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#61
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How about create a new hammer that ports you into raid zones, and you can't port in until mob spawns. So dragon X spawns. Entire raid then starts a-hammerin on each other. Greatly increase the variance on when a raid hammer procs. FTE becomes a function of the "luck o' the hammer." Would make for some sweet screenshots.
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go go go
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#62
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Remember when Veeshan's Peak was not CSR and tons and tons of players argued that they wanted rules in there, especially Forceful Entry when they were losing to The Mystical Order. When the staff finally listened, the players still weren't happy and wanted more and more chartered rules or things to turn back to how they were before. The players have always been the center of every problem on this server.
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Previous Guilds: The A-Team <- Rapture <- Flawless Victory
Zanderr Locke - 60 Punk Rock Bard | Minnesota Nice - Monk | Squaresoft Chocobo - Shaman | Bowbafett | Supermetroid | Weaponx Power Leveling Service | OT Hammers | Quillmane Quide | |||
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#63
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Of course they did. The server has perhaps 1/5 of the content needed to keep everyone happy (it was 1/10 in Kunark). The staff could have made any number of changes: reducing the spawn time of raid mobs or giving tokens to do spawn them (sure, it's not classic, but neither is variance), improving the method of competition (simultaneous repops, maybe temporarily making zones PVP, /guildwar, etc), forcing a rotation, or even doing nothing. Most Classic mobs have no variance, so the players eventually would have worked out a rotation after the 50th Trakanon desynch with 500 players in the zone.
Instead they implemented variance, which gives raid targets to whoever is willing to sit there staring at the screen the longest and form massive multinational zergs to kill raid targets 24/7. The huge artificial timesinks of variance and dubious petitionquest directly poisoned the raid scene until everyone hates everyone else over that one time they kited/trained/otherwise broke some rule, probably intentionally because they figured people wouldn't be frapsing (plus it drives out the 'normal' people who just want to play the game). This mess is 100% the staff's fault. The players are simply reacting to the situation they have created. If I had control over the situation I could clean things up within a month, easily. | ||
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Last edited by Raev; 03-31-2016 at 06:02 PM..
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#65
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Code up respawning 1/3 of the world at once with anti-campout code. Increase spawn times a bit, remove variance, and enforce as GM a rotation. Enforce PNP. It's really not rocket science. Which is why I say the raid scene is this way because the staff as a whole want it to be this way.
I know the staff put a huge amount of unpaid time into this server, and I'm very appreciative. I still like playing here. I'm a tracking/FTE scrub, so I just show up and occasionally (very occasionally!) loot things. And as stated earlier I don't get up for batphones. That leaves me free to putz around in Sirens Grotto or POM or wherever most of the time. | ||
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#66
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How many staff would this require? 10? 20? Players all required to install fraps?
When do people get to have fun? Better make some rules about it.
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#67
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Great question, Swish! Fun will be allowed 6pm to 10pm EST Mon-Fri, 9am to 12am Sat, and there will be no fun on Sunday.
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#68
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I don't know how to respond to this. Your post has no logical connection to mine.
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#69
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It's a game.... (say that a few times and think about it for a moment)
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#70
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EQ emulators are no different; in basements across the world, literally dozens of elf enthusiasts feel powerful emotions over their dear pixels, spawning riveting tales of deceit, betrayal, companionship, and virginity that make for one of the best forum experiences in all the internet. Or at least it used to be when RNF was a thing. Games are just symbolic conflict, and I'd say nearly 90% of human activity in the modern world is fueled by symbolic conflict. It's not just a game, it's the human condition n' shit | |||
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