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  #1  
Old 04-08-2016, 03:57 PM
Sage Truthbearer Sage Truthbearer is offline
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Bugs:
  • Remove tinting on all SS/Kael custom helmets.
  • Fix the clipping issues especially Erudite hoods and Human female hair sticking out of helmets.
  • Fix the transparency on visor for Erudite female custom helmet
  • Custom helmets are not displaying in character selection panel
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  #2  
Old 04-10-2016, 02:58 PM
nilbog nilbog is offline
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Quote:
Originally Posted by Sage Truthbearer [You must be logged in to view images. Log in or Register.]
Bugs:
  • Remove tinting on all SS/Kael custom helmets.
This is fixed, pending update.

Quote:
Originally Posted by Sage Truthbearer [You must be logged in to view images. Log in or Register.]
Bugs:
  • Fix the transparency on visor for Erudite female custom helmet
This might be complicated. I have made threads in the past discussing partially transparent objects being rendered incorrectly. If someone can find the relevant .bmp, (erfhe maybe?), I will do some tests on it.
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  #3  
Old 04-10-2016, 04:58 PM
Sage Truthbearer Sage Truthbearer is offline
Fire Giant

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Quote:
Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
This is fixed, pending update.



This might be complicated. I have made threads in the past discussing partially transparent objects being rendered incorrectly. If someone can find the relevant .bmp, (erfhe maybe?), I will do some tests on it.
Awesome, thanks nilbog! Will look for the relevant .bmp.
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  #4  
Old 12-19-2020, 04:14 PM
kecki01 kecki01 is offline
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Default erudite female custom helm bug... still?

So is the fact that the hood graphic displays along with the custom helm graphic?

Image attached.
Attached Images
File Type: jpg erudite helm.JPG (21.5 KB, 241 views)
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  #5  
Old 04-10-2016, 07:34 PM
Sallan Sallan is offline
Sarnak

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[QUOTE=nilbog;2237209]This is fixed, pending update.



Thanks nilbog. Does this include the custom cowl of mortality too? There's also a slight tint on it atm
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  #6  
Old 04-11-2016, 01:30 PM
nilbog nilbog is offline
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Quote:
Originally Posted by Sallan [You must be logged in to view images. Log in or Register.]
Thanks nilbog. Does this include the custom cowl of mortality too? There's also a slight tint on it atm
Yep.
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  #7  
Old 04-11-2016, 11:51 PM
Sallan Sallan is offline
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Quote:
Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
Yep.
Splendid!
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  #8  
Old 04-10-2016, 07:01 PM
Zaela Zaela is offline
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Quote:
Originally Posted by Sage Truthbearer [You must be logged in to view images. Log in or Register.]
  • Fix the transparency on visor for Erudite female custom helmet
The texture is it570erf03.bmp in gequip2.s3d.

But the texture itself is fine. The problem is in the gequip2.wld data -- the visibility/blending flag is wrong for the material that is applied to that texture.

Oldschool EQ models used two kinds of (cheap) partial transparency/blending algorithms. One is mainly used for particles and such (skulls with green beams of light coming out of their eyes in various old zones are an example): the texture is transparent as its color approaches black, opaque as it approaches white. The other, main one is more basic, essentially just multiplying the color of the texture with the colors of the world behind it, which makes for a somewhat more even effect as far as the transparency goes.

The erudite veil is using the first one instead of the second.

This is what it looks like with the particle-style blending (visibility flag: 0x80000017):
(I couldn't remember what packet or command is needed to make the model show up on the head, which is why it's in a dark elf's hand instead)
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And with the main transparency style (visibility flag: 0x80000005):
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I don't know if your texture fixer application can edit the .wld files; that's what would be needed here.
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