Quote:
Originally Posted by Kevynne
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i played a cleric on blue . . . either you are perma oom, or you dont heal at all ad just sit there
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This is pretty typical cleric play, but the class itself is quite powerful and flexible. Stuns to prevent casters from nuking/healing or help enchanters recharm. Root is solid CC quite frequently. Memblur is always useful - when was the last time you saw a cleric memblur a mezzed mob and save a Divine Light on the enchanter? Never? Me too. Calm is actually quite reasonable for splitting, especially if you are a High Elf and/or carry a charisma set, or you can pull off all sorts of crazy shit with rezboxes.
So I think this thread has somewhat overstated the flexibility of a shaman vs a cleric. As a leveling/farming cleric, your goal is to suck up to every Enchanter you meet until you have 10-15 on speed dial. Then you have either a solid duo, or you can add a melee (pretty much any will do), or go for a full group.
Note: I will never roll a cleric, because then I would never get to bring anything else to raids
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