Project 1999

Go Back   Project 1999 > General Community > Rants and Flames

View Poll Results: Did you like the ToV racing?
Yea it was fun 51 34.23%
Nope, hated it. 38 25.50%
Meh, don't care, coth or race 60 40.27%
Voters: 149. You may not vote on this poll

Closed Thread
 
Thread Tools Display Modes
  #261  
Old 04-18-2016, 03:33 PM
FatMice FatMice is offline
Fire Giant

FatMice's Avatar

Join Date: Jul 2014
Location: Brooklyn
Posts: 648
Default

Quote:
Originally Posted by Mistle [You must be logged in to view images. Log in or Register.]
No, the real difference is that if casual raiders were given rules that allowed them realistic shots, your guild and the other "A" would fall apart completely within a month, while the casual guilds would keep on keeping on, because they dont define themselves as 'the 4%' like you just did, and as functioning adults are literally aghast that there are really people who do, and what they put up with to be there...
This is where you get the hardcore players to loose their shit and call your a casual slumlord. Why do you think you or anyone else should be given a free shot at anything; let alone a rule set allowing this to be true? Right now the hardest content this game has to offer is a run up style of play while the A/A is not even touching Kunark mobs. There is absolutely no excuse anyone who wants to kill raid mobs in NToV or Kael. Show up to the start line and hopefully you get a favorable spawn due to variance. I do this. Gimp does this. Eratani does this (sorry if I spelled you're name wrong).
__________________
G Meters d'Funk <Good Guys>
---
B Zoole <Indignation/Forsaken/Aftermath> (retired)
  #262  
Old 04-18-2016, 03:33 PM
Raev Raev is offline
Planar Protector


Join Date: Sep 2014
Posts: 2,290
Default

Quote:
Originally Posted by Man0warr [You must be logged in to view images. Log in or Register.]
There can't be a rotation if the top 2 guilds don't abide by it.
You are conveniently forgetting that there was a rotation on this server at one point, and if it had been maintained going into Velious I think it's not impossible that we'd still have an R/C system
  #263  
Old 04-18-2016, 03:35 PM
Legday Legday is offline
Sarnak


Join Date: Jul 2015
Posts: 350
Default

Quote:
Originally Posted by Kileras [You must be logged in to view images. Log in or Register.]
our prime time numbers are near the 40's if we are lucky. All guilds are carried by those willing to "do the work" that A/A and the like have set as the precedent. you can have 100 online and it doesn't really matter if you don't have a core 20 people willing to track/race at all hours. Dispersing the weight is a skill set, and a logistical feat for any guild. The only thing that differentiates the guild tiers at this point and their "quality" as a guild is how hard that core crew are willing to go to secure the mobs
Nailed it.
  #264  
Old 04-18-2016, 03:35 PM
Man0warr Man0warr is offline
Planar Protector


Join Date: Nov 2010
Posts: 1,734
Default

Quote:
It was just as much of a shitshow on live, at least on bristlebane. And if they had the ability to batphone then I'm sure they would have. The difference was continuous expansions allowing all guilds to progress. So while the tier 1 guilds were plowing through ssra and vt, we were doing velious and minor luclin mobs. While they were farming time we were just hitting elementals. You could be casual and still feel like you're progressing even if at a lower tier
The content wasn't released fast enough and there will never be enough of it on P99 for that to work.

All the changes Verant/Sony made were to combat the problems as they arose on Live. Specifically Epic revamps (to move epic pieces off top-end raid content), adding roamers to safe spots and rooting dragons in ToV (to force crawling instead of training), and eventually instancing. They screwed up pretty bad with the VT key quest and making Rallos Zek easily bottlenecked to keep other guilds out of Elemental Planes.
__________________
Green
Tofusin - Monk <Force of Will>
Manowarr - Druid

Blue
Tofusin - 60 Monk <BDA>
Shiroe - 60 Enchanter
Manowarr - 60 Druid
  #265  
Old 04-18-2016, 03:38 PM
Man0warr Man0warr is offline
Planar Protector


Join Date: Nov 2010
Posts: 1,734
Default

Quote:
Originally Posted by Raev [You must be logged in to view images. Log in or Register.]
You are conveniently forgetting that there was a rotation on this server at one point, and if it had been maintained going into Velious I think it's not impossible that we'd still have an R/C system
No, one of the big reasons the rotation fell apart is Rogean/Sirken/Nilbog heavily hinting at the Class system being removed with Velious in the announcement stream months and months before the rotation died. They felt pretty strongly that the extra raid targets would fix all the problems with the raid scene.
__________________
Green
Tofusin - Monk <Force of Will>
Manowarr - Druid

Blue
Tofusin - 60 Monk <BDA>
Shiroe - 60 Enchanter
Manowarr - 60 Druid
  #266  
Old 04-18-2016, 03:41 PM
FatMice FatMice is offline
Fire Giant

FatMice's Avatar

Join Date: Jul 2014
Location: Brooklyn
Posts: 648
Default

Quote:
Originally Posted by Raev [You must be logged in to view images. Log in or Register.]
You are conveniently forgetting that there was a rotation on this server at one point, and if it had been maintained going into Velious I think it's not impossible that we'd still have an R/C system
I think you would find a few people in both A/A who would be tolerate of a modified class rotation system. Something with Key Mobs/Tiers.
__________________
G Meters d'Funk <Good Guys>
---
B Zoole <Indignation/Forsaken/Aftermath> (retired)
  #267  
Old 04-18-2016, 03:43 PM
xexbis0 xexbis0 is offline
Sarnak

xexbis0's Avatar

Join Date: Nov 2012
Posts: 262
Default

Quote:
Originally Posted by FatMice [You must be logged in to view images. Log in or Register.]

