be logged in to view images. Log in or Register.]
I noticed this quote from a thread from a couple years ago...

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Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
iksars never had a 2hs slash animation of which I'm aware.
If that is the case, and they should classically be doing some other animation instead, that should be really easy to change on the serverside.

Against current eqemu code, maybe something like this in Mob::AttackAnimation in attack.cpp (additions in bold):
Code:
case ItemType2HSlash: // 2H Slashing
{
	skillinuse = Skill2HSlashing;
	//should this apply to female iksars? has anyone ever seen a female iksar swing a 2hs?
	type = (GetRace() == IKSAR && GetGender() == 0) ? <desired animation number goes here> : anim2HSlashing;
	break;
}
If you want to try an equivalent clientside change I could probably put something together pretty quick. Replacing the 2hs anim with the 2hb poke anim should be easy, 2hb anim is 1 frame shorter and I think I can fudge the difference. Replacing it with an anim with more frames would take a little more effort. Just need to know which anim. Or I could make something to replace it with an arbitrary iksar anim, but that would take more effort.
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