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#91
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#92
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On the topic of AAs, they were great at first. Luclin AAs were about perfect. Nothing super overpowering (well, once Manaburn got nerfed), nothing that really was game-changer for the most part. Just stuff that really helped, but weren't essential.
However, in PoP, they adjusted the encounters for AAs. For example, raid mobs in PoFire had AEs of like 2k and higher, so if you didn't have healers with Mass Group Buff and a group heal (to heal the entire raid), you couldn't kill those mobs. You also had to wait for them to recharge before you could pull a mob, if you already used it. The gear changed so much, too. Items got much, much, much more powerful. If you took an expansion of two off, for whatever reason, you were so far behind that it was impossible to catch up since everyone had 500+ AA more than you now, and your formerly uber gear is now laughable and you are essentially useless. | ||
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#93
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Define classic?
classic when something is amazing, cool, an old school way back, funny or otherwise totally worth remembering or mentioning. I didn't personally care for Luclin, but really enjoyed PoP, did port books ruin the game? IMO no, while it was nice to not have to wait for a porter to get to trivial areas, it was still faster with porters for end game areas. Did the bazaar ruin the game? IMO, nope, while it gave people the option to sleep and sell, more power to them, didn't ruin my experience. What DID ruin EQ was that shit-hole expansion called Gates of Discord, if you played anything past PoP, i'm fairly confident you would agree with PoP being the end of " classic " era. | ||
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#94
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Luclin was lame, the nexus alone kind of ruined the appeal behind of classic eq with quick transport between areas without a wiz or Druid friend.
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#95
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I loved the AA in luclin PoP made 60% of the game worthless PoP killed EQ for me.
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#96
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MMOs work by providing the player a series of hoops to jump through. The player receives satisfaction through the process of jumping through those hoops: the planning, the anticipation, the organization, the execution and finally the aftermath. Then it's on to the next hoop to repeat the process. These hoops are most obviously recognized in the form of levels and items. Each level is a hoop to jump through, and each piece of gear the player works to acquire is another. Other games have copied this basic formula.
What makes Everquest different from most of its successors, however, is all of its little hoops. Finding a group is a hoop to jump through. Getting from point A to point B is a hoop. Simply farming enough platinum to purchase an item does not mean one can immediately buy it. You have to find the item for sale in EC and meet up with the seller. Another hoop. If you make an alt and want to gear him out, you have to find another trustworthy player to transfer items for you. Another hoop. Basically, EQ is filled with hoops that must be jumped through at every level of the game. This is why the game is satisfying - usually inexplicably to the uninitiated - because doing even relatively simple things provides some base level of challenge and effort, and when finished we feel some sense of accomplishment, however minor (i.e. taking the boat from Erudin to Qeynos - a small victory!). Of course, this is also what makes the game such an enormous timesink, and what can make it feel like work at times. But it is what it is - that's Everquest. This is why so many of the post-Velious changes drastically altered the feel of the game. The removal of hoops - even small ones - resulted in a different gaming experience. | ||
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#97
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Quote:
__________________
Kellian Cove (60 Wood Elf Rogue) Parra Doxx (55 Barbarian Shaman) Kellian Blindwell (25 Human Paladin) Marvin Miyagi (24 Gnome Necromancer) Evia (12 High Elf Wizard) | |||
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#99
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Luclin gave Enchanters the spell KEI, turning the game into a drug dealer simulator. Just sit in the Nexus, cast KEI, and profit from the donations. I had my own corner and regular repeat "customers". I remember buying the spell for 10K and had it paid off in a day.
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#100
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I used to go stand in nexus mass KEI's on my monk just cause.
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