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#1
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![]() For me it is easily
Swamp of No Hope. Discuss...
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Everything will be alright in the end. And if everything is not alright, then it is not yet the end!
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#2
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![]() Dagnor's Cauldron
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#3
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![]() The Hole.
Long and/or costly corpse runs Enemies everywhere Removal of the safety net of a point of no return without an evac and the feeling of a required druid or wizard when druids cant heal as well as clerics or nuke as well as wizards and wizards needing to sit on their butt 90% of the time One runner/too many snare resists can be the end of it all | ||
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#4
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![]() LGuk. Fears of being trained, an almost claustrophobic feeling of being underground, always had a feel of impending danger for me. It's funny because on my enchanter and bard I feel like being in HS is a playground, but to this day those creepy ass frogs have me on edge.
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#5
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![]() Swamp of no hope and Dagnar's Cauldron are a real close tie here... useless zones.
Did lvl 20+ aggro mobs path through the newb area outside cab on live or is that just an EMU pathing thing? been 16 years so I don't really remember, but seem to recall killing lots of stuff in that zone when I was sub 20 on live, and don't remember getting gang raped every time I pulled. | ||
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#6
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![]() Freeport. Too many humans, too many buildings, not enough iksars. A treacherous place
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Vetus ~ Tyrs ~ Draoi ~ Audios
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#7
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![]() Emerald jungle, what a boring zone
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#8
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![]() burning woods
always hard to find dreadlANDS
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#9
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![]() Quote:
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#10
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![]() That miles-long canyon between Highhold and North Karana.
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