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| View Poll Results: Did you like the ToV racing? | |||
| Yea it was fun |
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51 | 34.23% |
| Nope, hated it. |
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38 | 25.50% |
| Meh, don't care, coth or race |
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60 | 40.27% |
| Voters: 149. You may not vote on this poll | |||
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#261
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#262
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#263
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#264
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All the changes Verant/Sony made were to combat the problems as they arose on Live. Specifically Epic revamps (to move epic pieces off top-end raid content), adding roamers to safe spots and rooting dragons in ToV (to force crawling instead of training), and eventually instancing. They screwed up pretty bad with the VT key quest and making Rallos Zek easily bottlenecked to keep other guilds out of Elemental Planes.
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Green
Tofusin - Monk <Force of Will> Manowarr - Druid Blue Tofusin - 60 Monk <BDA> Shiroe - 60 Enchanter Manowarr - 60 Druid | |||
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#265
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Tofusin - Monk <Force of Will> Manowarr - Druid Blue Tofusin - 60 Monk <BDA> Shiroe - 60 Enchanter Manowarr - 60 Druid | |||
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#266
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#267
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I don't really think being given anything in ToV should even be considered. That's the endgame zone reserved for those willing to do whatever it takes. There are other encounters outside of that tjough that losing pixels once every 3 spawn cycles wouldnt really kill anybody and would allow the casual guilds to actually experience Velious while seeing a tiny dabble of premium loot. Some fun dragons. Some difficult encounters and some tank and spank fights.
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#TeamLizard for Life
Server first Shaman 10th Ring. | |||
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#269
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More rules sucks. But it won't be the server killer...What i post below though , will.
Since having a variance of 16 hours (non classic) I've seen a lot of people leave due to burnout and yet new ones come. BUT ( You only have a limited amount of these players , before you run out) So yes it sucks too , and is very likely that in the future this will be looked at as a main culprit in "killing the server" and honestly probably kills real people in real life too. (change the shit , it is unhealthy , it is unclassic) . With GM recently stating they want more variance and "will not lower it" , then I guess we will have to deal with it. Hell , even 10 hour variance would take the edge off and literally save lives both in game and RL. They don't have to remove it , rather modify. By all means though , kill.. I mean do the game as you wish, you made it. The Killer ... The "dagger to the heart of p1999". The final and true killer (using killer instead of killers because I'm sure at least 1 (if not more) of these will fall short. But really common sense should ring your bell here. with so many daggers being thrown , 1 is bound to strike a deadly blow. 1. Pantheon - EQ1 version 2.0? will see. It is going to be hard for a new company to match the fear factor of classic EQ. Mainly due to the carebear generations being raised. And let me tell you , I would rather play with a Casual p99er > Carebear all day. 2. A new Project 1999 blue / red with accurate Timeline. (more a savior than a killer in some aspects but eluding to the current two servers , this would be a dagger to the heart. It could be 1 month or 1 year etc. , Doesn't matter because it WILL decline the current servers until only a crazy person population would remain. Unless new custom content was released which it has been talked about but highly doubtful and ... a big factor would be will they still keep 16 hour variance? ) 3. Camelot Unchained - More of a red killer 4.Uthgaard DAoC again - more of a red killer. Another unlikely scenario but I would definitely (if i was in Rogean's shoes) push a hard coded teams 99 before Uthgaard release because Vallon zek in 1999-2002 ish was the shit before Sony decided to allow X/Cross teaming. Haven't ya had enough of this "Uthgaard bane" in the past here on p99...cough GM Uthgaard (loved them GM events though). The world is trying to tell ya something...might be a smart decision to at least look into it. or not , continue to ignore it and try a release after Daoc and Uthgaard immerse the limited pool of people who play these types of games. GL w/ that , or rather more likely GG?
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Turp --- Purpl
60 Shm 60 Wiz | ||
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#270
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To be fair, I think that the smaller guilds should have to give up all rights to ToV for the 1/3 spawns of the mobs I'm referring to much like VP was in Kunark. I think that would be a nice middle ground where each side of the fence didn't even have to care about what the other side is doing. The problem lies in the fact that the larger guilds thrive on being able to deny people content. It's part of the fun for them. It's not competition. It's a lot about pixels and being able to cockblock and throw their image around as if they are accomplishing something that people simply can't. That's why they do what they do.
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#TeamLizard for Life
Server first Shaman 10th Ring. | |||
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