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#81
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p99 uses a client built for the 10th expansion of EQ (mouse scroll, tab cycle, countless of other quality of life settings in options that make the game EASIER) while tak/p2002 use the correct client... and the same dude (Haynar) who codes network logic on p99 did it for tak... and if you think no one boxes on p99 you're dumber than a toad because a 2nd computer + a smart phone tether = undetected boxing
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Surron / Geom
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Last edited by surron; 04-15-2016 at 09:37 AM..
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#82
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copy+paste lol
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#83
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Surron, since you're clearly smarter than the rest of the community (definitely not dumber than a toad, like Fadetree obviously is), you must understand that porting, Luclin models, bazaar, etc. all have NOTHING to do with the function of the game that a lot of people care most about- combat, grouping, etc.
Boxing, on the other hand, has everything to do with how people play the game and go about defeating the content- it makes people able to essentially solo most of the content and promotes non-interaction. Therefore, it is reasonable for people to want to play on a server that actively discourages/bans people when they are doing things that trivialize content (like boxing) but still want to have some of the conveniences that have been added that do nothing to trivialize content but make the limited play time that we have more enjoyable. That's really not that hard to comprehend, is it? And yes, there is a "line" that most people feel they wouldn't cross, and it's generally at/around POP for content. If I wanted 40 slot bags, mercs, /find, station store, etc. I could go and play on live or Phinny or whatever. I realize that. *Haynar/devs- I'm not "pushing" for anything. I fully understand that these changes are not coming to P99. I'm really just bored at work and engaging in theoreticals. | ||
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#84
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#85
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#86
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2000 dated forum posts discussing EQ windows mode | |||
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Last edited by Fryhole; 04-15-2016 at 10:38 AM..
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#87
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You guys are pretty mean for server chat. Why don't you bring that nerd aggression to RNF? We sorely need it over there.
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#88
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__________________
The Ancient Ranger
Awake again. | |||
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#89
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Sorry I hurt your feelings fadetree I just get upset when people propagate bullshit. It's not my project either, I am not a dev.
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Surron / Geom
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#90
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There are certain qualities of "classic" EQ (as defined by the Project 1999 team) that I like, others I dislike, and some that I could either take or leave. I like that the pace of combat and progression is relatively slow, and that there is a relatively steep penalty for death (in terms of XP and recovery time), which generally leads players to take a more deliberate pace with a lot of content, which is a marked contrast from many other modern MMOs I've played, where the expectation is that you will try to speed-run everything as efficiently as possible, with virtually anonymous group members. When it comes to the lack of portals/automated teleports, I have mixed feelings. It does make the world feel larger, and it does encourage more player interaction, although the quality of said interaction is usually pretty low when you're talking about something like a quick DaP transaction. I'm not a huge fan of the EC tunnel. Again, the quality of player interaction that goes on there just isn't very high. Most of the transactions you have there are straight-forward and uninteresting enough that we might as well be virtual NPCs sitting in stalls with a more convenient interface. And I can understand the distaste people have for Shadows of Luclin from a lore/thematic point of view. The cats bug me a little but aren't a deal-breaker for me, and I'd have preferred it if all of the action took place on Norrath and the Planes instead of various alien worlds. Though I think a lot of Luclin zones were pretty cool. And though I don't think the Nexus was really a bad addition, I think the PoK books probably shrunk the world a bit too much. If I were to recreate PoP, I'd add a Nexus/Plane of Tranquility connection and remove the books. Luclin graphics were a mixed bag. I like the increased level of detail and some of the models are good, but I generally prefer the art direction of the older models and I don't like that they eliminated visual diversity by having the same graphics for original/Velious armor. But I'm sure there are a lot of people that have markedly different taste from me, so I can understand the taking the semi-arbitrarily position of making Velious the cut-off and taking the simple approach of trying to stick to classic as much as possible with regard to game mechanics and content. | |||
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Last edited by RTukka; 04-15-2016 at 01:42 PM..
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