I'd rather play on the side of the 4% of the server that likes to kill everything and push the limits of content when I log on to this server when I am not able to. That is the difference between you an I.
9/10 spin. I hadn't heard the "I live for the 4 AM weekday batphones" before. But Fugues pretty much nailed it. Neither Aftermath or Awakened are going anywhere til their dedicated trackera who put in insane amounts of hours decide to hang up the boots.

I don't really think being given anything in ToV should even be considered. That's the endgame zone reserved for those willing to do whatever it takes. There are other encounters outside of that tjough that losing pixels once every 3 spawn cycles wouldnt really kill anybody and would allow the casual guilds to actually experience Velious while seeing a tiny dabble of premium loot. Some fun dragons. Some difficult encounters and some tank and spank fights.
__________________
#TeamLizard for Life
Server first Shaman 10th Ring.
  #268  
Old 04-18-2016, 03:45 PM
FatMice FatMice is offline
Fire Giant

FatMice's Avatar

Join Date: Jul 2014
Location: Brooklyn
Posts: 648
Default

You call it spin. I call it the way I play? I don't understand.
__________________
G Meters d'Funk <Good Guys>
---
B Zoole <Indignation/Forsaken/Aftermath> (retired)
  #269  
Old 04-18-2016, 03:50 PM
Turp Turp is offline
Sarnak

Turp's Avatar

Join Date: Mar 2012
Posts: 304
Exclamation

More rules sucks. But it won't be the server killer...What i post below though , will.

Since having a variance of 16 hours (non classic) I've seen a lot of people leave due to burnout and yet new ones come.
BUT ( You only have a limited amount of these players , before you run out)
So yes it sucks too , and is very likely that in the future this will be looked at as a main culprit in "killing the server" and honestly probably kills real people in real life too. (change the shit , it is unhealthy , it is unclassic) .
With GM recently stating they want more variance and "will not lower it" , then I guess we will have to deal with it. Hell , even 10 hour variance would take the edge off and literally save lives both in game and RL. They don't have to remove it , rather modify. By all means though , kill.. I mean do the game as you wish, you made it.

The Killer ... The "dagger to the heart of p1999". The final and true killer (using killer instead of killers because I'm sure at least 1 (if not more) of these will fall short. But really common sense should ring your bell here. with so many daggers being thrown , 1 is bound to strike a deadly blow.

1. Pantheon - EQ1 version 2.0? will see. It is going to be hard for a new company to match the fear factor of classic EQ. Mainly due to the carebear generations being raised. And let me tell you , I would rather play with a Casual p99er > Carebear all day.

2. A new Project 1999 blue / red with accurate Timeline. (more a savior than a killer in some aspects but eluding to the current two servers , this would be a dagger to the heart. It could be 1 month or 1 year etc. , Doesn't matter because it WILL decline the current servers until only a crazy person population would remain. Unless new custom content was released which it has been talked about but highly doubtful and ... a big factor would be will they still keep 16 hour variance? )

3. Camelot Unchained - More of a red killer

4.Uthgaard DAoC again - more of a red killer. Another unlikely scenario but I would definitely (if i was in Rogean's shoes) push a hard coded teams 99 before Uthgaard release because Vallon zek in 1999-2002 ish was the shit before Sony decided to allow X/Cross teaming.
Haven't ya had enough of this "Uthgaard bane" in the past here on p99...cough GM Uthgaard (loved them GM events though).
The world is trying to tell ya something...might be a smart decision to at least look into it.
or not , continue to ignore it and try a release after Daoc and Uthgaard immerse the limited pool of people who play these types of games.
GL w/ that , or rather more likely GG?
__________________
Turp --- Purpl
60 Shm 60 Wiz
  #270  
Old 04-18-2016, 03:52 PM
xexbis0 xexbis0 is offline
Sarnak

xexbis0's Avatar

Join Date: Nov 2012
Posts: 262
Default

Quote:
Originally Posted by FatMice [You must be logged in to view images. Log in or Register.]
You call it spin. I call it the way I play? I don't understand.
Besides the fact you contradict what you're saying in your own post? I don't really care to be honest. Was mostly being sarcastic.

To be fair, I think that the smaller guilds should have to give up all rights to ToV for the 1/3 spawns of the mobs I'm referring to much like VP was in Kunark. I think that would be a nice middle ground where each side of the fence didn't even have to care about what the other side is doing.

The problem lies in the fact that the larger guilds thrive on being able to deny people content. It's part of the fun for them. It's not competition. It's a lot about pixels and being able to cockblock and throw their image around as if they are accomplishing something that people simply can't. That's why they do what they do.
__________________
#TeamLizard for Life
Server first Shaman 10th Ring.
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 06:52 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.