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  #91  
Old 04-15-2016, 08:13 PM
Sancta Sancta is offline
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Quote:
Originally Posted by myriverse [You must be logged in to view images. Log in or Register.]
There is one reason I play on this server, and it's got nothing at all to do with classic.

The boxing policy.
Finally someone gets it, I'm sure many more people would play on p2002 or tak if those servers had the same boxing policy as P99. I can almost guarantee 99% they would, get it?
  #92  
Old 04-15-2016, 08:34 PM
Alanus Alanus is offline
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On the topic of AAs, they were great at first. Luclin AAs were about perfect. Nothing super overpowering (well, once Manaburn got nerfed), nothing that really was game-changer for the most part. Just stuff that really helped, but weren't essential.

However, in PoP, they adjusted the encounters for AAs. For example, raid mobs in PoFire had AEs of like 2k and higher, so if you didn't have healers with Mass Group Buff and a group heal (to heal the entire raid), you couldn't kill those mobs. You also had to wait for them to recharge before you could pull a mob, if you already used it.

The gear changed so much, too. Items got much, much, much more powerful. If you took an expansion of two off, for whatever reason, you were so far behind that it was impossible to catch up since everyone had 500+ AA more than you now, and your formerly uber gear is now laughable and you are essentially useless.
  #93  
Old 04-15-2016, 08:45 PM
Zar211 Zar211 is offline
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Define classic?

classic
when something is amazing, cool, an old school way back, funny or otherwise totally worth remembering or mentioning.

I didn't personally care for Luclin, but really enjoyed PoP, did port books ruin the game? IMO no, while it was nice to not have to wait for a porter to get to trivial areas, it was still faster with porters for end game areas.

Did the bazaar ruin the game? IMO, nope, while it gave people the option to sleep and sell, more power to them, didn't ruin my experience.

What DID ruin EQ was that shit-hole expansion called Gates of Discord, if you played anything past PoP, i'm fairly confident you would agree with PoP being the end of " classic " era.
  #94  
Old 04-16-2016, 09:39 AM
Trungep99 Trungep99 is offline
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Luclin was lame, the nexus alone kind of ruined the appeal behind of classic eq with quick transport between areas without a wiz or Druid friend.
  #95  
Old 04-16-2016, 10:12 AM
Amyas Amyas is offline
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I loved the AA in luclin PoP made 60% of the game worthless PoP killed EQ for me.
  #96  
Old 04-16-2016, 10:39 AM
Vexenu Vexenu is offline
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MMOs work by providing the player a series of hoops to jump through. The player receives satisfaction through the process of jumping through those hoops: the planning, the anticipation, the organization, the execution and finally the aftermath. Then it's on to the next hoop to repeat the process. These hoops are most obviously recognized in the form of levels and items. Each level is a hoop to jump through, and each piece of gear the player works to acquire is another. Other games have copied this basic formula.

What makes Everquest different from most of its successors, however, is all of its little hoops. Finding a group is a hoop to jump through. Getting from point A to point B is a hoop. Simply farming enough platinum to purchase an item does not mean one can immediately buy it. You have to find the item for sale in EC and meet up with the seller. Another hoop. If you make an alt and want to gear him out, you have to find another trustworthy player to transfer items for you. Another hoop.

Basically, EQ is filled with hoops that must be jumped through at every level of the game. This is why the game is satisfying - usually inexplicably to the uninitiated - because doing even relatively simple things provides some base level of challenge and effort, and when finished we feel some sense of accomplishment, however minor (i.e. taking the boat from Erudin to Qeynos - a small victory!). Of course, this is also what makes the game such an enormous timesink, and what can make it feel like work at times. But it is what it is - that's Everquest.

This is why so many of the post-Velious changes drastically altered the feel of the game. The removal of hoops - even small ones - resulted in a different gaming experience.
  #97  
Old 04-16-2016, 02:12 PM
Evia Evia is offline
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Quote:
Originally Posted by Vexenu [You must be logged in to view images. Log in or Register.]
MMOs work by providing the player a series of hoops to jump through. The player receives satisfaction through the process of jumping through those hoops: the planning, the anticipation, the organization, the execution and finally the aftermath. Then it's on to the next hoop to repeat the process. These hoops are most obviously recognized in the form of levels and items. Each level is a hoop to jump through, and each piece of gear the player works to acquire is another. Other games have copied this basic formula.

What makes Everquest different from most of its successors, however, is all of its little hoops. Finding a group is a hoop to jump through. Getting from point A to point B is a hoop. Simply farming enough platinum to purchase an item does not mean one can immediately buy it. You have to find the item for sale in EC and meet up with the seller. Another hoop. If you make an alt and want to gear him out, you have to find another trustworthy player to transfer items for you. Another hoop.

Basically, EQ is filled with hoops that must be jumped through at every level of the game. This is why the game is satisfying - usually inexplicably to the uninitiated - because doing even relatively simple things provides some base level of challenge and effort, and when finished we feel some sense of accomplishment, however minor (i.e. taking the boat from Erudin to Qeynos - a small victory!). Of course, this is also what makes the game such an enormous timesink, and what can make it feel like work at times. But it is what it is - that's Everquest.

This is why so many of the post-Velious changes drastically altered the feel of the game. The removal of hoops - even small ones - resulted in a different gaming experience.
This guy gets it
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  #98  
Old 04-16-2016, 03:09 PM
Psionide Psionide is offline
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Quote:
Originally Posted by Kayso [You must be logged in to view images. Log in or Register.]
Stuff....

For the record, I think vanilla is "classic" EQ.
  #99  
Old 04-16-2016, 11:08 PM
Swindle Swindle is offline
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Luclin gave Enchanters the spell KEI, turning the game into a drug dealer simulator. Just sit in the Nexus, cast KEI, and profit from the donations. I had my own corner and regular repeat "customers". I remember buying the spell for 10K and had it paid off in a day.
  #100  
Old 04-17-2016, 12:23 AM
NarcolepticLTD NarcolepticLTD is offline
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I used to go stand in nexus mass KEI's on my monk just cause.
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