Project 1999

Go Back   Project 1999 > Blue Community > Blue Server Chat

Closed Thread
 
Thread Tools Display Modes
  #21  
Old 02-19-2016, 07:04 PM
Nisse Nisse is offline
Aviak

Nisse's Avatar

Join Date: Feb 2012
Location: Alaska
Posts: 80
Default

Quote:
Originally Posted by eqravenprince [You must be logged in to view images. Log in or Register.]
Besides keeping haste and clarity up, would you be casting suffocate each mob?
Keep clarity and haste up and try to maintain a charm pet if at all possible, you'll be the largest contributing group member at that point no one can really bitch. If you have spare mana I would use it to maintain rune and berserker strength to cushion your charm breaks to make the healers life that much easier.
__________________
60 Halfling Rogue - Eazy
60 Gnome Enchanter - Nisse
24 Ogre Warrior - Obok
9 Erudite Magician - Adisa
  #22  
Old 02-20-2016, 11:48 PM
Pope Hat Pope Hat is offline
Sarnak


Join Date: Nov 2015
Posts: 215
Default

Forget slows at that level. Just use a weaponized charm pet, tash, root, and keep everyone buffed.
  #23  
Old 02-21-2016, 05:53 AM
Troxx Troxx is offline
Planar Protector

Troxx's Avatar

Join Date: Jun 2014
Location: The sands of DSM’s vagina
Posts: 4,284
Default

Unless it's a resistant set of mobs or real ass-beaters, I slow on incoming, often before the mob hits camp. Most all mobs are pansies once you slow em 70-75% and I don't mind taking a few hits.

At low levels unless solo/duo or maybe trio, slowing is not worth it. Mobs die to fast and your slow % isn't as large for the amount of mana it takes.

Bear in mind this is coming from the shaman perspective. We can take the hits a lot better than an ench can.
__________________
Quote:
Originally Posted by DeathsSilkyMist View Post
There is no fail message for FD.
https://www.project1999.com/forums/s...43&postcount=2



.
Last edited by Troxx; 02-21-2016 at 05:59 AM..
  #24  
Old 02-21-2016, 06:38 AM
LostCause LostCause is offline
Fire Giant

LostCause's Avatar

Join Date: Jan 2014
Posts: 801
Default

common sense imo.
  #25  
Old 02-21-2016, 07:14 AM
Jimjam Jimjam is offline
Planar Protector


Join Date: Jul 2013
Posts: 12,815
Default

also worthy of note, while levelling up you may as well take a few hits anyway. It's gonna be better raising defense sooner than later!
  #26  
Old 02-21-2016, 02:46 PM
Ivory Ivory is offline
Planar Protector


Join Date: Apr 2014
Posts: 1,019
Default

Slow it right away to get agro!!! Then run around so the archers can snare and shoot it!!!! Pew pew pew pew.
  #27  
Old 02-22-2016, 06:33 AM
Pyrion Pyrion is offline
Fire Giant


Join Date: Sep 2012
Posts: 737
Default

Only slow mobs that take at least a minute to kill.

For charming: Tash helps and don't forget your charisma. Charisma is a big bonus for charming. Always cast your self buff + always go for charisma when looking for gear. Charisma is the number one priority for chanters (and those items are usually quite cheap).
  #28  
Old 02-22-2016, 03:17 PM
Ordrek Ordrek is offline
Scrawny Gnoll


Join Date: Feb 2014
Posts: 23
Default

Quote:
Originally Posted by Pyrion [You must be logged in to view images. Log in or Register.]
For charming: Tash helps and don't forget your charisma. Charisma is a big bonus for charming. Always cast your self buff + always go for charisma when looking for gear. Charisma is the number one priority for chanters (and those items are usually quite cheap).
Not trying to be a jerk, but what is the evidence for this? I've looked around and have only been able to find anecdotal evidence of no statistical value. Are there any...

A) Statements from the devs about how CHA impacts charm?
B) High test count data sets of CHA effect on charm break?
C) Someone looking at the code and seeing exactly how CHA affects Charm?

Without one of those, I don't think we can make conclusions about the effect of CHA on Charm.
  #29  
Old 02-22-2016, 03:20 PM
Daldaen Daldaen is offline
Planar Protector


Join Date: Jun 2010
Location: Kedge Keep
Posts: 9,062
Default

Devs have explicitly stated CHA directly effects Enchanter and Bard charm durations. Necro and Druid charm durations are not CHA dependant.

http://www.project1999.com/forums/sh...Charisma+charm

Quote:
Haynar: Adjusted charisma check for charm, based on new 255 resist caps. Charm should be more dependable now.
Last edited by Daldaen; 02-22-2016 at 03:22 PM..
  #30  
Old 02-22-2016, 03:26 PM
iruinedyourday iruinedyourday is offline
Banned


Join Date: Apr 2014
Posts: 7,350
Default

Dald, this weekend I did the bear pits for the first time (finally). I was browsing the web trying to find any info about getting down there on my own (which was a cinch) and found a thread of yours from 2011 trying to learn how to do exactly the same thing.

It was nice to read a thread that indicates that you are human afterall and at one point didn't know how to do everything [You must be logged in to view images. Log in or Register.]
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 01:22 PM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.